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Gaming W/Jemal: War of Gods
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<blockquote data-quote="Jemal" data-source="post: 5602615" data-attributes="member: 9026"><p>No, but a +50% damage bonus isn't anything to sneeze at.</p><p></p><p></p><p>several things to say about this: </p><p>First, The battle of attrition is a completely valid strategy, but you're fighting four different monsters, each of which has a different fighting style (Also they're designed to be nasty kill-you-dead monsters, not an 'average encounter'.. one of them alone may be the equivalent of an average encounter).</p><p>Secondly, as Fenris said, I have to design the encounters around a very wide margin, and that's part of the purpose of this Acid test, i need to see how your characters work and what can be done to bring them to within a bit more balance of each other before I can reliably send encounters that won't be "Player X beats this thing without trying, but Player Y can't do anything". Those encounters are no fun for anybody but player X.. and even he's gonna get bored after a few.</p><p>And thirdly, the beast hit you with 3 out of 12 bite attacks - I wouldn't say that's "no trouble hitting you". You hit it more than it hit you, the only reason you didn't deal twice the damage it did is b/c it nat-20 crit with a X3 multiplier. </p><p>As for the strands, as you said before, dragon touch ac not so good.</p><p></p><p></p><p></p><p>I'm always in favour of the fun character over the walking numbersheet, but alot of people seem to express the opinion that you have to be one or the other.. characters can be both fun AND powerful, that's the entire point of playing an EPIC game. And I'm not even saying that she's not powerful enough, just that her damage output is lower than some of the others. From what I'm seeing now, she looks to be a tanky meat-shield type character who takes the hits while the damage dealers dish it out.. in which case, you're doing your job fine. She also has by far the most out-of-combat utility of the party. </p><p>You're giving up damage-dealing potential for survivability, versatility, and non-combat utility.</p><p></p><p>200 damage isn't bad unless the character was designed to deal hundreds or thousands of damage, which you weren't, I was just trying to suggest a way to increase it. I'm not saying "If you can't deal a thousand damage a round you're useless".</p><p></p><p></p><p>Um.. 'qualify to inflict sneak damage'? Not sure if you're remembering from 2nd ed or what, but I've never seen any limits on what weapons can inflict sneak attack other than 'not improvised'.. and that only sap/unarmed can deal nonlethal sneak attacks. I regularly see Greatsword-Sneak Attack characters that ram their blades into peoples kidneys. </p><p>A non-epic weapon (+5) wouldn't really cost that much, and would be just as effective as your amulet of mighty fists.</p><p>And the Sneak attack IS extraordinary, as is the Opportunist ability the gloom gives. </p><p>I'm not trying to push you towards the gloom, just pointing a few things out.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5602615, member: 9026"] No, but a +50% damage bonus isn't anything to sneeze at. several things to say about this: First, The battle of attrition is a completely valid strategy, but you're fighting four different monsters, each of which has a different fighting style (Also they're designed to be nasty kill-you-dead monsters, not an 'average encounter'.. one of them alone may be the equivalent of an average encounter). Secondly, as Fenris said, I have to design the encounters around a very wide margin, and that's part of the purpose of this Acid test, i need to see how your characters work and what can be done to bring them to within a bit more balance of each other before I can reliably send encounters that won't be "Player X beats this thing without trying, but Player Y can't do anything". Those encounters are no fun for anybody but player X.. and even he's gonna get bored after a few. And thirdly, the beast hit you with 3 out of 12 bite attacks - I wouldn't say that's "no trouble hitting you". You hit it more than it hit you, the only reason you didn't deal twice the damage it did is b/c it nat-20 crit with a X3 multiplier. As for the strands, as you said before, dragon touch ac not so good. I'm always in favour of the fun character over the walking numbersheet, but alot of people seem to express the opinion that you have to be one or the other.. characters can be both fun AND powerful, that's the entire point of playing an EPIC game. And I'm not even saying that she's not powerful enough, just that her damage output is lower than some of the others. From what I'm seeing now, she looks to be a tanky meat-shield type character who takes the hits while the damage dealers dish it out.. in which case, you're doing your job fine. She also has by far the most out-of-combat utility of the party. You're giving up damage-dealing potential for survivability, versatility, and non-combat utility. 200 damage isn't bad unless the character was designed to deal hundreds or thousands of damage, which you weren't, I was just trying to suggest a way to increase it. I'm not saying "If you can't deal a thousand damage a round you're useless". Um.. 'qualify to inflict sneak damage'? Not sure if you're remembering from 2nd ed or what, but I've never seen any limits on what weapons can inflict sneak attack other than 'not improvised'.. and that only sap/unarmed can deal nonlethal sneak attacks. I regularly see Greatsword-Sneak Attack characters that ram their blades into peoples kidneys. A non-epic weapon (+5) wouldn't really cost that much, and would be just as effective as your amulet of mighty fists. And the Sneak attack IS extraordinary, as is the Opportunist ability the gloom gives. I'm not trying to push you towards the gloom, just pointing a few things out. [/QUOTE]
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