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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Shayuri" data-source="post: 5564722" data-attributes="member: 4936"><p>Hragh, y'all</p><p></p><p>It looks like Strongholdia can have 5 one-way portals. To return to Strongholdia, we'll have to flip back to the Material Plane, then teleport close to it, then foot it, cuz a 2 way portal is a bit more expensive and would mean we only get 3 one-way portals. I'm not even sure it'd work with Forbiddance anyway.</p><p></p><p>So the question is...which 5 planes does it lead to? My personal preference is is that it leads to planes of extreme alignment like the Heavens, Hells, Abyss, Limbo and Mechanus, for example. On the other hand, Limbo and Mechanus don't have a LOT of gods camping out in them, compared to other planes, so we might want to substitute some alternatives.</p><p></p><p>I think right now I'm rooting for:</p><p></p><p>Heavens (Lawful Goodia)</p><p>Hells (Lawful Evilia)</p><p>Abyss (Chaotic Evilia)</p><p>Arcadia?? (Chaotic Goodia, forget the actual name)</p><p>Concordant Opposition (Neutralia)</p><p></p><p>The last choice is there because you can get to ANY plane from there. Another possibility would be a planar metropolis like Sigil. I'm intentionally not citing transitive planes like the Astral or Ethereal because there are other easy ways to get to those planes even without spellcasting.</p><p></p><p>I'm open to other ideas though!</p><p></p><p>Hmm...my sheet's fallen way back. Updating and reposting so I can keep tinkering...</p><p></p><p>[sblock=Shapeyshiftery]Name: FLEMETH! Nah, but really...</p><p>Human</p><p>Druid 17 (2 planar druid substitution levels) / Monk 2 / Ranger (Wildshape) 5 / Master of Many </p><p></p><p>Forms 10 / Warshaper 3 / Nature's Warrior 3</p><p></p><p>Description:<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Str 10/24 +4 inherent +10 enh</p><p>Dex 10/26 +1 level +5 inherent +10 enh</p><p>Con 18/30 +1 level +5 inherent +6 enh</p><p>Int 16</p><p>Wis 18/40 +7 level +5 inherent +10 enh</p><p>Cha 18/30 +1 level +5 inherent +6 enh</p><p></p><p>AC: 61 (10 + 15wis +8 dex +10 nat +8 armor +10 def), Touch 43, FF 53</p><p>Fort: +43 (+23 +10con +10res)</p><p>Ref: +36 (+18 +8dex +10res)</p><p>Will: +46</p><p>Hit Points: 754/754</p><p>Move: 30'</p><p>Init: +8</p><p></p><p>Base Attack: +30</p><p></p><p>Feats:</p><p>-------</p><p>1 Alertness</p><p>1 Combat Reflexes</p><p>3 Weapon Finesse</p><p>6 Weapon Focus: Bite</p><p>9 Weapon Focus: Claws</p><p>12 Flyby Attack</p><p>15 Hover</p><p>18 Multiattack</p><p>B Tracking</p><p>B Endurance</p><p>B Improved Grappling</p><p>B Deflect Arrows</p><p></p><p>21 Exceptional Deflection</p><p>24 Infinite Deflection</p><p>27 Fast Healing</p><p>30 Improved Natural Strike (Epic)</p><p>33 Epic Prowess</p><p>36 Magical Beast Wild Shape</p><p>39 Dragon Wild Shape</p><p></p><p>Race Traits: Human</p><p>---------------</p><p>Extra Feat</p><p>Extra Skill Point</p><p>Etc</p><p></p><p>Class Traits:</p><p>-----------------</p><p>Druid</p><p>Animal Companion (Druid level 17)</p><p>Wild Empathy</p><p>Nature Sense</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Planar Might (Planar substitution level, +2 vs abilities of outsiders)</p><p>Wildshape 5/day</p><p>Planar Tolerance (Planar substitution level, immune to planar traits)</p><p>1000 Faces</p><p>Timeless Body</p><p>DRUID POWERS!