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Gaming W/Jemal: Planar Quest IC (Prologue)
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<blockquote data-quote="Jemal" data-source="post: 6088437" data-attributes="member: 9026"><p>Outside the bubble, the stone disappears from Gerard's pocket and appears in Braham's as everybody waits for the dome to come down.</p><p></p><p>Mei begins casting, careful to leave no opening, but before she can finish her spell, Wade Smashes his hands together causing a great shockwave which slams into Mei, disrupting her spell, and forcing Ur back into the dirt.</p><p></p><p>Ur springs back up, the ground erupting as he grabs onto Wade's leg, his grip causing small cracks in the ivory skin. <strong>"Whoa. Nice grip! Don't worry, I'm tougher than I look."</strong> Wade chuckles at Ur.</p><p></p><p>[ooc]</p><p>Sorry Shayuri, figured you'd cast defensively so had a readied action.</p><p>Wade used a repelling attack, hits both Ur and Mei. Mei makes the save Ur doesn't, so he gets knocked back. </p><p>I'm not sure how repelling blast should interact with earthgliding... It says it knocks the target back 1d6X5 feet and they end prone, so I think how I'm going to run it for now is to send Ur flying down into the earth because he can 'move through it'. He'll need to take a move action to 'stand' and can re-enter the sphere area with a 5' step. That will give you one standard action to attack with. You succeed on the attack and grapple Wade.</p><p>Objections?</p><p></p><p>Also I'm fairly certain you miscalculated your grapple check. I think you forgot to add your BAB to it (Trip is just str + mods, but grapple also uses base attack bonus). That would make your grapple +35 I believe. </p><p>Mei and Ur both take 48 damage. (Which disrupts Mei's spell)</p><p>Ur deals Wade 55 damage, minus DR 12/- (you overcome his Cold Iron but not the base) for 43.</p><p></p><p>Braham took 80 damage on contact with the stone and another 160 at the end of the round. Unless his action was to do some sort of healing, he's got exactly one hit point. </p><p></p><p>We'll go to a new round now, excepting if someone who hasn't taken an action (Mei's move/swift actions or Braham's action) wants to do something after seeing what Wade did.</p><p></p><p>Also, BF RE: Haste - haste does still give you an extra attack while flurrying (At your highest), and the +1 to ac, attack roll, and reflex saves. However since monk's movement bonus and boots of striding are both also enhancement bonuses like haste, the movement speeds from them don't stack. So a normal person with boots and haste goes from a 40 to a 60, and a monk with higher than 60 from monk won't get any move increase.</p><p>There are only a few ways I know of to get extra actions. There's a couple spells, the choker's special ability, and I believe an item that I hate.</p><p>As to the gloves, that's fine but don't you already have gloves?</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6088437, member: 9026"] Outside the bubble, the stone disappears from Gerard's pocket and appears in Braham's as everybody waits for the dome to come down. Mei begins casting, careful to leave no opening, but before she can finish her spell, Wade Smashes his hands together causing a great shockwave which slams into Mei, disrupting her spell, and forcing Ur back into the dirt. Ur springs back up, the ground erupting as he grabs onto Wade's leg, his grip causing small cracks in the ivory skin. [B]"Whoa. Nice grip! Don't worry, I'm tougher than I look."[/B] Wade chuckles at Ur. [ooc] Sorry Shayuri, figured you'd cast defensively so had a readied action. Wade used a repelling attack, hits both Ur and Mei. Mei makes the save Ur doesn't, so he gets knocked back. I'm not sure how repelling blast should interact with earthgliding... It says it knocks the target back 1d6X5 feet and they end prone, so I think how I'm going to run it for now is to send Ur flying down into the earth because he can 'move through it'. He'll need to take a move action to 'stand' and can re-enter the sphere area with a 5' step. That will give you one standard action to attack with. You succeed on the attack and grapple Wade. Objections? Also I'm fairly certain you miscalculated your grapple check. I think you forgot to add your BAB to it (Trip is just str + mods, but grapple also uses base attack bonus). That would make your grapple +35 I believe. Mei and Ur both take 48 damage. (Which disrupts Mei's spell) Ur deals Wade 55 damage, minus DR 12/- (you overcome his Cold Iron but not the base) for 43. Braham took 80 damage on contact with the stone and another 160 at the end of the round. Unless his action was to do some sort of healing, he's got exactly one hit point. We'll go to a new round now, excepting if someone who hasn't taken an action (Mei's move/swift actions or Braham's action) wants to do something after seeing what Wade did. Also, BF RE: Haste - haste does still give you an extra attack while flurrying (At your highest), and the +1 to ac, attack roll, and reflex saves. However since monk's movement bonus and boots of striding are both also enhancement bonuses like haste, the movement speeds from them don't stack. So a normal person with boots and haste goes from a 40 to a 60, and a monk with higher than 60 from monk won't get any move increase. There are only a few ways I know of to get extra actions. There's a couple spells, the choker's special ability, and I believe an item that I hate. As to the gloves, that's fine but don't you already have gloves? [/ooc] [/QUOTE]
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