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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Fenris" data-source="post: 5564093" data-attributes="member: 2820"><p>No apologies necessary. I had been considering Imp Trip originally but wasn't sure it would be effective. You answered my previous question as well about enlarge person, Had I not taken so long to finish that post I would have seen the build earlier.</p><p></p><p>[sblock=Dwarfy McAwesome]</p><p>Large sized Male Dwarf</p><p>Fighter 10/Dwarven Defender 30</p><p></p><p>Str 46(+18) [18 base +9 level +5 inherent +12 Enchantment +2 size] *+4 Defensive*</p><p>Dex 26(+8) [17 base +5 inherent +6 Enchantment -2 size]</p><p>Con 38(+14) [18 base +1 level +2 racial +5 inherent +12 Enchantment] *+6 Defensive*</p><p>Int 14 (+2)</p><p>Wis 24(+7) [13 base +5 inherent +6 Enhancement]</p><p>Cha 8 [10 base -2 racial]</p><p></p><p>AC: 59 (10 + 3 dex + 9 nat + 18 armor +5 shield + 10 defender +5 Spikes -1 size)</p><p>*+6 Defensive Stance=65</p><p>Touch 22, FF 43</p><p>Damage Reduction: 51/-</p><p>Fort: + 45 (14 +14 con +10 res +10 Epic +1 luck)</p><p>Ref: +35 (6 +8 dex +10 res +10 Epic +1 luck)</p><p>Will: +42 (10 + 7 Wis +10 res +10 Epic +1 luck +4 Insight)</p><p>Hit Points: 1020 (10d10+30d12 +560 Con)</p><p>Move: 40' (50 when hasted) 60 Fly(90 Hasted)</p><p>Init: +8</p><p></p><p>Base Attack: +30</p><p>Grapple: +62</p><p>Trip: +38 (+42 to resist)</p><p></p><p>Attacks: </p><p>MELEE:</p><p>Huge Halberd: +64/59/54/49: 3d8+46 Crit: X3 Reach: 15', Overcomes DR Epic/Adamantine/Silver</p><p>Hasted Huge Halberd: +65/65/60/55/50; 3d8+46</p><p>Defensive Stance: +2 attack, +3 damage </p><p>RANGED:</p><p>Huge Bow: +43/38/33/28, 3d6+28 dmg, Force effect</p><p></p><p>Feats:</p><p>-------</p><p>1 Power Attack</p><p>3 Combat Expertise</p><p>6 Endurance</p><p>9 Improved Toughness</p><p>12 Improved Trip</p><p>15 Elusive Target</p><p></p><p>F1 Weapon Focus(Halberd)</p><p>F2 Dodge</p><p>F4 Weapon Specialization (Halberd) +2 damage</p><p>F6 Mobility</p><p>F8 Greater Weapon Focus (Halberd)</p><p>F10 Melee Weapon Mastery (Slashing) +2 to hit, +2 damage</p><p> </p><p></p><p>21 Bulwark of Defense</p><p>24 Epic Weapon Focus (Greataxe) +2 attack</p><p>27 Epic Weapon Specialization (Greataxe) +4 damage</p><p>30 Damage Reduction</p><p>33 Damage Reduction</p><p>36 Damage Reduction</p><p>39 Damage Reduction</p><p></p><p>DD13 Damage Reduction</p><p>DD16 Damage Reduction</p><p>DD19 Damage Reduction</p><p>DD22 Damage Reduction</p><p>DD25 Damage Reduction</p><p>DD28 Damage Reduction</p><p></p><p></p><p>Class Traits:</p><p>-----------------</p><p>Dwarven Defender</p><p>Defensive Stance 15/day (+4 Str, +6 Con, +4 Resistance bonus to all Saves, +6 Dodge Bonus on AC)</p><p>Damage Reduction 21/-</p><p>+4 AC Bonus</p><p>Trap sense +2</p><p>Uncanny Dodge</p><p>Improved Uncanny Dodge</p><p>Mobile Defense</p><p></p><p>EQUIPMENT</p><p>Staring Gold: 13,600,000</p><p>Current Gold: 124,260</p><p></p><p>Permanencied Tenacious Enlarge Person(CL21): 3,760 GP</p><p>Tomes: +5 Strength, +5 Dexterity, +5 Wisdom, +5 Constitution: 550,000</p><p></p><p>Mithril Full plate +10: 1,010,500</p><p>Adamantine +5 Defending Armour Spikes: 75,350</p><p>Heavy steel shield +3 Animated, Heavy Fort 100,170</p><p></p><p>Huge Halberd +11, Blur Strike(+2), Shadowstrike(+5000) 3,385,310 </p><p>Long bow +XX Str +5 Collision, Force, *+1 more Enhancements* (bow made from the ribs bones of an ancient red dragon) 200,000 +????