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Gaming W/Jemal : Prisoners!!(Inmates Chosen)
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<blockquote data-quote="Avalon®" data-source="post: 3487774" data-attributes="member: 48208"><p>[sblock= Illumian]-Humanoid (human)</p><p>-Medium Size</p><p>-30 ft. base ft.</p><p>-Luminous Sigils (su): Floating sigils around an illumians head shed off light equal to a candle. Can be suppresed as standard action but sigil benefits and illumian words are suppresed or can't be used. Can be restored as a free action.</p><p>-Glyphic Resonance (ex): All symbol-based spells (e.g. all spells with glyph, rune, sigil, or symbol in their name) have no effect on the illumian if his level equals or exceed the spell's caster level (he is rendered immune to their effects) or else he gains a -4 racial penalty to the saves if his level is less than the spell's caster level.</p><p>-Power Sigils (su): These sigils can be discerened from the other sigils around an illumian's head with a DC 10 spot check and identified by a DC 15 Knowledge (Arcana) check</p><p></p><p><em>The sigils below are the ones that I am planning on taking:</em> </p><p></p><p>*Hoon: +2 bonus on Wis & Con checks and Wis & Con-based skill checks</p><p>*Naen: +2 bonus on Int checks and Int-based skill checks</p><p></p><p>-Illumian Words (su): Combination of two power sigils grants benefits</p><p></p><p><em>The power word below are the ones that I am planning on taking:</em> </p><p></p><p>Naenhoon: 2/day Divine Metamagic effect</p><p></p><p>+2 racial bonus on saves against spells with the shadow descriptor</p><p></p><p>Superior Literacy: Illumians are always literate. Speak Language is always a class skill.</p><p></p><p>Automatic Languages: Common and Illumian. Bonus Languages: Any except for secret languages</p><p></p><p>Favored Class: Any. Illumian paladins and monks can leave those classes and return to them w/o penalty[/sblock]</p></blockquote><p></p>
[QUOTE="Avalon®, post: 3487774, member: 48208"] [sblock= Illumian]-Humanoid (human) -Medium Size -30 ft. base ft. -Luminous Sigils (su): Floating sigils around an illumians head shed off light equal to a candle. Can be suppresed as standard action but sigil benefits and illumian words are suppresed or can't be used. Can be restored as a free action. -Glyphic Resonance (ex): All symbol-based spells (e.g. all spells with glyph, rune, sigil, or symbol in their name) have no effect on the illumian if his level equals or exceed the spell's caster level (he is rendered immune to their effects) or else he gains a -4 racial penalty to the saves if his level is less than the spell's caster level. -Power Sigils (su): These sigils can be discerened from the other sigils around an illumian's head with a DC 10 spot check and identified by a DC 15 Knowledge (Arcana) check [I]The sigils below are the ones that I am planning on taking:[/I] *Hoon: +2 bonus on Wis & Con checks and Wis & Con-based skill checks *Naen: +2 bonus on Int checks and Int-based skill checks -Illumian Words (su): Combination of two power sigils grants benefits [I]The power word below are the ones that I am planning on taking:[/I] Naenhoon: 2/day Divine Metamagic effect +2 racial bonus on saves against spells with the shadow descriptor Superior Literacy: Illumians are always literate. Speak Language is always a class skill. Automatic Languages: Common and Illumian. Bonus Languages: Any except for secret languages Favored Class: Any. Illumian paladins and monks can leave those classes and return to them w/o penalty[/sblock] [/QUOTE]
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