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Gaming w/Jemal : Star Drift
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<blockquote data-quote="Jemal" data-source="post: 6096203" data-attributes="member: 9026"><p>Aliens will be playable but I'll be following the 'mostly humanoid' style of aliens. </p><p>No 'super powers.'</p><p>As far as tech, think of things like stargate, firefly, star trek(kirk), or star wars(minus lightsabers), etc. That kind of tech is fairly common through the galaxy. Higher tech (newer star trek style) exists but is rare, and typically lost tech.</p><p>I can't get much more specific about what tech exists without just giving a huge list. Basically if it's part of a (reasonably realistic) sci fi it exists. </p><p>Game-mechanically.. assuming M&M; if it's in the 'common' category I'll allow it as equipment. Higher tech stuff would have to be bought as a device (removable power)</p><p> I'd like to keep the amount of supertech minimal at start.</p><p>For specifics if you're wondering just ask and I'll tell you where it falls or if it's a bit too far-out.</p><p></p><p>Two notes : </p><p>First, any and all 'space tech' (ships and ship equipment) will be gained or created in game, it will have nothing to do with character creation.</p><p>Second, the game will be much more focused around character interaction, role-playing, and ship-life. Combat and personal trinkets will be secondary.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6096203, member: 9026"] Aliens will be playable but I'll be following the 'mostly humanoid' style of aliens. No 'super powers.' As far as tech, think of things like stargate, firefly, star trek(kirk), or star wars(minus lightsabers), etc. That kind of tech is fairly common through the galaxy. Higher tech (newer star trek style) exists but is rare, and typically lost tech. I can't get much more specific about what tech exists without just giving a huge list. Basically if it's part of a (reasonably realistic) sci fi it exists. Game-mechanically.. assuming M&M; if it's in the 'common' category I'll allow it as equipment. Higher tech stuff would have to be bought as a device (removable power) I'd like to keep the amount of supertech minimal at start. For specifics if you're wondering just ask and I'll tell you where it falls or if it's a bit too far-out. Two notes : First, any and all 'space tech' (ships and ship equipment) will be gained or created in game, it will have nothing to do with character creation. Second, the game will be much more focused around character interaction, role-playing, and ship-life. Combat and personal trinkets will be secondary. [/QUOTE]
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