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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Dharuhk Svahre" data-source="post: 5602483" data-attributes="member: 6668704"><p>Help is on the way!!!!</p><p> </p><p>I'm gonna start off by saying Shayuri that the problem is not with the character itself, but with the setting. Druids are supposed to cast spells to go with their wildshaping. If they can't they have a bad tendancy of being kinda underpowered.</p><p> </p><p>That being said, heres a few tips to try and help you out in the current situation. </p><p> </p><p>-First off, you need to play a bit more versatile in order to fully employ its powers. Right now you keep getting beat around, because while your ac is good, its not quite enough to keep you out of the hospital. BUT, you do have a second preset form that has a higher AC. Once you've established that the dragon's AC may be a bit low for a circumstance, switch to the Tayellah.</p><p> </p><p>-More HD does not neccesarily mean better. You currently have 2 form presets, both high HD basic combat types. Don't be afraid to expand that list with monsters that might be weaker, but bring fun special abilities to the table that could overturn the situation if used correctly. Burrow for example is a really fun way to get a leg up on an opponent. </p><p> </p><p>That concludes the strategic suggestions, now time to help out with those numbers. This one is a really easy, add one more combat preset to your wildshapes. The Gloom. </p><p> </p><p>The Gloom's AC works out to be pretty much the same as the force dragons I believe, though its touch AC is significantly better. It has less strength, but is capable of weilding a weapon, which means you can pull out a big two handed weapon and deal about the same damage that you already are doing, but because you are not so big you hit better, and you can add special abilities to the weapon instead of just a straight enhancement bonus. It would also make Jemal's suggestion about the power attack work alot better.</p><p> </p><p>And then comes the icing on the cake. Turning into the Gloom would give you +13d6 sneak attack damage. While this is circumstancial, if you flank an opponent you can deal a significant amount of damage to it.</p></blockquote><p></p>
[QUOTE="Dharuhk Svahre, post: 5602483, member: 6668704"] Help is on the way!!!! I'm gonna start off by saying Shayuri that the problem is not with the character itself, but with the setting. Druids are supposed to cast spells to go with their wildshaping. If they can't they have a bad tendancy of being kinda underpowered. That being said, heres a few tips to try and help you out in the current situation. -First off, you need to play a bit more versatile in order to fully employ its powers. Right now you keep getting beat around, because while your ac is good, its not quite enough to keep you out of the hospital. BUT, you do have a second preset form that has a higher AC. Once you've established that the dragon's AC may be a bit low for a circumstance, switch to the Tayellah. -More HD does not neccesarily mean better. You currently have 2 form presets, both high HD basic combat types. Don't be afraid to expand that list with monsters that might be weaker, but bring fun special abilities to the table that could overturn the situation if used correctly. Burrow for example is a really fun way to get a leg up on an opponent. That concludes the strategic suggestions, now time to help out with those numbers. This one is a really easy, add one more combat preset to your wildshapes. The Gloom. The Gloom's AC works out to be pretty much the same as the force dragons I believe, though its touch AC is significantly better. It has less strength, but is capable of weilding a weapon, which means you can pull out a big two handed weapon and deal about the same damage that you already are doing, but because you are not so big you hit better, and you can add special abilities to the weapon instead of just a straight enhancement bonus. It would also make Jemal's suggestion about the power attack work alot better. And then comes the icing on the cake. Turning into the Gloom would give you +13d6 sneak attack damage. While this is circumstancial, if you flank an opponent you can deal a significant amount of damage to it. [/QUOTE]
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