</p><p>Weapon Crystal: Greater Truedeath(10,000 GP)</p><p></p><p>Bracers of Awesomeness: Relentless Might + Might + Opportunity + Counterstrike + Greatreach + Reciprocal + Strongarm: 4,386,850</p><p>Steadfast Boots of Swiftness & Speed: 276,100 GP</p><p>Amulet of +9 Natural Armor/+6 Wisdom/Torc of the Titans: 1,678,950</p><p>Helm of Battle/Mindarmor 13,000 GP</p><p>Wings of Flying: 54,000 GP</p><p>Vest of Resistance +10 1,000,000</p><p>Ring of Protection +5/Universal Resistance 30: 255,000</p><p>Ring of Healing (Regeneration/Fast Healing) 435,000</p><p>Belt of Battle 12,000</p><p>Brute Gauntlets of Arcane Weaponry & Storing : 29,750</p><p>[/sblock]</p><p></p><p>OK, so a few things to go over. </p><p>You are a large dwarf wielding Huge weapons who counts as Gargantuan for purposes of Grapple/Trip (Allready factored in).</p><p>Gave you Elusive target b/c I thought it would be interesting to have a Power-Attacking DR based character who's practically immune to Power Attack himself. </p><p>Your DR is 51 (Extraordinary), and you have a LOT of Hp.</p></blockquote><p>All kinds of awesome. I never though to take Defender farther than 20th. A few minor quibbles I will fix. I need a 13 Int for Combat expertise. And the defender AC bonus for 30th level is +10 as I calculate it, making AC 59. The super high DR makes up for a lot. I may have name this guy Timex <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Question: No cleave? With the iterative attacks probably I guess not neccesary?</p><p></p><p></p><p>Very cool, I was worried about being about to trip very big things. But if I can trip THAT thing, well then....</p><p></p><p>Look! An Indian head nickel! *trip*</p><p></p><p> Thank you for this, on first read through very little of this made sense. I wasn't familiar with most of them and can read up on them. But yeah I will do those minor tweaks and find some fun stuff for the remainder of my gold. Thanks Jemal!</p><p></p><p>Oh a few more questions: Enlarge person gives me a 10ft reach, as does the greatreach bracers, shouldn't that be 20ft?</p><p></p><p>why a halberd? why not a reach weapon? And should I take shorthaft?</p><p>[/QUOTE]</p>
[QUOTE="Fenris, post: 5564093, member: 2820"] No apologies necessary. I had been considering Imp Trip originally but wasn't sure it would be effective. You answered my previous question as well about enlarge person, Had I not taken so long to finish that post I would have seen the build earlier. [sblock=Dwarfy McAwesome] Large sized Male Dwarf Fighter 10/Dwarven Defender 30 Str 46(+18) [18 base +9 level +5 inherent +12 Enchantment +2 size] *+4 Defensive* Dex 26(+8) [17 base +5 inherent +6 Enchantment -2 size] Con 38(+14) [18 base +1 level +2 racial +5 inherent +12 Enchantment] *+6 Defensive* Int 14 (+2) Wis 24(+7) [13 base +5 inherent +6 Enhancement] Cha 8 [10 base -2 racial] AC: 59 (10 + 3 dex + 9 nat + 18 armor +5 shield + 10 defender +5 Spikes -1 size) *+6 Defensive Stance=65 Touch 22, FF 43 Damage Reduction: 51/- Fort: + 45 (14 +14 con +10 res +10 Epic +1 luck) Ref: +35 (6 +8 dex +10 res +10 Epic +1 luck) Will: +42 (10 + 7 Wis +10 res +10 Epic +1 luck +4 Insight) Hit Points: 1020 (10d10+30d12 +560 Con) Move: 40' (50 when hasted) 60 Fly(90 Hasted) Init: +8 Base Attack: +30 Grapple: +62 Trip: +38 (+42 to resist) Attacks: MELEE: Huge Halberd: +64/59/54/49: 3d8+46 Crit: X3 Reach: 15', Overcomes DR Epic/Adamantine/Silver Hasted Huge Halberd: +65/65/60/55/50; 