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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Shayuri" data-source="post: 5560368" data-attributes="member: 4936"><p>Nuthin to see here, just WIPing my new build.</p><p></p><p>By toning monk way down and replacing most of it with revised druid levels, I got Wildshape HD up to 35. This allows some absolutely fantastic shapes like juvenile force dragons, and ancient gold dragons...and much much more...</p><p></p><p>I haven't bought the Wilding Clasps yet, but I'm gonna. Just so you know I haven't forgotten.</p><p></p><p>[sblock=Shapechanger]Name: </p><p>Human</p><p>Druid 17 / Monk 2 / Ranger (Wildshape) 5 / Master of Many Forms 10 / Warshaper 3 / Nature's Warrior 3</p><p></p><p>Description:<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Str 10/24 +4 inherent +10 enh</p><p>Dex 10/26 +1 level +5 inherent +10 enh</p><p>Con 18/30 +1 level +5 inherent +6 enh</p><p>Int 16</p><p>Wis 18/40 +7 level +5 inherent +10 enh</p><p>Cha 18/30 +1 level +5 inherent +6 enh</p><p></p><p>AC: 61 (10 + 15wis +8 dex +10 nat +8 armor +10 def), Touch 43, FF 53</p><p>Fort: +43 (+23 +10con +10res)</p><p>Ref: +36 (+18 +8dex +10res)</p><p>Will: +46</p><p>Hit Points: 10+16d10+23d8</p><p>Move: 30'</p><p>Init: +12</p><p></p><p>Base Attack: +30</p><p></p><p>Feats:</p><p>-------</p><p>1 Alertness</p><p>1 Improved Initiative</p><p>3 Combat Reflexes</p><p>6 Weapon Finesse</p><p>9 Weapon Focus: Bite</p><p>12 Weapon Focus: Claws</p><p>15 Flyby Attack</p><p>18 </p><p>B Tracking</p><p>B Endurance</p><p>B Improved Grappling</p><p>B Deflect Arrows</p><p></p><p>21 Exceptional Deflection</p><p>24 Infinite Deflection</p><p>27 Fast Healing</p><p>30 Improved Natural Strike (Epic)</p><p>33 Epic Prowess</p><p>36 Magical Beast Wild Shape</p><p>39 Dragon Wild Shape</p><p></p><p>Race Traits: Human</p><p>---------------</p><p>Extra Feat</p><p>Extra Skill Point</p><p>Etc</p><p></p><p>Class Traits:</p><p>-----------------</p><p>Druid</p><p>Animal Companion (Druid level 17)</p><p>Wild Empathy</p><p>Nature Sense</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Wildshape 5/day</p><p>Venom Immunity</p><p>1000 Faces</p><p>Timeless Body</p><p>DRUID POWERS!</p><p>- Natural Strike (Silver)</p><p>- Natural Strike (Good)</p><p>- Natural Strike (Cold Iron)</p><p>- Natural Strike (Adamantine)</p><p>- Natural Strike (Evil)</p><p></p><p>Ranger</p><p>Favored Enemies</p><p>- Evil Outsiders +4</p><p>- Good Outsiders +2</p><p>Track</p><p>Wild Empathy </p><p>Endurance</p><p>Animal Companion (Druid Level 2)</p><p>Wild Shape 1/day (Small or Medium only)</p><p></p><p>Monk</p><p>Bonus Feats</p><p>- Improved Grapple</p><p>- Deflect Arrows</p><p>Flurry of Blows</p><p>Unarmed strike (1d6)</p><p>Evasion</p><p></p><p>Master of Many Forms</p><p>Improved Wildshape 16/day (gargantuan through dimunitive, up to 35HD)</p><p>- Humanoid, Monstrous Humanoid, Giant, fey, vermin, abberation, plant, ooze, elemental, dragon</p><p>Shifters Speech</p><p>Fast Wildshape</p><p>Extraordinary Wildshape</p><p>Evershifting Form (shapechanger subtype, immune to transmutations)</p><p></p><p>Warshaper</p><p>Morphic