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Gaming w/Jemal : Star Drift
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<blockquote data-quote="Jemal" data-source="post: 6096864" data-attributes="member: 9026"><p>First up : I've been looking into stars without number. It does look like a passable system, and the opening blurb caught my eye - aside from the 'psychic' thing, it could be a good fit for what I'm envisioning, so right now I'm going to open it to a poll: </p><p>Low level M&M or Stars without Number? </p><p>*NOTE: Stars without number seems to be very similar to 1st ed D&D In Space.</p><p></p><p></p><p>Secondly, when I say 'ship equipment', I'm referring specifically to ships and equipment for those ships (Guns, engines, shields, etc) - not items that would be found IN ships, but items that are PART of ships.</p><p></p><p>drothgery, that would be perfect, there are probably dozens of worlds like that. I can see them forming into an alliance of sorts and being one of the more powerful, forward-thinking but stuck-up/full of themselves empires that have risen up.</p><p></p><p>As far as how you guys get onto the ship, that's one of the things I wanted to talk about. There are a few major options I had been considering, but wanted Player input, as it will likely play a role in what kind of characters you all choose, and how (IF) they know each other.</p><p>Option A: Salvage crew. This could be legal salvage, illegal salvage, or even a military/science expedition. Basically this is the option for "We CHOSE to come to the ship" </p><p>Option 2: Accidental Refuges. This would be an option wherein the PC's are on a ship travelling between systems which has a 7malfunction: FTL/Hyperdrive gives out, no communications.. sabotage or just bad luck? Either way, they end up dropping out near an old and unrecognizable ship, and head over hoping to find something to help - parts to repair their ship, or a way to use the new one.</p><p>Third Choice: Explorers. In this option, the ship is actually buried under a city on a planet, and some people are exploring it thinking it's an ancient lab/complex. This is a bit of a mix of the others: Some PC's are there for a purpose while others may have just been in the vicinity when the ship was activated by the first group, and get taken along for the ride. This is I think my personal favourite because it allows for the largest scale of different PC's.</p><p>*NOTE: The first choice would have the least NPCs involved. Both the second and third would involve numerous NPCs. If you're interested in a small group with little 'on board' NPC interaction, go with the first one, if you're OK with (Or look forward to) NPCs on board with you, then the other two would be better fits.</p><p></p><p></p><p>And now, a bit of info about the two types of ship drive (Will edit this into the opening post, along with any new information I add in the future)</p><p>FTL: Practically all ships have FTL capability, and most advanced civilizations are capable of reproducing it. FTL drives vary in speed, being measured in Kc (1 Kc = 1 Thousand times light speed). The fastest being able to travel at 50 KC, the slower ones being around 1 Kc(Equivalent to Warp 9 in star trek). Most are around 20 Kc . Even at the fastest FTL speed, it takes over two years to traverse the galaxy, and the average is around 6 years. </p><p>Though many civilizations are only weeks or even days apart by FTL.</p><p></p><p>Hyper-drive: Hyper-drives, also known to some as "Jump Drives", can no longer be manufactured by any known civilization in the galaxy, but some do still exist, and are heavily guarded and kept in top shape. Ships with Hyper-drives are capable of essentially teleporting through space. They require a cool-down time to recharge between jumps, or risk causing a catastrophe that will essentially spread the atoms of the ship (And everything/body on board) across the galaxy. The most advanced hyper-drives currently in service can transport up to 10,000 light years and require a day or so to recharge, capable of crossing the galaxy in a couple weeks. Most can move around 2-5,000 Light Years per jump and often require several days to recharge. They are still orders of magnitude faster than even the best of FTL's.</p><p></p><p>**Civilizations do the majority of their interactions with close-by planets, and reserve whatever hyper-drives they may have for long-distance or important, time-sensitive journeys.</p><p>Also just for a bit of fun, the average FTL drive travel time from Earth to the nearest star (Proxima Centauri) is about Two hours.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6096864, member: 9026"] First up : I've been looking into stars without number. It does look like a passable system, and the opening blurb caught my eye - aside from the 'psychic' thing, it could be a good fit for what I'm envisioning, so right now I'm going to open it to a poll: Low level M&M or Stars without Number? *NOTE: Stars without number seems to be very similar to 1st ed D&D In Space. Secondly, when I say 'ship equipment', I'm referring specifically to ships and equipment for those ships (Guns, engines, shields, etc) - not items that would be found IN ships, but items that are PART of ships. drothgery, that would be perfect, there are probably dozens of worlds like that. I can see them forming into an alliance of sorts and being one of the more powerful, forward-thinking but stuck-up/full of themselves empires that have risen up. As far as how you guys get onto the ship, that's one of the things I wanted to talk about. There are a few major options I had been considering, but wanted Player input, as it will likely play a role in what kind of characters you all choose, and how (IF) they know each other. Option A: Salvage crew. This could be legal salvage, illegal salvage, or even a military/science expedition. Basically this is the option for "We CHOSE to come to the ship" Option 2: Accidental Refuges. This would be an option wherein the PC's are on a ship travelling between systems which has a 7malfunction: FTL/Hyperdrive gives out, no communications.. sabotage or just bad luck? Either way, they end up dropping out near an old and unrecognizable ship, and head over hoping to find something to help - parts to repair their ship, or a way to use the new one. Third Choice: Explorers. In this option, the ship is actually buried under a city on a planet, and some people are exploring it thinking it's an ancient lab/complex. This is a bit of a mix of the others: Some PC's are there for a purpose while others may have just been in the vicinity when the ship was activated by the first group, and get taken along for the ride. This is I think my personal favourite because it allows for the largest scale of different PC's. *NOTE: The first choice would have the least NPCs involved. Both the second and third would involve numerous NPCs. If you're interested in a small group with little 'on board' NPC interaction, go with the first one, if you're OK with (Or look forward to) NPCs on board with you, then the other two would be better fits. And now, a bit of info about the two types of ship drive (Will edit this into the opening post, along with any new information I add in the future) FTL: Practically all ships have FTL capability, and most advanced civilizations are capable of reproducing it. FTL drives vary in speed, being measured in Kc (1 Kc = 1 Thousand times light speed). The fastest being able to travel at 50 KC, the slower ones being around 1 Kc(Equivalent to Warp 9 in star trek). Most are around 20 Kc . Even at the fastest FTL speed, it takes over two years to traverse the galaxy, and the average is around 6 years. Though many civilizations are only weeks or even days apart by FTL. Hyper-drive: Hyper-drives, also known to some as "Jump Drives", can no longer be manufactured by any known civilization in the galaxy, but some do still exist, and are heavily guarded and kept in top shape. Ships with Hyper-drives are capable of essentially teleporting through space. They require a cool-down time to recharge between jumps, or risk causing a catastrophe that will essentially spread the atoms of the ship (And everything/body on board) across the galaxy. The most advanced hyper-drives currently in service can transport up to 10,000 light years and require a day or so to recharge, capable of crossing the galaxy in a couple weeks. Most can move around 2-5,000 Light Years per jump and often require several days to recharge. They are still orders of magnitude faster than even the best of FTL's. **Civilizations do the majority of their interactions with close-by planets, and reserve whatever hyper-drives they may have for long-distance or important, time-sensitive journeys. Also just for a bit of fun, the average FTL drive travel time from Earth to the nearest star (Proxima Centauri) is about Two hours. [/QUOTE]
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