Gaming w/Jemal: War of the Gods Legends Gallery


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War Troll 12+6
Half Dragon +3
Paragon Creature +16
Fighter1
Monk1
Marshal
ECL 40

Hit Dice: 15
HP: 731
(120(12x10,Half-Dragon War-Troll Paragon) + 180(12x15,Paragon) +10(fighter) +8(monk) +8(marshal) +405(15x27,con)

Abilities 90 points
Str: 72/+31 (18+20(WT)+8(HD)+15(P)+5(Inh)+6(Enh))
Dex: 50/+20 (18+6 (WT)+0(HD)+15(P)+5(Inh)+6(Enh))
Con: 64/+27 (18+18(WT)+2(HD)+15(P)+5(Inh)+6(Enh))
Int: 36/+13 (10-2(WT)+2(HD)+15(P)+5(Inh)+6(Enh))
Wis: 46/+18 (16+4(WT)+0(HD)+15(P)+5(Inh)+6(Enh))
Cha: 38/+14 (10+0(WT)+2(HD)+15(P)+5(Inh)+6(Enh))

Initiative (+20dex)
Speed:
Land 120ft (40x3)
Fly, average: 240ft (40x2x3)
Armour Class: 97 (-1size, +18 natural armour, +20 dex, +12 insight bonus, +12 luck bonus, +8 armour, +5 deflection, +5 natural armour enh, +18 wis)
Touch AC: 66

Base Attack/Grapple: +13/+48(13bab+31str+4size)
Attack:
13bab+31str+25luck+enh
Full Attack: Weapon +13/+8/+3 , Bite (1d8+)
Full Attack: Claw (1d6+), Bite (1d8+)
Full Attack /Charge /Full Power Attack:

Space/Reach: 10ft/10ft

Special Attacks: Breath Weapon (6d8) 60ft live of acid, DC 56 (10+6hd+27con+13insight) Ref for half,
Special Qualities:Darkvision 90ft, Low-light Vision, Regeneration 9, Scent, Spell Resistance, Immune to sleep, paralysis effects and Acid damage. Fire and cold resistance 10. Damage reduction 15/epic. Fast healing 20. A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction
Special Abilities: Over the top (Marshal, cha bonus to damage on charge for all within 30ft)

Saves:
Fort: (4WT+27con+10insight+2fighter+2monk+2marshal+)
Ref: (8WT+20dex+10insight+0fighter+2monk+0marshal+)
Will: (8WT+18wis+10insight+0fighter+2monk+2marshal+)

Skills:
Class skills:
Half Dragon (black) (6 + Int modifier)
Listen (wis), Spot (wis) Hide (dex), Move Silently (dex), and Swim (dex)
Marshal
Bluff Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Survival (Wis), and Swim (Str).
Monk
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Fighter
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
The paragon creature gains a +10 competence bonus on all its skill checks.

Feats: 1,3,6,9,12,15 +1 bonus(paragon) +1 bonus(fighter)
1: Power Attack*#¤
3: Improved Sunder#
6: Improved Bull Rush¤
9: Great Fortitude
12:Shock Trooper¤
15:Leap Attack*
Paragon bonus
1: Power Lunge*
Fighter bonus
1: Combat Brute#
 

