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Gaming W/Jemal: Planar Quest IC (Prologue)
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<blockquote data-quote="Binder Fred" data-source="post: 6088555" data-attributes="member: 63746"><p><span style="color: #A9A9A9"><em>OOC: No objections as such, but see his amended action list below (Ur can stand up from Prone as a Free). (Took a few liberties with the conversation as well; hope that's alright?)</em></span></p><p></p><p></p><p>The dwarf tightens his grip on the construct's ankle, an answering slash of white teeth amidst the beard: <span style="color: #008000">"So you will be coming with us then? Perhaps we should try not to damage you too much, as a future ally?"</span> </p><p></p><p>Another chuckle: <strong>"Don't worry, I'm tougher than I loo-"</strong></p><p><strong></strong></p><p>Just then Ur bodily *flings the entire construct against the dome*, to a face-shattering impact against the transparent, almost invisible surface on one side... and then on the side opposite that one, sailing over Mei Ying's ducking head... and then onwards to the ceiling via the floor, like a dog wagging an ivory tail. </p><p></p><p>[sblock=Actions]Free= Stand up from Prone [Anklets]</p><p>Free= 5' Step back into meleee range (can use his Hustle swift power instead if he's been projected more than 5' away, let me know so I can substract the points).</p><p>Full round= Flurry of blows, all of them now Pin attempts ((26 already rolled)/35/35/30/25 on the opposed grapple check (with Gloves of the Titan's Grip). Then regular Damage Through Grapple attacks, please. 8d8+14 damage on successful grapple attack.[/sblock][sblock=OOC]</p><p>Quite Right. Thanks</p><p></p><p></p><p>Is this a situtation covered by Ur's Improved Evasion?</p><p></p><p></p><p>Sadly, he never got to activate the Cold Iron property of his metaline ring (was getting the Standard to do it through the illegal Haste effect, so I removed it from his last action). </p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Gloves it is then. Working on working them in as we speak.</p><p></p><p><strong>EDIT= </strong>Done. Swapped out Boots of Speed (+13.25K since Jumping is now the primary boot effect), Adamantine tools (+3.055), made Empowered Crystal a stacked neck power instead of a no-slot item (+3K) and took the rest out of the nearly 3K he had in the Random Stuff section of his bag of holding. Total 21K to apply the Titan's Grip property to his Gloves of Dexterity. </p><p></p><p>Have you had a chance to look at the OOC thread recently?[/sblock][sblock=Quick stat block]Current Conditions: Huge, Earth Gliding, Partial Cover, Grappling/pinning</p><p>AC: 37+4 Cover+1 Haste (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35</p><p>HP: 112/200 (Regeneration 20 Hp/H [Earring])</p><p>PP: 74/86</p><p>Ini: +10, Large +9, Huge +8</p><p>Reach: 5', Large 10', Huge 15'</p><p>Psionic focus: Focused</p><p></p><p>Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease</p><p>Ref 17/24 (+4 Cover) +2 Spells, Improved evasion, -1 Large, -2 Huge, +1 if Hasted</p><p>Will 18/25 +2 Spells, +2 Enchantments</p><p></p><p>ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry</p><p>Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring])</p><p>Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack</p><p>Defense Options: Up to 6 AoO per round, Slow Fall 50'</p><p></p><p>Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets])</p><p>Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets])</p><p>Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4).</p><p></p><p><strong>Powers From Items:</strong></p><p>- True Sight 29min/30min, standard to activate [Goggles]</p><p>- Power Sight at will, Quick action [Goggles]</p><p>- Blingsight at will, standard to activate [Goggles]</p><p>- Earth Glide, standard to activate 15min 2/3 [Ring]</p><p>- +8 Grapple, 2/3 [Gloves] 6/7 rounds remaining</p><p>- Empower Energy Burst (X1.5), Free action 3/3 [Shard]</p><p>- +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6088555, member: 63746"] [COLOR="#A9A9A9"][I]OOC: No objections as such, but see his amended action list below (Ur can stand up from Prone as a Free). (Took a few liberties with the conversation as well; hope that's alright?)[/I][/COLOR] The dwarf tightens his grip on the construct's ankle, an answering slash of white teeth amidst the beard: [COLOR="#008000"]"So you will be coming with us then? Perhaps we should try not to damage you too much, as a future ally?"[/COLOR] Another chuckle: [B]"Don't worry, I'm tougher than I loo-" [/B] Just then Ur bodily *flings the entire construct against the dome*, to a face-shattering impact against the transparent, almost invisible surface on one side... and then on the side opposite that one, sailing over Mei Ying's ducking head... and then onwards to the ceiling via the floor, like a dog wagging an ivory tail. [sblock=Actions]Free= Stand up from Prone [Anklets] Free= 5' Step back into meleee range (can use his Hustle swift power instead if he's been projected more than 5' away, let me know so I can substract the points). Full round= Flurry of blows, all of them now Pin attempts ((26 already rolled)/35/35/30/25 on the opposed grapple check (with Gloves of the Titan's Grip). Then regular Damage Through Grapple attacks, please. 8d8+14 damage on successful grapple attack.[/sblock][sblock=OOC] Quite Right. Thanks Is this a situtation covered by Ur's Improved Evasion? Sadly, he never got to activate the Cold Iron property of his metaline ring (was getting the Standard to do it through the illegal Haste effect, so I removed it from his last action). :) Gloves it is then. Working on working them in as we speak. [B]EDIT= [/B]Done. Swapped out Boots of Speed (+13.25K since Jumping is now the primary boot effect), Adamantine tools (+3.055), made Empowered Crystal a stacked neck power instead of a no-slot item (+3K) and took the rest out of the nearly 3K he had in the Random Stuff section of his bag of holding. Total 21K to apply the Titan's Grip property to his Gloves of Dexterity. Have you had a chance to look at the OOC thread recently?[/sblock][sblock=Quick stat block]Current Conditions: Huge, Earth Gliding, Partial Cover, Grappling/pinning AC: 37+4 Cover+1 Haste (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35 HP: 112/200 (Regeneration 20 Hp/H [Earring]) PP: 74/86 Ini: +10, Large +9, Huge +8 Reach: 5', Large 10', Huge 15' Psionic focus: Focused Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease Ref 17/24 (+4 Cover) +2 Spells, Improved evasion, -1 Large, -2 Huge, +1 if Hasted Will 18/25 +2 Spells, +2 Enchantments ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring]) Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack Defense Options: Up to 6 AoO per round, Slow Fall 50' Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets]) Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets]) Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4). [B]Powers From Items:[/B] - True Sight 29min/30min, standard to activate [Goggles] - Power Sight at will, Quick action [Goggles] - Blingsight at will, standard to activate [Goggles] - Earth Glide, standard to activate 15min 2/3 [Ring] - +8 Grapple, 2/3 [Gloves] 6/7 rounds remaining - Empower Energy Burst (X1.5), Free action 3/3 [Shard] - +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome] [/sblock] [/QUOTE]
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