Immunities (Stuns, crits)</p><p>Morphic Weapons (+1 size level natural weapons)</p><p>Morphic Body (+4 str, +4 Con)</p><p>Morphic Reach +5'`</p><p></p><p>Nature's Warrior</p><p>- Claws of the Grizzly (+3 dmg w/natural weapons), Wilding</p><p>- caster level increase</p><p>- Skin of the Alligator (+3 natural armor in wildshape)</p><p></p><p>Skills 160d+50r+16m+80mmf+18w+?ng</p><p></p><p></p><p>Languages: Common, Giant, Draconic, Sylvan, Druidic</p><p></p><p>Equipment</p><p>Cash: 489,500-27.5k-120k</p><p></p><p>Unity of Threes: Amulet of Mind, Body, and Spirit - 4.019</p><p>- +10 Natural Armor, 2mil</p><p>- +10 Epic Wisdom, 1.5mil</p><p>- +5 Mighty Fists, .225</p><p>- +6 Constitution, 54k</p><p>- Concealment (as 3rd Eye of Conceal), .24</p><p></p><p>Straps of Strength and Speed (belt), 2.5mil</p><p>- +10 Strength, 1mil</p><p>- +10 Dexterity, 1.5mil</p><p></p><p>Uber-Ring, 5.26</p><p>- Universal Energy Immunity, 2.16</p><p>- Epic Protection +10, 2.5</p><p>- Ironskin, .6</p><p>- Spell Turning, .147420</p><p></p><p>Vest of Epic Resistance +10, 1mil</p><p></p><p>Bracers of Armor +8, 64k</p><p>Boots of Teleportation, 49k</p><p></p><p>Tomes, </p><p>- +5 Strength, 137,500</p><p>- +5 Dexterity, 137,500</p><p>- +5 Wisdom, 137,500</p><p>- +5 Constitution, 137,500</p><p>---------------------</p><p>Preferred Shapes</p><p>---------------------</p><p>Juvenile Force Dragon (gargantuan)</p><p>60' move, Fly 300 </p><p>+36 Str, 0 Dex, +22 Con</p><p>+37 natural AC, -4 size AC, SR33, DR15/magic</p><p>Breath Weapon: 20d12 Force DC 48 in 60' cone, Fright DC37</p><p>Reach 20', Bite: 4d8+30, 2 Claws 4d6+17, 2 Wings 2d8+17, Tail 4d6+30, Crush 4d8+30, Sweep 2d8+17</p><p>Immune to Sleep, Paralysis and Force, Deflecting Force (+10), Blur (20% miss)</p><p>Blindsense 60', darkvision, low light vision</p><p></p><p>Tayella</p><p>Magical Beast (gargantuan)</p><p>100' move</p><p>+26 Str, +38 Dex, +28 Con</p><p>+15 insight AC, +7 natural AC, -4 size AC, SR34, DR10/epic</p><p>Reach 20', 2 Claws 4d6+21, 3 Bites 2d8+12, Sting 3d8+12+poison (DC49, 2d10Con)</p><p>Pounce, Improved Grab, Rake 4d8+21[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5560368, member: 4936"] Nuthin to see here, just WIPing my new build. By toning monk way down and replacing most of it with revised druid levels, I got Wildshape HD up to 35. This allows some absolutely fantastic shapes like juvenile force dragons, and ancient gold dragons...and much much more... I haven't bought the Wilding Clasps yet, but I'm gonna. Just so you know I haven't forgotten. [sblock=Shapechanger]Name: Human Druid 17 / Monk 2 / Ranger (Wildshape) 5 / Master of Many Forms 10 / Warshaper 3 / Nature's Warrior 3 Description::) Str 10/24 +4 inherent +10 enh Dex 10/26 +1 level +5 inherent +10 enh Con 18/30 +1 level +5 inherent +6 enh Int 16 Wis 18/40 +7 level +5 inherent +10 enh Cha 18/30 +1 level +5 inherent +6 enh AC: 61 (10 + 15wis +8 dex +10 nat +8 armor +10 def), Touch 43, FF 53 Fort: +43 (+23 +10con +10res) Ref: +36 (+18 +8dex +10res) Will: +46 Hit Points: 10+16d10+23d8 Move: 30' Init: +12 Base Attack: +30 Feats: ------- 1 Alertness 1 