</p><p>- Natural Strike (Silver)</p><p>- Natural Strike (Good)</p><p>- Natural Strike (Cold Iron)</p><p>- Natural Strike (Adamantine)</p><p>- Natural Strike (Evil)</p><p></p><p>Ranger</p><p>Favored Enemies</p><p>- Evil Outsiders +4</p><p>- Good Outsiders +2</p><p>Track</p><p>Wild Empathy </p><p>Endurance</p><p>Animal Companion (Druid Level 2)</p><p>Wild Shape 1/day (Small or Medium only)</p><p></p><p>Monk</p><p>Bonus Feats</p><p>- Improved Grapple</p><p>- Deflect Arrows</p><p>Flurry of Blows</p><p>Unarmed strike (1d6)</p><p>Evasion</p><p></p><p>Master of Many Forms</p><p>Improved Wildshape 16/day (gargantuan through dimunitive, up to 35HD)</p><p>- Humanoid, Monstrous Humanoid, Giant, fey, vermin, abberation, plant, ooze, elemental, dragon</p><p>Shifters Speech</p><p>Fast Wildshape</p><p>Extraordinary Wildshape</p><p>Evershifting Form (shapechanger subtype, immune to transmutations)</p><p></p><p>Warshaper</p><p>Morphic Immunities (Stuns, crits)</p><p>Morphic Weapons (+1 size level natural weapons)</p><p>Morphic Body (+4 str, +4 Con)</p><p>Morphic Reach +5'`</p><p></p><p>Nature's Warrior</p><p>- Claws of the Grizzly (+3 dmg w/natural weapons), Wilding</p><p>- caster level increase (Druid CL 18)</p><p>- Armor of the Crocadile (+3 natural armor in wildshape)</p><p></p><p>Skills 160d+50r+16m+80mmf+18w+18ng</p><p>Handle Animal 20r</p><p>Heal 20r</p><p>Knowledge: Nature 38r</p><p>Knowledge: Planes 2ccr</p><p>Knowledge: Religion 10ccr</p><p>Listen 40r</p><p>Spellcraft 18r</p><p>Spot 40r</p><p>Survival 40r</p><p>Swim 30r</p><p>Hide 17r</p><p>Move Silently 17r</p><p>Sense Motive 8r</p><p>Disguise 30r</p><p></p><p>Languages: Common, Giant, Draconic, Sylvan, Druidic</p><p></p><p>Equipment</p><p>Cash: 1.4678</p><p></p><p>Unity of Threes: Amulet of Mind, Body, and Spirit - 4.073</p><p>- +10 Natural Armor, 2mil</p><p>- +10 Epic Wisdom, 1.5mil</p><p>- +5 Mighty Fists, .225</p><p>- +6 Constitution, 54k</p><p>- +6 Charisma, 54k</p><p>- Concealment (as 3rd Eye of Conceal), .24</p><p>- Wilding Clasp</p><p></p><p>Belt of Epic Strength +10, 1mil</p><p>- Wilding Clasp</p><p></p><p>Gloves of Epic Dexterity +10 Dexterity, 1mil</p><p>- Wilding Clasp</p><p></p><p>Ring of Iron Flesh, 862</p><p>- Ironskin, .4</p><p>- Universal Greater Energy Resistance, .462</p><p>- Wilding Clasp</p><p></p><p>Ring of Reflective Force, 2.1472</p><p>- Epic Protection +10, 2mil</p><p>- Spell Turning, .147420</p><p>- Wilding Clasp</p><p></p><p>Vest of Epic Resistance +10, 1mil</p><p>- Wilding Clasp</p><p></p><p>Bracers of Armor +8, 64k</p><p>- Wilding Clasp</p><p>Boots of Teleportation, 49k</p><p>- Wilding Clasp</p><p></p><p>9 Wilding Clasps, 36k</p><p></p><p>Handy Haversack, 2k</p><p>- Wilding Clasp</p><p></p><p>Cubic Gate, 164k</p><p>- 1 Material Plane</p><p>- 2 Ethereal Plane</p><p>- 3 Astral Plane</p><p>- 4 Plane of Shadow</p><p>- 5 Plane of Neutrality</p><p>- 6 ??