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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Jemal" data-source="post: 5562375" data-attributes="member: 9026"><p>Rathan - Great work so far, I'll have a look at it once I'm done updating all my threads here, but at a quick glance it looks very well done.</p><p>Also, Dharuhk is right about Spring attack/Fly by. They're seperate feats that do seperate things. Spring attack allows you to move-attack-move, and Fly-by allows you to move-standard-move. They're not just the same feat for ground/flying under different names, and they don't follow the same feat trees.</p><p>I'd suggest just going with the Spring-Attack tree. Fly-by is better for ranged characters b/c there's a lot of nice ranged-attack styles that are based off Standard Actions, but if you're going Melee you want to put some Spring in your step.</p><p></p><p>Shayuri - Couldn't spot the Tayella in the ELH, so I'll check the SRD.</p><p></p><p>Dharhuhk - I'll give it a closer inspection soon, but one thing I notice is that you have items from BoED. I won't be allowing anything from Exalted or Vile books in this game. Sorry I thought I'd had that on the 'no-fly' list.</p><p></p><p></p><p>All - OK, So After reviewing my notes I'm reminded of a few things I forgot to include in the original post, and I apologize profusely, especially if they require changes for your characters, but Here they are:</p><p></p><p>First: Immunities - Each character may only have one or two immunities. I wouldn't suggest instant-death cuz I don't use it, so it'd be kinda pointless. What this means is you could be immune to one element, or crits, or have Mind Blank or Freedom of Movement, but not multiples. Minor stuff doesn't matter (immunities to poison/disease, shield=magic missile immunity, etc), but I don't want a bunch of characters running around immune to a dozen different things.</p><p>*NOTE: This does not mean you get to pick one or two FREE, just that you can't HAVE more than a couple.*</p><p></p><p>Secondly: One-hit-kills - I dislike attack forms meant to end a fight with a single attack, such as instant death attacks, "Save-OR" effects, etc. It's not as prevalent in a non-spellcasting campaign, and I'm not going to outlaw it, but be warned that every time you use one of these effects, I WILL use a similar method back on your character in the near future, and that's pretty much the only time I'll use such attacks. Just remember the rule of MAD.</p><p></p><p>And finally: I'd prefer it if people didn't pump their stats TOO much (Specifically AC, Attack bonuses, Saves). I'd prefer not to have the case of "Monster needs a 20 to hit player X, a 2 to hit anyone else" or "OK, saves everybody.. X and Y need 20's, everyone else don't roll a 1". </p><p>It makes encounter design a lot more of a headache when the numbers are too far gone. SO, If you notice your numbers are a LOT higher (Say more than 20) than everyone else, either look into devoting less to that stat, or helping the others bring their power up to your level.</p><p></p><p>Don't be too worried about keeping in line with the other players, everyone SHOULD have their own unique strengths and weaknesses, just don't go overboard on pumping something. If any of your Attack/AC/Saves numbers has three digits, for example, it's probably too high...</p><p>Unless you can all swing such numbers in which case - Sweet, I can take off the gloves and throw the paragon pseudonatural half-draconic 3-headed tarrasquelich at you guys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> j/k... mostly.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5562375, member: 9026"] Rathan - Great work so far, I'll have a look at it once I'm done updating all my threads here, but at a quick glance it looks very well done. Also, Dharuhk is right about Spring attack/Fly by. They're seperate feats that do seperate things. Spring attack allows you to move-attack-move, and Fly-by allows you to move-standard-move. They're not just the same feat for ground/flying under different names, and they don't follow the same feat trees. I'd suggest just going with the Spring-Attack tree. Fly-by is better for ranged characters b/c there's a lot of nice ranged-attack styles that are based off Standard Actions, but if you're going Melee you want to put some Spring in your step. Shayuri - Couldn't spot the Tayella in the ELH, so I'll check the SRD. Dharhuhk - I'll give it a closer inspection soon, but one thing I notice is that you have items from BoED. I won't be allowing anything from Exalted or Vile books in this game. Sorry I thought I'd had that on the 'no-fly' list. All - OK, So After reviewing my notes I'm reminded of a few things I forgot to include in the original post, and I apologize profusely, especially if they require changes for your characters, but Here they are: First: Immunities - Each character may only have one or two immunities. I wouldn't suggest instant-death cuz I don't use it, so it'd be kinda pointless. What this means is you could be immune to one element, or crits, or have Mind Blank or Freedom of Movement, but not multiples. Minor stuff doesn't matter (immunities to poison/disease, shield=magic missile immunity, etc), but I don't want a bunch of characters running around immune to a dozen different things. *NOTE: This does not mean you get to pick one or two FREE, just that you can't HAVE more than a couple.* Secondly: One-hit-kills - I dislike attack forms meant to end a fight with a single attack, such as instant death attacks, "Save-OR" effects, etc. It's not as prevalent in a non-spellcasting campaign, and I'm not going to outlaw it, but be warned that every time you use one of these effects, I WILL use a similar method back on your character in the near future, and that's pretty much the only time I'll use such attacks. Just remember the rule of MAD. And finally: I'd prefer it if people didn't pump their stats TOO much (Specifically AC, Attack bonuses, Saves). I'd prefer not to have the case of "Monster needs a 20 to hit player X, a 2 to hit anyone else" or "OK, saves everybody.. X and Y need 20's, everyone else don't roll a 1". It makes encounter design a lot more of a headache when the numbers are too far gone. SO, If you notice your numbers are a LOT higher (Say more than 20) than everyone else, either look into devoting less to that stat, or helping the others bring their power up to your level. Don't be too worried about keeping in line with the other players, everyone SHOULD have their own unique strengths and weaknesses, just don't go overboard on pumping something. If any of your Attack/AC/Saves numbers has three digits, for example, it's probably too high... Unless you can all swing such numbers in which case - Sweet, I can take off the gloves and throw the paragon pseudonatural half-draconic 3-headed tarrasquelich at you guys. ;) j/k... mostly. [/QUOTE]
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