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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Rathan" data-source="post: 5563315" data-attributes="member: 1322"><p>From the SRD Jemal</p><p></p><p></p><p></p><p><strong>EDIT: Also all... I have NO idea what to pick for an epic feat... a little help here LOL... nothing seems to fit heh.</strong></p><p></p><p>EDIT2: Also... Lets see how this looks again so far!</p><p></p><p>[sblock=Duvalis the "Valkyrie"]Name: Duvalis [Do-Vaal-s] the "Valkyrie"</p><p>Race: Paragon [+16 LA] Winged [+2 LA] Human</p><p>Class: Scout 14/Ranger1/Dervish 6/Monk 1</p><p>Alignment: TN</p><p>ECL: 40</p><p>Gender: Male</p><p>Height/Weight: 6'1"/210 lbs.</p><p>Hair/Eyes: Bright Blue/Silver</p><p></p><p>Str: 55 +22 (18 Pts, +15 Paragon, +5 Inherent, +5 Level, +12 Enhancement)</p><p>Dex: 42 +16 (18 Pts, +15 Paragon, +5 Inherent, +4 Template</p><p>Con: 50 +20 (18 Pts, +15 Paragon, +5 Inherent, +12 Enhancement)</p><p>Int: 25 +7 (10 Pts, +15 Paragon)</p><p>Wis: 44 +17 (16 Pts. +15 Paragon, +5 Inherent, +2 Template, +6 Enhancement)</p><p>Cha: 35 +12 (10 Pts, +15 Paragon, +5 Inherent)</p><p>Points Unspent: 0</p><p></p><p>BAB: +17/+12/+7/+2 [+16/+11/+6/+1 Base, +1 Epic Progressing]</p><p>HP: 112[Scout]+8[Monk]+70[Dervish]+440[Con Mod]+264[Paragon]= 894</p><p>AC: 84 (10 Base, +16 Dex, +17 Wis, +12 Insight, +12 Luck, +5 Natural, +10 Deflection +2 Dervish) *+4/6 when Skirmishing*</p><p>Init: +20 (+16 Dex, +2 Scout, +2 Dervish)</p><p>Speed: 30(50 Fly, Perfect) [90(150 Fly, Perfect)]</p><p></p><p>Saves:</p><p>Fort: +49 (7 Base, +20 Con, +10 Paragon, +2 Scout, +10 Enhancement)</p><p>Refl: +53 (15 Base, +16 Dex, +10 Paragon, +2 Feat, +10 Enhancement)</p><p>Will: +45 (8 Base, +17 Wis, +10 Paragon, +10 Enhancement)</p><p></p><p>Attacks:</p><p>+7 Impaling Adamantine Ghost Strike Halberd of Speed +72 (+72/+72/+67/+62/+57 Full) (+17 BAB, +22 Str, +25 Paragon, +7 Weapon, +1 WF] to hit / 1d10+60 dmg (33[1.5xStr]+7[Weapon]+20[Paragon]) {+6d6 dmg w/Skirmish, +5 vs favoured enemies} 19-20/X3 Crit</p><p></p><p>Racial/Special Abilities:</p><p>Paragon:</p><p>*A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.</p><p>*A paragon creature’s speed triples, for all movement types.</p><p>*Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus</p><p>*A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.</p><p>*A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.</p><p>*A paragon creature’s special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.</p><p>*Fire and cold resistance 10.</p><p>*Damage reduction 15/epic.</p><p>*Spell resistance equal to the paragon creature’s HD+26 [48].</p><p>*Fast healing 20.</p><p>*A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p>*The paragon creature gains a +10 insight bonus on all its saving throws.</p><p>*All ability scores are 15 points higher than those of the base creature.</p><p>*The paragon creature gains a +10 competence bonus on all its skill checks.</p><p>* Feats: Same as the base creature, plus one bonus feat.</p><p>Winged:</p><p>* +4 Dex, +2 Wis, Fly = Land Speed +20 ft, Perfect Manuv.</p><p>Scout:</p><p>*Skirmish (+4d6, +4 AC)</p><p>*Blindsense 30 ft.