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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Shayuri" data-source="post: 5602510" data-attributes="member: 4936"><p>Dharuhk, thanks. This is the kind of conversation I need to have. I appreciate your input, and hope you won't be put off by the "adversarial" position I take in responding. I'm just trying to create an environment where only the strongest ideas can survive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>-First off, you need to play a bit more versatile in order to fully employ its powers. Right now you keep getting beat around, because while your ac is good, its not quite enough to keep you out of the hospital. BUT, you do have a second preset form that has a higher AC. Once you've established that the dragon's AC may be a bit low for a circumstance, switch to the Tayellah.</em></p><p></p><p>-- The Tayellah has some disadvantages in this brawl. First, it can't fly. Second, it's AC isn't really any better than the dragon. TOUCH AC is waaaaaaaaay higher, but final AC is in the same ballpark. Third, its attacks are less damaging than the dragon's, because it's substantially weaker. The only plus it has in this situation is the poison tail, which may or may not work.</p><p></p><p><em>-More HD does not neccesarily mean better. You currently have 2 form presets, both high HD basic combat types. Don't be afraid to expand that list with monsters that might be weaker, but bring fun special abilities to the table that could overturn the situation if used correctly. Burrow for example is a really fun way to get a leg up on an opponent. </em></p><p></p><p>-- The list only shows two critters, because those two critters are my main combat forms, and thus, the need for notekeeping on stats and so on is greatest. I have plenty of other forms that I look at...most specialized to a noncombat role. I just haven't written out their stats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>The Gloom's AC works out to be pretty much the same as the force dragons I believe, though its touch AC is significantly better. It has less strength, but is capable of weilding a weapon, which means you can pull out a big two handed weapon and deal about the same damage that you already are doing, but because you are not so big you hit better, and you can add special abilities to the weapon instead of just a straight enhancement bonus. It would also make Jemal's suggestion about the power attack work alot better.</em></p><p></p><p>-- I actually looked at the Gloom way back when the character was in development. The Gloom is great, except it needs a weapon. It stumbles there. I can only use certain weapon with proficiencies. None are both 2 handed and qualify to inflict sneak damage. Plus, weapons are darned expensive, and I simply can't afford one of sufficient power to make it worthwhile. Not without a total redesign at least.</p><p></p><p>There's another huge problem with the Gloom. I only get the Su abilities of Dragons and Magical Beasts. Anything else, and it's only the Ex abilities.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5602510, member: 4936"] Dharuhk, thanks. This is the kind of conversation I need to have. I appreciate your input, and hope you won't be put off by the "adversarial" position I take in responding. I'm just trying to create an environment where only the strongest ideas can survive. :) [I]-First off, you need to play a bit more versatile in order to fully employ its powers. Right now you keep getting beat around, because while your ac is good, its not quite enough to keep you out of the hospital. BUT, you do have a second preset form that has a higher AC. Once you've established that the dragon's AC may be a bit low for a circumstance, switch to the Tayellah.[/I] -- The Tayellah has some disadvantages in this brawl. First, it can't fly. Second, it's AC isn't really any better than the dragon. TOUCH AC is waaaaaaaaay higher, but final AC is in the same ballpark. Third, its attacks are less damaging than the dragon's, because it's substantially weaker. The only plus it has in this situation is the poison tail, which may or may not work. [I]-More HD does not neccesarily mean better. You currently have 2 form presets, both high HD basic combat types. Don't be afraid to expand that list with monsters that might be weaker, but bring fun special abilities to the table that could overturn the situation if used correctly. Burrow for example is a really fun way to get a leg up on an opponent. [/I] -- The list only shows two critters, because those two critters are my main combat forms, and thus, the need for notekeeping on stats and so on is greatest. I have plenty of other forms that I look at...most specialized to a noncombat role. I just haven't written out their stats. :) [I]The Gloom's AC works out to be pretty much the same as the force dragons I believe, though its touch AC is significantly better. It has less strength, but is capable of weilding a weapon, which means you can pull out a big two handed weapon and deal about the same damage that you already are doing, but because you are not so big you hit better, and you can add special abilities to the weapon instead of just a straight enhancement bonus. It would also make Jemal's suggestion about the power attack work alot better.[/I] -- I actually looked at the Gloom way back when the character was in development. The Gloom is great, except it needs a weapon. It stumbles there. I can only use certain weapon with proficiencies. None are both 2 handed and qualify to inflict sneak damage. Plus, weapons are darned expensive, and I simply can't afford one of sufficient power to make it worthwhile. Not without a total redesign at least. There's another huge problem with the Gloom. I only get the Su abilities of Dragons and Magical Beasts. Anything else, and it's only the Ex abilities. [/QUOTE]
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