</p><p>Gem of Seeing, 75k</p><p></p><p>Tomes,</p><p>- +4 Strength, 110,000</p><p>- +5 Charisma, 137,500</p><p>- +5 Dexterity, 137,500</p><p>- +5 Wisdom, 137,500</p><p>- +5 Constitution, 137,500</p><p>---------------------</p><p>Preferred Shapes</p><p>---------------------</p><p>Juvenile Force Dragon (gargantuan)</p><p>60' move, Fly 300 </p><p>+36 Str, 0 Dex, +14 Con</p><p>+37 natural AC, -4 size AC, SR33, DR15/magic</p><p>Breath Weapon: 20d12 Force DC 44 in 60' cone, Fright DC37</p><p>Reach 20', Bite: 4d8+30, 2 Claws 4d6+17, 2 Wings 2d8+17, Tail 4d6+30, Crush 4d8+30, Sweep 2d8+17</p><p>Immune to Sleep, Paralysis and Force, Deflecting Force (+10), Blur (20% miss)</p><p>Blindsense 60', darkvision, low light vision</p><p></p><p>Tayella</p><p>Magical Beast (gargantuan)</p><p>100' move</p><p>+26 Str, +38 Dex, +20 Con</p><p>+15 insight AC, +7 natural AC, -4 size AC, SR34, DR10/epic</p><p>Reach 20', 2 Claws +60 4d6+21, 3 Bites +58 2d8+12, Sting +57 3d8+12+poison (DC49, 2d10Con)</p><p>Pounce, Improved Grab, Rake 4d8+21[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5564722, member: 4936"] Hragh, y'all It looks like Strongholdia can have 5 one-way portals. To return to Strongholdia, we'll have to flip back to the Material Plane, then teleport close to it, then foot it, cuz a 2 way portal is a bit more expensive and would mean we only get 3 one-way portals. I'm not even sure it'd work with Forbiddance anyway. So the question is...which 5 planes does it lead to? My personal preference is is that it leads to planes of extreme alignment like the Heavens, Hells, Abyss, Limbo and Mechanus, for example. On the other hand, Limbo and Mechanus don't have a LOT of gods camping out in them, compared to other planes, so we might want to substitute some alternatives. I think right now I'm rooting for: Heavens (Lawful Goodia) Hells (Lawful Evilia) Abyss (Chaotic Evilia) Arcadia?? (Chaotic Goodia, forget the actual name) Concordant Opposition (Neutralia) The last choice is there because you can get to ANY plane from there. Another possibility would be a planar metropolis like Sigil. I'm intentionally not citing transitive planes like the Astral or Ethereal because there are other easy ways to get to those planes even without spellcasting. I'm open to other ideas though! Hmm...my sheet's fallen way back. Updating and reposting so I can keep tinkering... [sblock=Shapeyshiftery]Name: FLEMETH! Nah, but really... Human Druid 17 (2 planar druid substitution levels) / Monk 2 / Ranger (Wildshape) 5 / Master of Many Forms 10 / Warshaper 3 / Nature's Warrior 3 Description::) Str 10/24 +4 inherent +10 enh Dex 10/26 +1 level +5 inherent +10 enh Con 18/30 +1 level +5 inherent +6 enh Int 16 Wis 18/40 +7 level +5 inherent +10 enh Cha 18/30 +1 level +5 inherent +6 enh AC: 61 (10 + 15wis +8 dex +10 nat +8 armor +10 def), Touch 43, FF 53 Fort: +43 (+23 +10con +10res) Ref: +36 (+18 +8dex +10res) Will: +46 Hit Points: 754/754 Move: 30' Init: +8 Base Attack: +30 Feats: ------- 1 Alertness 1 Combat Reflexes 3 Weapon Finesse 6 Weapon Focus: Bite 9 Weapon Focus: Claws 12 Flyby Attack 15 Hover 18 Multiattack B Tracking B Endurance B Improved Grappling B Deflect Arrows 21 Exceptional Deflection 24 Infinite Deflection 27 Fast Healing 30 Improved Natural Strike (Epic) 33 Epic Prowess 36 Magical Beast Wild Shape 39 Dragon Wild Shape Race Traits: Human --------------- Extra Feat Extra Skill Point Etc Class Traits: ----------------- Druid Animal Companion (Druid level 17) Wild Empathy Nature Sense Woodland Stride Trackless Step Resist Planar Might (Planar substitution level, +2 