3d8+46 Defensive Stance: +2 attack, +3 damage RANGED: Huge Bow: +43/38/33/28, 3d6+28 dmg, Force effect Feats: ------- 1 Power Attack 3 Combat Expertise 6 Endurance 9 Improved Toughness 12 Improved Trip 15 Elusive Target F1 Weapon Focus(Halberd) F2 Dodge F4 Weapon Specialization (Halberd) +2 damage F6 Mobility F8 Greater Weapon Focus (Halberd) F10 Melee Weapon Mastery (Slashing) +2 to hit, +2 damage 21 Bulwark of Defense 24 Epic Weapon Focus (Greataxe) +2 attack 27 Epic Weapon Specialization (Greataxe) +4 damage 30 Damage Reduction 33 Damage Reduction 36 Damage Reduction 39 Damage Reduction DD13 Damage Reduction DD16 Damage Reduction DD19 Damage Reduction DD22 Damage Reduction DD25 Damage Reduction DD28 Damage Reduction Class Traits: ----------------- Dwarven Defender Defensive Stance 15/day (+4 Str, +6 Con, +4 Resistance bonus to all Saves, +6 Dodge Bonus on AC) Damage Reduction 21/- +4 AC Bonus Trap sense +2 Uncanny Dodge Improved Uncanny Dodge Mobile Defense EQUIPMENT Staring Gold: 13,600,000 Current Gold: 124,260 Permanencied Tenacious Enlarge Person(CL21): 3,760 GP Tomes: +5 Strength, +5 Dexterity, +5 Wisdom, +5 Constitution: 550,000 Mithril Full plate +10: 1,010,500 Adamantine +5 Defending Armour Spikes: 75,350 Heavy steel shield +3 Animated, Heavy Fort 100,170 Huge Halberd +11, Blur Strike(+2), Shadowstrike(+5000) 3,385,310 Long bow +XX Str +5 Collision, Force, *+1 more Enhancements* (bow made from the ribs bones of an ancient red dragon) 200,000 +???? Weapon Crystal: Greater Truedeath(10,000 GP) Bracers of Awesomeness: Relentless Might + Might + Opportunity + Counterstrike + Greatreach + Reciprocal + Strongarm: 4,386,850 Steadfast Boots of Swiftness & Speed: 276,100 GP Amulet of +9 Natural Armor/+6 Wisdom/Torc of the Titans: 1,678,950 Helm of Battle/Mindarmor 13,000 GP Wings of Flying: 54,000 GP Vest of Resistance +10 1,000,000 Ring of Protection +5/Universal Resistance 30: 255,000 Ring of Healing (Regeneration/Fast Healing) 435,000 Belt of Battle 12,000 Brute Gauntlets of Arcane Weaponry & Storing : 29,750 [/sblock] OK, so a few things to go over. You are a large dwarf wielding Huge weapons who counts as Gargantuan for purposes of Grapple/Trip (Allready factored in). Gave you Elusive target b/c I thought it would be interesting to have a Power-Attacking DR based character who's practically immune to Power Attack himself. Your DR is 51 (Extraordinary), and you have a LOT of Hp. [/quote] All kinds of awesome. I never though to take Defender farther than 20th. A few minor quibbles I will fix. I need a 13 Int for Combat expertise. And the defender AC bonus for 30th level is +10 as I calculate it, making AC 59. The super high DR makes up for a lot. I may have name this guy Timex ;) Question: No cleave? With the iterative attacks probably I guess not neccesary? Very cool, I was worried about being about to trip very big things. But if I can trip THAT thing, well then.... Look! An Indian head nickel! *trip* Thank you for this, on first read through very little of this made sense. I wasn't familiar with most of them and can read up on them. But yeah I will do those minor tweaks and find some fun stuff for the remainder of my gold. Thanks Jemal! Oh a few more questions: Enlarge person gives me a 10ft reach, as does the greatreach bracers, shouldn't that be 20ft? why a halberd? why not a reach weapon? And should I take shorthaft? [/QUOTE]
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