Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Gaming w/Jemal : Star Drift
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binder Fred" data-source="post: 6099006" data-attributes="member: 63746"><p>Well, three quick points before I shut up on this:</p><p></p><p>1. We *are* presently using up the vast majority of our planet's <em>easily obtainable</em> non-renewable ressources (the words in italic are key here). I'm a geologist, so I have a fair undestanding of these things, and the fact is that new discoveries are harder to find (all the easy ones, near surface, etc having been found), harder to put into production (farther away, deeper, more refractory to processing) and cost more to operate once they are in production. If exploration methods ever stagnate for a decade or two, we're in deep sh*t.</p><p></p><p>2. Sure, technicaly the entire center of our planet is a giant ball of fe-ni-cu, but the important thing in base ressources is not the size of the ressource, but at what cost you can get it per unit of the substance in question. A nearby system with a lot of space-borne volatiles and desirable substances will always beat out a far system with resources stuck in gravity wells plus under X km of rock, no matter if that system is already inhabited or not. And if that first system happens to have all its extraction infrastruture already in place *and* a supply of trained personnel *and* be inhabited by barbarians that probably won't be able to resist much, well...</p><p></p><p>3. If a system is truly always ressource independant (and population pressures being closely tied to space+availability of ressource as they are), what's the point of creating an empire? You gain litterally nothing except huge war and then occupation expenditutes. If you gain nothing, people don't do it. People *are* busily building stellar empires in our present universe - case in point, the victorians - so they must be gaining something. What is it?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6099006, member: 63746"] Well, three quick points before I shut up on this: 1. We *are* presently using up the vast majority of our planet's [I]easily obtainable[/I] non-renewable ressources (the words in italic are key here). I'm a geologist, so I have a fair undestanding of these things, and the fact is that new discoveries are harder to find (all the easy ones, near surface, etc having been found), harder to put into production (farther away, deeper, more refractory to processing) and cost more to operate once they are in production. If exploration methods ever stagnate for a decade or two, we're in deep sh*t. 2. Sure, technicaly the entire center of our planet is a giant ball of fe-ni-cu, but the important thing in base ressources is not the size of the ressource, but at what cost you can get it per unit of the substance in question. A nearby system with a lot of space-borne volatiles and desirable substances will always beat out a far system with resources stuck in gravity wells plus under X km of rock, no matter if that system is already inhabited or not. And if that first system happens to have all its extraction infrastruture already in place *and* a supply of trained personnel *and* be inhabited by barbarians that probably won't be able to resist much, well... 3. If a system is truly always ressource independant (and population pressures being closely tied to space+availability of ressource as they are), what's the point of creating an empire? You gain litterally nothing except huge war and then occupation expenditutes. If you gain nothing, people don't do it. People *are* busily building stellar empires in our present universe - case in point, the victorians - so they must be gaining something. What is it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Gaming w/Jemal : Star Drift
Top