</p><p>*Battle Fort. +2 (+2 Fort Checks, +2 Init)</p><p>*Hide in Plain Sight</p><p>*Camouflage</p><p>*Flawless stride</p><p>*Fast Movement</p><p>*Uncanny Dodge</p><p>*Trapfinding</p><p>Ranger:</p><p>*Favored Enemy[X4] (Constructs, Humans, Dragons, Undead)</p><p>*Track</p><p>*Wild Empathy</p><p>Dervish:</p><p>*Dervish Dance 3/day(+2 atk/dmg)</p><p>*Fast Move</p><p>*Spring Attack</p><p>*Dance of Death(Gain Cleave while Dancing)</p><p>*Improved Reaction(+2 Initiative)</p><p>Monk:</p><p>*Ac Bonus (Wis to AC when wearing light or no armor, +2 From Dervish)</p><p>*Flurry of Blows</p><p>*Unarmed Strike</p><p></p><p>Skills: Scout 1st (8+8)x4 Scout 2nd-14th (8+8)x14, Dervis 1st-6th(4+8)X6, Ranger 1st(6+8), Monk 1st(4+8), Human (4)= 390</p><p></p><p>Feats:</p><p>Human: Dodge [+1 Dodge Bns to AC Against Selected Foes]</p><p>Paragon Bonus: Lightning Reflexes [+2 on Reflex Saves]</p><p>Monk 1st: Stunning Fist</p><p>1st: Mobility [+4 dodge bns to AC against AoO when you move out of threatened area]</p><p>3rd: Weapon Focus (Halberd)</p><p>Scout 4th: Combat Expertise [Up to -5 to attk for +5 dodge bns to AC]</p><p>Ranger 1: Track</p><p>6th: Swift Hunter [Ranger and Scout stack for Skirmish and Favored Enemy; Skirmish dmg applies to Favored Enemies even if they're immune to Crits]</p><p>Scout 8th: Improved Skirmish [+2d6 dmg, +2 AC if moved more than 20 feet from start]</p><p>9th: Improved Favoured Enemy [+3 dmg vs favoured enemies]</p><p>12th: Prone Attack [May make attack while prone, if hits stand as free action, opponents gain no bns to me being prone]</p><p>Scout 12th: Short Haft</p><p>15th: Improved Critical (Halberd)</p><p>Dervish 3rd: Spring Attack</p><p>18th: Bounding Assault [Pick two Targets, Make two attacks w/ Spring attack]</p><p>21st[Epic]:</p><p></p><p></p><p>Equipment:</p><p></p><p>Magical Items: 2,387,745 gold left </p><p>Tomes/Manuals:</p><p>*Str +5 137,500 gp</p><p>*Dex +5 137,500 gp</p><p>*Con +5 137,500 gp</p><p>*Wis +5 137,500 gp</p><p>*Cha +5 137,500 gp</p><p>+7 Impaling [+1] Adamantine Ghost Strike [+1] Halberd of Speed [+3] 2,880,305 gp</p><p>Wraps (Cloak) of Epic Resistance +10 1,000,000 gp</p><p>Ring of Epic Protection +10 and Universal Energy Resistance 2,462,000 gp</p><p>Torc (Periapt) of Wis +6 36,000 gp</p><p>Belt of Epic Strength and Con +12 3,600,000 gp</p><p>Winged Helm (Helm) of Teleportation and Comp. Langs and Read Magic 81,300 gp</p><p>Ring of Freedom of Movement, Feather Fall, and Sustanance 47,050 gp</p><p>Gate Key 378,000 gp</p><p>Lenses of Seeing (As Gem of Seeing) [True Seeing for up to 30 mins a day] 75,000 gp[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5563315, member: 1322"] From the SRD Jemal [B]EDIT: Also all... I have NO idea what to pick for an epic feat... a little help here LOL... nothing seems to fit heh.[/B] EDIT2: Also... Lets see how this looks again so far! [sblock=Duvalis the "Valkyrie"]Name: Duvalis [Do-Vaal-s] the "Valkyrie" Race: Paragon [+16 LA] Winged [+2 LA] Human Class: Scout 14/Ranger1/Dervish 6/Monk 1 Alignment: TN ECL: 40 Gender: Male Height/Weight: 6'1"/210 lbs. Hair/Eyes: Bright Blue/Silver Str: 55 +22 (18 Pts, +15 Paragon, +5 Inherent, +5 Level, +12 Enhancement) Dex: 42 +16 (18 Pts, +15 Paragon, +5 Inherent, +4 Template Con: 50 +20 (18 Pts, +15 Paragon, +5 Inherent, +12 Enhancement) Int: 25 +7 (10 Pts, +15 Paragon) Wis: 44 +17 (16 Pts. +15 Paragon, +5 Inherent, +2 Template, +6 Enhancement) Cha: 35 +12 (10 Pts, +15 Paragon, +5 Inherent) Points Unspent: 0 BAB: +17/+12/+7/+2 [+16/+11/+6/+1 Base, +1 Epic Progressing] HP: 112[Scout]+8[Monk]+70[Dervish]+440[Con Mod]+264[Paragon]= 894 AC: 84 (10 Base, +16 Dex, +17 Wis, +12 Insight, +12 Luck, +5 Natural, +10 Deflection +2 Dervish) *+4/6 when Skirmishing* Init: +20 (+16 Dex, +2 Scout, +2 Dervish) Speed: 30(50 Fly, Perfect) [90(150 Fly, Perfect)] Saves: Fort: +49 (7 Base, +20 Con, +10 Paragon, +2 Scout, +10 Enhancement) Refl: +53 (15 Base, +16 Dex, +10 Paragon, +2 Feat, +10 Enhancement) Will: +45 (8 Base, +17 Wis, +10 Paragon, +10 