vs abilities of outsiders) Wildshape 5/day Planar Tolerance (Planar substitution level, immune to planar traits) 1000 Faces Timeless Body DRUID POWERS! - Natural Strike (Silver) - Natural Strike (Good) - Natural Strike (Cold Iron) - Natural Strike (Adamantine) - Natural Strike (Evil) Ranger Favored Enemies - Evil Outsiders +4 - Good Outsiders +2 Track Wild Empathy Endurance Animal Companion (Druid Level 2) Wild Shape 1/day (Small or Medium only) Monk Bonus Feats - Improved Grapple - Deflect Arrows Flurry of Blows Unarmed strike (1d6) Evasion Master of Many Forms Improved Wildshape 16/day (gargantuan through dimunitive, up to 35HD) - Humanoid, Monstrous Humanoid, Giant, fey, vermin, abberation, plant, ooze, elemental, dragon Shifters Speech Fast Wildshape Extraordinary Wildshape Evershifting Form (shapechanger subtype, immune to transmutations) Warshaper Morphic Immunities (Stuns, crits) Morphic Weapons (+1 size level natural weapons) Morphic Body (+4 str, +4 Con) Morphic Reach +5'` Nature's Warrior - Claws of the Grizzly (+3 dmg w/natural weapons), Wilding - caster level increase (Druid CL 18) - Armor of the Crocadile (+3 natural armor in wildshape) Skills 160d+50r+16m+80mmf+18w+18ng Handle Animal 20r Heal 20r Knowledge: Nature 38r Knowledge: Planes 2ccr Knowledge: Religion 10ccr Listen 40r Spellcraft 18r Spot 40r Survival 40r Swim 30r Hide 17r Move Silently 17r Sense Motive 8r Disguise 30r Languages: Common, Giant, Draconic, Sylvan, Druidic Equipment Cash: 1.4678 Unity of Threes: Amulet of Mind, Body, and Spirit - 4.073 - +10 Natural Armor, 2mil - +10 Epic Wisdom, 1.5mil - +5 Mighty Fists, .225 - +6 Constitution, 54k - +6 Charisma, 54k - Concealment (as 3rd Eye of Conceal), .24 - Wilding Clasp Belt of Epic Strength +10, 1mil - Wilding Clasp Gloves of Epic Dexterity +10 Dexterity, 1mil - Wilding Clasp Ring of Iron Flesh, 862 - Ironskin, .4 - Universal Greater Energy Resistance, .462 - Wilding Clasp Ring of Reflective Force, 2.1472 - Epic Protection +10, 2mil - Spell Turning, .147420 - Wilding Clasp Vest of Epic Resistance +10, 1mil - Wilding Clasp Bracers of Armor +8, 64k - Wilding Clasp Boots of Teleportation, 49k - Wilding Clasp 9 Wilding Clasps, 36k Handy Haversack, 2k - Wilding Clasp Cubic Gate, 164k - 1 Material Plane - 2 Ethereal Plane - 3 Astral Plane - 4 Plane of Shadow - 5 Plane of Neutrality - 6 ?? Gem of Seeing, 75k Tomes, - +4 Strength, 110,000 - +5 Charisma, 137,500 - +5 Dexterity, 137,500 - +5 Wisdom, 137,500 - +5 Constitution, 137,500 --------------------- Preferred Shapes --------------------- Juvenile Force Dragon (gargantuan) 60' move, Fly 300 +36 Str, 0 Dex, +14 Con +37 natural AC, -4 size AC, SR33, DR15/magic Breath Weapon: 20d12 Force DC 44 in 60' cone, Fright DC37 Reach 20', Bite: 4d8+30, 2 Claws 4d6+17, 2 Wings 2d8+17, Tail 4d6+30, Crush 4d8+30, Sweep 2d8+17 Immune to Sleep, Paralysis and Force, Deflecting Force (+10), Blur (20% miss) Blindsense 60', darkvision, low light vision Tayella Magical Beast (gargantuan) 100' move +26 Str, +38 Dex, +20 Con +15 insight AC, +7 natural AC, -4 size AC, SR34, DR10/epic Reach 20', 2 Claws +60 4d6+21, 3 Bites +58 2d8+12, Sting +57 3d8+12+poison (DC49, 2d10Con) Pounce, Improved Grab, Rake 4d8+21[/sblock] [/QUOTE]
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