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Gaming w/Jemal - Rebuilding the World
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<blockquote data-quote="Halford" data-source="post: 4292405" data-attributes="member: 64844"><p>Okay, well I will wizard it if that's okay.</p><p></p><p>Are there going to be any stipulations for magic, such as no teleportation, etc. I don't really care, but its always good to know. How practical is crafting going to be and do you want it to happen or no?</p><p></p><p>I would probably go Human Abjurer 3/ Master Specialist Abjuration 1</p><p></p><p>Thadieus Varr</p><p></p><p>Str 8</p><p>Dex 14</p><p>Con 14</p><p>Int 19</p><p>Wis 10</p><p>Cha 10</p><p></p><p>Feats: Collegiate Wizard, Scribe Scroll, Spell Focus Abjuration, Fiery Burst, Skill Focus Spellcraft</p><p></p><p>Mo MIC? *sobs*</p><p></p><p>Magic Items:</p><p></p><p>Quill of Scribing 1,750gp (Complete Mage) You might want to check this item, it enables me to scribe scrolls without having to actually be there scribing them - I cannot use the time to craft anything else and still msut spend experience and gold, etc.</p><p>Heward's Fortifying Bedroll 3,000gp (Complete Mage) You, um, definetly want to check this item it enables me to take an hours sleep in place of 8 for ALL purposes. I'd allow both, but with the MIC banned just thought I would warn you...</p><p>10 1st level Scrolls.</p><p></p><p>Mundane Items:</p><p>Dragon Hide Covered Spellbook with Ivory Pages x 3</p><p>Backpack</p><p>Masterwork Artisan's Tools</p><p></p><p>Familiar = Weasel named Jiffy.</p><p></p><p>Skills:</p><p>Total = 49</p><p>Concentration: 7 + 2 = 9</p><p>Craft Trapmaking: 7 + 4 + 2(MW Artisan's tools) = 13</p><p>Knowledge Arcana: 7 + 4 + 2(Syn) + 2(Collegiate Wiz bonus) = 15</p><p>Knowledge Arch & Eng: 7 + 4 = 11</p><p>Knowledge Dungeoneering: 1 + 4 = 5</p><p>Knowledge Geography: 1 + 4 = 5</p><p>Knowledge History: 1 + 4 = 5</p><p>Knowledge Local: 1 + 4 = 5</p><p>Knowledge Nature: 4 + 4 = 8</p><p>Knowledge Nobility: 1 + 4 = 5</p><p>Knowledge Religion: 1 + 4 = 5</p><p>Knowledge Planes: 1 + 4 = 5</p><p>Spellcraft: 7 + 4 + 2(Syn) + 3(Skill Focus) = 16</p><p></p><p>Two points used for the Skill Trick Collector of Stories</p><p></p><p>Thadieus grew up in the poor quarter of [Insert large City here] and was sickly throughout his youth. His father managed to get him a place with a local inventor named Gulman Beal, and the young Thadieus soon found himself involved in the alcoholic Beal's ever expanding debt to the local thieves guild. To work off his debt Beal had taken to creating traps for the guild and he set his young apprentice to the same task.</p><p></p><p>The thieves guild's chief Wizard Werrem Hersh encountered the boy whilst working upon a trap with him. He quickly found Thadieus to be almost frighteningly intelligent and began to give the boy a few magical excersises - in which he excelled. Werrem finally offered to negate Beal's debt in exchange for taking over the boys apprenticeship. His own duties preventing him from taking the time to train his new charge Hersh saw to it that the thieves guild covered Thadieus's entrance to the local Mage's Academy.</p><p></p><p>Thadieus was a keen student and awed his teachers with his swift progress. When not preparing spells he continued to construct traps for the guild finding the precision required a useful mental excersise.</p></blockquote><p></p>
[QUOTE="Halford, post: 4292405, member: 64844"] Okay, well I will wizard it if that's okay. Are there going to be any stipulations for magic, such as no teleportation, etc. I don't really care, but its always good to know. How practical is crafting going to be and do you want it to happen or no? I would probably go Human Abjurer 3/ Master Specialist Abjuration 1 Thadieus Varr Str 8 Dex 14 Con 14 Int 19 Wis 10 Cha 10 Feats: Collegiate Wizard, Scribe Scroll, Spell Focus Abjuration, Fiery Burst, Skill Focus Spellcraft Mo MIC? *sobs* Magic Items: Quill of Scribing 1,750gp (Complete Mage) You might want to check this item, it enables me to scribe scrolls without having to actually be there scribing them - I cannot use the time to craft anything else and still msut spend experience and gold, etc. Heward's Fortifying Bedroll 3,000gp (Complete Mage) You, um, definetly want to check this item it enables me to take an hours sleep in place of 8 for ALL purposes. I'd allow both, but with the MIC banned just thought I would warn you... 10 1st level Scrolls. Mundane Items: Dragon Hide Covered Spellbook with Ivory Pages x 3 Backpack Masterwork Artisan's Tools Familiar = Weasel named Jiffy. Skills: Total = 49 Concentration: 7 + 2 = 9 Craft Trapmaking: 7 + 4 + 2(MW Artisan's tools) = 13 Knowledge Arcana: 7 + 4 + 2(Syn) + 2(Collegiate Wiz bonus) = 15 Knowledge Arch & Eng: 7 + 4 = 11 Knowledge Dungeoneering: 1 + 4 = 5 Knowledge Geography: 1 + 4 = 5 Knowledge History: 1 + 4 = 5 Knowledge Local: 1 + 4 = 5 Knowledge Nature: 4 + 4 = 8 Knowledge Nobility: 1 + 4 = 5 Knowledge Religion: 1 + 4 = 5 Knowledge Planes: 1 + 4 = 5 Spellcraft: 7 + 4 + 2(Syn) + 3(Skill Focus) = 16 Two points used for the Skill Trick Collector of Stories Thadieus grew up in the poor quarter of [Insert large City here] and was sickly throughout his youth. His father managed to get him a place with a local inventor named Gulman Beal, and the young Thadieus soon found himself involved in the alcoholic Beal's ever expanding debt to the local thieves guild. To work off his debt Beal had taken to creating traps for the guild and he set his young apprentice to the same task. The thieves guild's chief Wizard Werrem Hersh encountered the boy whilst working upon a trap with him. He quickly found Thadieus to be almost frighteningly intelligent and began to give the boy a few magical excersises - in which he excelled. Werrem finally offered to negate Beal's debt in exchange for taking over the boys apprenticeship. His own duties preventing him from taking the time to train his new charge Hersh saw to it that the thieves guild covered Thadieus's entrance to the local Mage's Academy. Thadieus was a keen student and awed his teachers with his swift progress. When not preparing spells he continued to construct traps for the guild finding the precision required a useful mental excersise. [/QUOTE]
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