Enhancement) Attacks: +7 Impaling Adamantine Ghost Strike Halberd of Speed +72 (+72/+72/+67/+62/+57 Full) (+17 BAB, +22 Str, +25 Paragon, +7 Weapon, +1 WF] to hit / 1d10+60 dmg (33[1.5xStr]+7[Weapon]+20[Paragon]) {+6d6 dmg w/Skirmish, +5 vs favoured enemies} 19-20/X3 Crit Racial/Special Abilities: Paragon: *A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD. *A paragon creature’s speed triples, for all movement types. *Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus *A paragon creature makes all its attacks with a +25 luck bonus on the attack roll. *A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks. *A paragon creature’s special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once. *Fire and cold resistance 10. *Damage reduction 15/epic. *Spell resistance equal to the paragon creature’s HD+26 [48]. *Fast healing 20. *A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction. *The paragon creature gains a +10 insight bonus on all its saving throws. *All ability scores are 15 points higher than those of the base creature. *The paragon creature gains a +10 competence bonus on all its skill checks. * Feats: Same as the base creature, plus one bonus feat. Winged: * +4 Dex, +2 Wis, Fly = Land Speed +20 ft, Perfect Manuv. Scout: *Skirmish (+4d6, +4 AC) *Blindsense 30 ft. *Battle Fort. +2 (+2 Fort Checks, +2 Init) *Hide in Plain Sight *Camouflage *Flawless stride *Fast Movement *Uncanny Dodge *Trapfinding Ranger: *Favored Enemy[X4] (Constructs, Humans, Dragons, Undead) *Track *Wild Empathy Dervish: *Dervish Dance 3/day(+2 atk/dmg) *Fast Move *Spring Attack *Dance of Death(Gain Cleave while Dancing) *Improved Reaction(+2 Initiative) Monk: *Ac Bonus (Wis to AC when wearing light or no armor, +2 From Dervish) *Flurry of Blows *Unarmed Strike Skills: Scout 1st (8+8)x4 Scout 2nd-14th (8+8)x14, Dervis 1st-6th(4+8)X6, Ranger 1st(6+8), Monk 1st(4+8), Human (4)= 390 Feats: Human: Dodge [+1 Dodge Bns to AC Against Selected Foes] Paragon Bonus: Lightning Reflexes [+2 on Reflex Saves] Monk 1st: Stunning Fist 1st: Mobility [+4 dodge bns to AC against AoO when you move out of threatened area] 3rd: Weapon Focus (Halberd) Scout 4th: Combat Expertise [Up to -5 to attk for +5 dodge bns to AC] Ranger 1: Track 6th: Swift Hunter [Ranger and Scout stack for Skirmish and Favored Enemy; Skirmish dmg applies to Favored Enemies even if they're immune to Crits] Scout 8th: Improved Skirmish [+2d6 dmg, +2 AC if moved more than 20 feet from start] 9th: Improved Favoured Enemy [+3 dmg vs favoured enemies] 12th: Prone Attack [May make attack while prone, if hits stand as free action, opponents gain no bns to me being prone] Scout 12th: Short Haft 15th: Improved Critical (Halberd) Dervish 3rd: Spring Attack 18th: Bounding Assault [Pick two Targets, Make two attacks w/ Spring attack] 21st[Epic]: Equipment: Magical Items: 2,387,745 gold left Tomes/Manuals: *Str +5 137,500 gp *Dex +5 137,500 gp *Con +5 137,500 gp *Wis +5 137,500 gp *Cha +5 137,500 gp +7 Impaling [+1] Adamantine Ghost Strike [+1] Halberd of Speed [+3] 2,880,305 gp Wraps (Cloak) of Epic Resistance +10 1,000,000 gp Ring of Epic Protection +10 and Universal Energy Resistance 2,462,000 gp Torc (Periapt) of Wis +6 36,000 gp Belt of Epic Strength and Con +12 3,600,000 gp Winged Helm (Helm) of Teleportation and Comp. Langs and Read Magic 81,300 gp Ring of Freedom of Movement, Feather Fall, and Sustanance 47,050 gp Gate Key 378,000 gp Lenses of Seeing (As Gem of Seeing) [True Seeing for up to 30 mins a day] 75,000 gp[/sblock] [/QUOTE]
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