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Gaming W/Jemal: Planar Quest IC (Prologue)
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<blockquote data-quote="Binder Fred" data-source="post: 6175540" data-attributes="member: 63746"><p>Ur spits out a bit of purple gore, a disgusted frown on his face.<span style="color: #008000"> "Orc mage,"</span> he informs the others before running a cork-screwing path down the corridor at blinding speed, his bare feet somehow unbothered by any petty distinction between floor, wall or ceiling. Nearing the orc he's at the top of his trajectory even as he pushes off into a mighty elbow drop, his body growing madly even as it crosses the distance to his target!</p><p></p><p><span style="color: #008000">"And who might *you* be, greenie?"</span></p><p></p><p>[sblock=Actions]<strong>Surprise round action:</strong> Expansion power up to Large (<em>since I don't think Huge will fit, but he certainly will if it does </em><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). 9 minute duration, 3PP.</p><p></p><p><strong>1st round action:</strong> Swift= Psionic Lion's Charge, 3PP. (<em>I'm *also* guessing the ceiling is not high enough to drop 5' down on his target for a Battle Jumper bonus, right? If it is, he will, for a +4 to Trip on the first attack</em>) </p><p>Charge double move= 100' down corridor, using Up the Wall for flavour.</p><p>Charge Attack= Flurry of Blows on orc from 10' away (reach), thanks to the Lion's charge. All improved trips until he falls down (followed by free attack on successful trip from Improved Trip Feat), then standard attacks. <a href="http://invisiblecastle.com/roller/view/4197425/" target="_blank">1d20+28+1=43, 1d20+28+1=37, 1d20+28+1=46, 1d20+23+1=39, 1d20+17+1=26</a> Touch attacks, counting charge bonus and +1 racial bonus vs orcs. +20 to Trip vs Dex or Str (<a href="http://invisiblecastle.com/roller/view/4197430/" target="_blank">1d20+20=32, 1d20+20=31, 1d20+20=27, 1d20+20=21, 1d20+20=34</a>). Then a further +4 tohit for prone and 6d8+13 damage with blows magical, Lawful and Adamantine (<a href="http://invisiblecastle.com/roller/view/4197432/" target="_blank">6d8+13=42, 6d8+13=44, 6d8+13=42, 6d8+13=43</a>).</p><p></p><p>No Knock Back for now, since I don't think anybody else can reach him for hand to hand this round. Though... don't suppose there's anything nasty he could toss him into in the laboratory, is there? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>True Sight still active, should that matter.[/sblock][sblock=Quick stat block]Current Conditions: Freedom of Movement, Body Equilibrium, True Sight</p><p>AC: 37 (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35 (add +4 Cover) </p><p>HP: 200/200 (Regeneration 20 Hp/H [Earring])</p><p>PP: 70/86</p><p>Ini: +10, Large +9, Huge +8</p><p>Reach: 5', Large 10', Huge 15'</p><p>Psionic focus: Focused</p><p></p><p>Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease</p><p>Ref 17/24 (add +4 Cover) +2 Spells, Improved evasion, -1 Large, -2 Huge, +1 if Hasted</p><p>Will 18/25 +2 Spells, +2 Enchantments</p><p></p><p>ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry</p><p>Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring])</p><p>Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip(+17), Improved Sunder [Ring], Jumping Charge, Power Attack, Grapple(+31)</p><p>Defense Options: Up to 6 AoO per round, Slow Fall 50'</p><p></p><p>Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets])</p><p>Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets])</p><p>Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4).</p><p></p><p><strong>Powers From Items:</strong></p><p>- True Sight 29min/30min, standard to activate [Goggles]</p><p>- Power Sight at will, Quick action [Goggles]</p><p>- Blingsight at will, standard to activate [Goggles]</p><p>- Earth Glide, standard to activate 15min 3/3 [Ring]</p><p>- +8 Grapple, 3/3 [Gloves]</p><p>- Empower Energy Burst (X1.5), Free action 3/3 [Shard]</p><p>- +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome]</p><p>[/sblock][OOC]Voda Vosa, the orc is a 100 feet away down the corridor, you know?[/OOC]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6175540, member: 63746"] Ur spits out a bit of purple gore, a disgusted frown on his face.[COLOR="#008000"] "Orc mage,"[/COLOR] he informs the others before running a cork-screwing path down the corridor at blinding speed, his bare feet somehow unbothered by any petty distinction between floor, wall or ceiling. Nearing the orc he's at the top of his trajectory even as he pushes off into a mighty elbow drop, his body growing madly even as it crosses the distance to his target! [COLOR="#008000"]"And who might *you* be, greenie?"[/COLOR] [sblock=Actions][B]Surprise round action:[/B] Expansion power up to Large ([I]since I don't think Huge will fit, but he certainly will if it does [/I]:)). 9 minute duration, 3PP. [B]1st round action:[/B] Swift= Psionic Lion's Charge, 3PP. ([I]I'm *also* guessing the ceiling is not high enough to drop 5' down on his target for a Battle Jumper bonus, right? If it is, he will, for a +4 to Trip on the first attack[/I]) Charge double move= 100' down corridor, using Up the Wall for flavour. Charge Attack= Flurry of Blows on orc from 10' away (reach), thanks to the Lion's charge. All improved trips until he falls down (followed by free attack on successful trip from Improved Trip Feat), then standard attacks. [url=http://invisiblecastle.com/roller/view/4197425/]1d20+28+1=43, 1d20+28+1=37, 1d20+28+1=46, 1d20+23+1=39, 1d20+17+1=26[/url] Touch attacks, counting charge bonus and +1 racial bonus vs orcs. +20 to Trip vs Dex or Str ([url=http://invisiblecastle.com/roller/view/4197430/]1d20+20=32, 1d20+20=31, 1d20+20=27, 1d20+20=21, 1d20+20=34[/url]). Then a further +4 tohit for prone and 6d8+13 damage with blows magical, Lawful and Adamantine ([url=http://invisiblecastle.com/roller/view/4197432/]6d8+13=42, 6d8+13=44, 6d8+13=42, 6d8+13=43[/url]). No Knock Back for now, since I don't think anybody else can reach him for hand to hand this round. Though... don't suppose there's anything nasty he could toss him into in the laboratory, is there? :devil: True Sight still active, should that matter.[/sblock][sblock=Quick stat block]Current Conditions: Freedom of Movement, Body Equilibrium, True Sight AC: 37 (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35 (add +4 Cover) HP: 200/200 (Regeneration 20 Hp/H [Earring]) PP: 70/86 Ini: +10, Large +9, Huge +8 Reach: 5', Large 10', Huge 15' Psionic focus: Focused Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease Ref 17/24 (add +4 Cover) +2 Spells, Improved evasion, -1 Large, -2 Huge, +1 if Hasted Will 18/25 +2 Spells, +2 Enchantments ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring]) Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip(+17), Improved Sunder [Ring], Jumping Charge, Power Attack, Grapple(+31) Defense Options: Up to 6 AoO per round, Slow Fall 50' Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets]) Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets]) Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4). [B]Powers From Items:[/B] - True Sight 29min/30min, standard to activate [Goggles] - Power Sight at will, Quick action [Goggles] - Blingsight at will, standard to activate [Goggles] - Earth Glide, standard to activate 15min 3/3 [Ring] - +8 Grapple, 3/3 [Gloves] - Empower Energy Burst (X1.5), Free action 3/3 [Shard] - +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome] [/sblock][OOC]Voda Vosa, the orc is a 100 feet away down the corridor, you know?[/OOC] [/QUOTE]
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