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Gaming w/Jemal : Star Drift
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<blockquote data-quote="Jemal" data-source="post: 6100699" data-attributes="member: 9026"><p>Oh most definitely, I had just misunderestimated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />p) how scientifically literate of an audience I would attract. I had expected Maybe one person who would have these types of questions, especially since I'm not going for 'hard sci fi'. It's not a problem at all, just makes my galaxy-building seem a bit more haphazard than I would like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>A lot of the questions you guys have had ARE stuff I had figured out, just not put down, but the variant gravity/pressure systems and the stuff about the 'enemy' were stuff I hadn't done much about. </p><p>I'd specifically left the enemy 'unknown' but hadn't meant to imply that they were 'unknowable'.</p><p></p><p>ALL - As you have probably noticed by now, Voda has expressed immense interest in playing the one 'true' alien. Sorry if anybody else had hopes up but he's been asking me about it for a while now.</p><p></p><p>OK, GRAVITY: I actually WILL be using variant gravity's, but they do generally stay 'similar'.. 0.5G - 2G(The universe being largely human-run, Gravity force is measured in Earth-constant) is the average for planets with sentient life, though there are exceptions. Average on human/mixed-race space-ships is about .8G (Allowing easier movement without causing disorientation or bone deterioration), with 1G zones for sleep and muscle-maintenance, though Race-specific ships default closer to their more comfortable norm.</p><p> I will not be focusing overly much on how or why that is the case, but if you wish to come up with the scientific explanations OOC (Or even IC, if your character is scientifically inclined), feel free - it'll add greatly to the world, but is more work than I have time for - I'm giving most of my time to story (And my several other games, baby, work, etc..)</p><p></p><p>BF - I actually don't recall ever hearing of that rule before.. interesting thought, but not for this campaign. I've already reduced the starting points b/c people won't be spending a lot on powers anyway, so reducing the cost of skills would be mechanically akin to increasing the points again. </p><p>Yes, it does promote skill usage, but I don't think that's neccessary given that I've been rather clear (I think?) that skills will see more use in this campaign than any combat stats, in addition to the addage of tech upgrades.</p><p></p><p></p><p>What I miss?</p><p></p><p></p><p>Voda Vosa - I actually like the character more than I had expected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (That's meant as a compliment though it may sound backhanded)</p><p>A few notes - I would suggest 2 ranks of Quickness, limited to 'stuff you can do with tentacles' (For 1pp) to account for the extra limbs allowing you to do certain things faster, which makes sense I think.</p><p>Is your character capable of movement aside from flight? Keep in mind that as it isn't permanent/Innate, it CAN be nullified. You have your flight listed as 'self-gravitation', I presume this is some sort of biological anti-gravity? It's likely that there is tech, radiation, or other circumstances that may temporarily incapacitate this ability.</p><p>If you'd like you could take a complication that when not flying you have to crawl around with your extra limbs at a reduced speed(maybe -1 speed). For a 1 pt Quirk instead of a simple complication, you could say that your 4 extra limbs are only usable for movement when you aren't flying.</p><p></p><p>Equipment: </p><p></p><p>Normally shields have the downside of needing to be wielded. If you want this to all stem from your harness(leaving all limbs open and the shield not disarmable), I'll allow it as a 'feature' increasing the cost to 10ep. </p><p> Enhancing skills or stats would be things that fall under the heading of a device, not equipment. I'd also want to know what 'type' of device it is.. held or worn? What does it resemble? I get the harness, but calling something a 'matrix' doesn't really describe what it is.</p><p></p><p>Finally, with regards to your complications: your monstrous appearance will likely be a big deal, but I'm going to be a bit reserved with the Hero Points gained from it. I won't be OVERLY stingy, and when it causes a serious inconvenience/problem, it'll qualify, but it's not going to be like a normal 'racism' complication - that's just the price you pay for being 'the alien'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jemal, post: 6100699, member: 9026"] Oh most definitely, I had just misunderestimated (:p) how scientifically literate of an audience I would attract. I had expected Maybe one person who would have these types of questions, especially since I'm not going for 'hard sci fi'. It's not a problem at all, just makes my galaxy-building seem a bit more haphazard than I would like. :P A lot of the questions you guys have had ARE stuff I had figured out, just not put down, but the variant gravity/pressure systems and the stuff about the 'enemy' were stuff I hadn't done much about. I'd specifically left the enemy 'unknown' but hadn't meant to imply that they were 'unknowable'. ALL - As you have probably noticed by now, Voda has expressed immense interest in playing the one 'true' alien. Sorry if anybody else had hopes up but he's been asking me about it for a while now. OK, GRAVITY: I actually WILL be using variant gravity's, but they do generally stay 'similar'.. 0.5G - 2G(The universe being largely human-run, Gravity force is measured in Earth-constant) is the average for planets with sentient life, though there are exceptions. Average on human/mixed-race space-ships is about .8G (Allowing easier movement without causing disorientation or bone deterioration), with 1G zones for sleep and muscle-maintenance, though Race-specific ships default closer to their more comfortable norm. I will not be focusing overly much on how or why that is the case, but if you wish to come up with the scientific explanations OOC (Or even IC, if your character is scientifically inclined), feel free - it'll add greatly to the world, but is more work than I have time for - I'm giving most of my time to story (And my several other games, baby, work, etc..) BF - I actually don't recall ever hearing of that rule before.. interesting thought, but not for this campaign. I've already reduced the starting points b/c people won't be spending a lot on powers anyway, so reducing the cost of skills would be mechanically akin to increasing the points again. Yes, it does promote skill usage, but I don't think that's neccessary given that I've been rather clear (I think?) that skills will see more use in this campaign than any combat stats, in addition to the addage of tech upgrades. What I miss? Voda Vosa - I actually like the character more than I had expected. :D (That's meant as a compliment though it may sound backhanded) A few notes - I would suggest 2 ranks of Quickness, limited to 'stuff you can do with tentacles' (For 1pp) to account for the extra limbs allowing you to do certain things faster, which makes sense I think. Is your character capable of movement aside from flight? Keep in mind that as it isn't permanent/Innate, it CAN be nullified. You have your flight listed as 'self-gravitation', I presume this is some sort of biological anti-gravity? It's likely that there is tech, radiation, or other circumstances that may temporarily incapacitate this ability. If you'd like you could take a complication that when not flying you have to crawl around with your extra limbs at a reduced speed(maybe -1 speed). For a 1 pt Quirk instead of a simple complication, you could say that your 4 extra limbs are only usable for movement when you aren't flying. Equipment: Normally shields have the downside of needing to be wielded. If you want this to all stem from your harness(leaving all limbs open and the shield not disarmable), I'll allow it as a 'feature' increasing the cost to 10ep. Enhancing skills or stats would be things that fall under the heading of a device, not equipment. I'd also want to know what 'type' of device it is.. held or worn? What does it resemble? I get the harness, but calling something a 'matrix' doesn't really describe what it is. Finally, with regards to your complications: your monstrous appearance will likely be a big deal, but I'm going to be a bit reserved with the Hero Points gained from it. I won't be OVERLY stingy, and when it causes a serious inconvenience/problem, it'll qualify, but it's not going to be like a normal 'racism' complication - that's just the price you pay for being 'the alien'. ;) [/QUOTE]
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