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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Jemal" data-source="post: 5563198" data-attributes="member: 9026"><p>Shayuri - Yeah no problem, I plan on offering my advice to everyone. Whether they take it or not is up to them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rathan - Dervish is from Complete Warrior, and it doesn't allow you to full-attack/spring attack, what it does is allow you to make a full attack while moving up to your movement speed, so long as you make at least a 5'move between each. Combined with your improved skirmish, it'll essentially work out to you moving 20' to activate skirmish, and then 'dancing' circles around them taking an attack every 5 feet. Dervish Dance itself does not prevent attacks of opportunity, but you can tumble. I would suggest maxing out your tumble skill and using the dervish's movement mastery to Take ten, and the -20 to tumble at full speed, and automatically succed on your tumble check to avoid AoO's for movement without any speed reduction.</p><p></p><p>As I said, I dislike people buying immunities with GP, I'd prefer it if you didn't buy both two elements AND freedom of Movement. I was ok when it was a class feature, but you've gained so much, to keep the immense benefits of freedom as a paltry 60k is a bit over the top.</p><p>RE: AC - Don't know, we'll have to see how it compares to other PC's and go from there. Also I'm thinking of running an 'acid-test' encounter before the campaign begins, just a straight up combat against a nasty beasty so everyone can get a feel for how the characters stack up in real combat, and then make any last minute changes they feel are neccessary.</p><p>RE: Helm - cool.</p><p></p><p>Fenris - I'll look over the character in a bit, but wanted to answer your question first: Devastating Critical most definitely falls under the 'instant death/One-shot' category, that's the whole point of it : You crit, they save or die. Same would go for a Vorpal Weapon or weapons of Disruption/Dread/slaying, if anybody's curious. And keep in mind I'm not saying you can't use them, just that if you do so, I'll have no qualms against using similar effects on you.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5563198, member: 9026"] Shayuri - Yeah no problem, I plan on offering my advice to everyone. Whether they take it or not is up to them. :) Rathan - Dervish is from Complete Warrior, and it doesn't allow you to full-attack/spring attack, what it does is allow you to make a full attack while moving up to your movement speed, so long as you make at least a 5'move between each. Combined with your improved skirmish, it'll essentially work out to you moving 20' to activate skirmish, and then 'dancing' circles around them taking an attack every 5 feet. Dervish Dance itself does not prevent attacks of opportunity, but you can tumble. I would suggest maxing out your tumble skill and using the dervish's movement mastery to Take ten, and the -20 to tumble at full speed, and automatically succed on your tumble check to avoid AoO's for movement without any speed reduction. As I said, I dislike people buying immunities with GP, I'd prefer it if you didn't buy both two elements AND freedom of Movement. I was ok when it was a class feature, but you've gained so much, to keep the immense benefits of freedom as a paltry 60k is a bit over the top. RE: AC - Don't know, we'll have to see how it compares to other PC's and go from there. Also I'm thinking of running an 'acid-test' encounter before the campaign begins, just a straight up combat against a nasty beasty so everyone can get a feel for how the characters stack up in real combat, and then make any last minute changes they feel are neccessary. RE: Helm - cool. Fenris - I'll look over the character in a bit, but wanted to answer your question first: Devastating Critical most definitely falls under the 'instant death/One-shot' category, that's the whole point of it : You crit, they save or die. Same would go for a Vorpal Weapon or weapons of Disruption/Dread/slaying, if anybody's curious. And keep in mind I'm not saying you can't use them, just that if you do so, I'll have no qualms against using similar effects on you. [/QUOTE]
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