Improved Initiative 3 Combat Reflexes 6 Weapon Finesse 9 Weapon Focus: Bite 12 Weapon Focus: Claws 15 Flyby Attack 18 B Tracking B Endurance B Improved Grappling B Deflect Arrows 21 Exceptional Deflection 24 Infinite Deflection 27 Fast Healing 30 Improved Natural Strike (Epic) 33 Epic Prowess 36 Magical Beast Wild Shape 39 Dragon Wild Shape Race Traits: Human --------------- Extra Feat Extra Skill Point Etc Class Traits: ----------------- Druid Animal Companion (Druid level 17) Wild Empathy Nature Sense Woodland Stride Trackless Step Resist Nature's Lure Wildshape 5/day Venom Immunity 1000 Faces Timeless Body DRUID POWERS! - Natural Strike (Silver) - Natural Strike (Good) - Natural Strike (Cold Iron) - Natural Strike (Adamantine) - Natural Strike (Evil) Ranger Favored Enemies - Evil Outsiders +4 - Good Outsiders +2 Track Wild Empathy Endurance Animal Companion (Druid Level 2) Wild Shape 1/day (Small or Medium only) Monk Bonus Feats - Improved Grapple - Deflect Arrows Flurry of Blows Unarmed strike (1d6) Evasion Master of Many Forms Improved Wildshape 16/day (gargantuan through dimunitive, up to 35HD) - Humanoid, Monstrous Humanoid, Giant, fey, vermin, abberation, plant, ooze, elemental, dragon Shifters Speech Fast Wildshape Extraordinary Wildshape Evershifting Form (shapechanger subtype, immune to transmutations) Warshaper Morphic Immunities (Stuns, crits) Morphic Weapons (+1 size level natural weapons) Morphic Body (+4 str, +4 Con) Morphic Reach +5'` Nature's Warrior - Claws of the Grizzly (+3 dmg w/natural weapons), Wilding - caster level increase - Skin of the Alligator (+3 natural armor in wildshape) Skills 160d+50r+16m+80mmf+18w+?ng Languages: Common, Giant, Draconic, Sylvan, Druidic Equipment Cash: 489,500-27.5k-120k Unity of Threes: Amulet of Mind, Body, and Spirit - 4.019 - +10 Natural Armor, 2mil - +10 Epic Wisdom, 1.5mil - +5 Mighty Fists, .225 - +6 Constitution, 54k - Concealment (as 3rd Eye of Conceal), .24 Straps of Strength and Speed (belt), 2.5mil - +10 Strength, 1mil - +10 Dexterity, 1.5mil Uber-Ring, 5.26 - Universal Energy Immunity, 2.16 - Epic Protection +10, 2.5 - Ironskin, .6 - Spell Turning, .147420 Vest of Epic Resistance +10, 1mil Bracers of Armor +8, 64k Boots of Teleportation, 49k Tomes, - +5 Strength, 137,500 - +5 Dexterity, 137,500 - +5 Wisdom, 137,500 - +5 Constitution, 137,500 --------------------- Preferred Shapes --------------------- Juvenile Force Dragon (gargantuan) 60' move, Fly 300 +36 Str, 0 Dex, +22 Con +37 natural AC, -4 size AC, SR33, DR15/magic Breath Weapon: 20d12 Force DC 48 in 60' cone, Fright DC37 Reach 20', Bite: 4d8+30, 2 Claws 4d6+17, 2 Wings 2d8+17, Tail 4d6+30, Crush 4d8+30, Sweep 2d8+17 Immune to Sleep, Paralysis and Force, Deflecting Force (+10), Blur (20% miss) Blindsense 60', darkvision, low light vision Tayella Magical Beast (gargantuan) 100' move +26 Str, +38 Dex, +28 Con +15 insight AC, +7 natural AC, -4 size AC, SR34, DR10/epic Reach 20', 2 Claws 4d6+21, 3 Bites 2d8+12, Sting 3d8+12+poison (DC49, 2d10Con) Pounce, Improved Grab, Rake 4d8+21[/sblock] [/QUOTE]
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