[sblock=Elle 'Diablo']
[sblock=Stats]
Race: Raptoran
AL:NE HT: 5'4" WT: 106 Hair: Black Eyes: Red
Fighter 2, Swashbuckler 1, Barbarian 1, Bard 1, Warchanter 3, Dervish 9, Duelist 12, Weapon Master 7, Yakuza 2, Monk 2
First 20 Levels: Bard 1, Fighter 2, Swashbuckler 1, Barbarian 1, Warchanter 3, Dervish 8, Duelist 4
Str: 44/+17 (18 Base + 14 Enhancement + 5 Tome + 2 Graft + 5 Level)
Dex: 30/+10 (17 Base + 6 Enhancement + 5 Tome + 2 Graft)
Con: 22/+6 (10 Base + 6 Enhancement + 4 Tome + 2 Graft)
Int: 34/+12 (18 Base + 6 Enhancement + 5 Tome + 5 Level)
Wis: 28/+9 (17 Base + 6 Enhancement Bonus + 5 Tome)
Cha: 10/+0 (10 base)
AC: 78 (10 Base + 10 Natural Armor + 5 Deflection + 9 Wis + 12 Int + 10 Dex + 18 Armor + 3 Dervish + 1 Monk )
Flat Footed AC: 80 (10 Base + 10 Natural Armor + 5 Deflection + 9 Wis + 12 Int + 10 Dex + 18 Armor + 3 Dervish + 1 Monk + 2 Warning)
Touch AC: 50 (10 Base 5 Deflection + 9 Wis + 12 Int + 10 Dex + 3 Dervish + 1 Monk )
Flat Footed Touch AC: 27 (10 Base + 10 Natural Armor + 5 Deflection + 9 Wis + 12 Int + 10 Dex + 18 Armor + 3 Dervish + 1 Monk + 2 Warning)
Defensive Fighting/Dodge/Haste/Defending AC: 110 (10 Base + 10 Natural Armor + 5 Deflection + 9 Wis + 12 Int + 10 Dex + 18 Armor + 3 Dervish + 1 Monk + 4 Dervish + 6 Fighting Defensivly + 12 Duelist + 2 Broadbladed Shortsword + 2 Dodge + 1 Haste + 5 Defending)
HD: 3d6 + 5d8 + 31d10 + 1d12 + 240
HP: 620
Initiative: +26 (10 Dex + 2 Dervish + 4 Duelist + 3 Competence + 2 Eager + 5 Warning)
Land Speed: 110ft
Fly Speed: Raptoran 110ft (good), Wings of Flight 150ft (perfect)
Languages: Common, Tuilvilanuue, Elven, Sylven, Draconic, Gnome
BAB: 19
Fort: +45 (13 Base + 10 Epic + 15 Resistance + 6 Con + 1 Luck)
Ref: +53 (13 Base + 10 Epic + 15 Resistance + 10 Dex + 2 Duelist + 1 Luck + 2 Competence)
Will: +47 (8 Base + 10 Epic + 15 Resistance + 9 Will + 1 Luck + 4 Insight) [/sblock]
[sblock=Feats (13)]
Combat Expertise (1), Weapon Focus (Scythe) (Fighter, 2), Expeditious Dodge (Fighter, 3), Mobility (3), Weapon Finesse (Swashbuckler, 4), Power Attack (6), Way of the Lion (9), Way of the Lion (12), Spring Attack (Dervish 12), Way of the Lion (15), Improved Critical (Scythe) (18), Improved Grapple (Monk, 21), Combat Reflexes (Monk, 22)
Epic Feats (7): Whirlwind Attack (21), Akodo's Technique (24), Sun School (27), Elusive Target (30), Extra Music (33), Improved Flight (36), Epic Dodge (39) [/sblock]
[sblock=Special Abilities]
Fast Movement, Rage 1/day, Inspire Courage +1, Bardic Knowledge, Countersong, Fascinate, Dervish Dance 5/day, Movement Mastery, Slashing Blades, Dance of Death, Improved Reaction +2, Eleborate Parry, Tireless Dance, Fast Movement +15ft, Inspire Toughness, Inspire Recklessness, Improved Reaction +4, Canny Defense, Enhanced Mobility, Grace, Precise Strike +2d6, Elaborate Parry, Deflect Arrows, Acrobatic Charge, Uncanny Dodge, Improved Evasion, Weapon of Choice, Ki Damage 7/day, Improved Crit Modifier 3/day, Ki Critical, Superior Combat Reflexes, Superior Weapon Focus [/sblock]
[sblock=Skills (457)]
Spot +77 (43 Ranks + 10 Competence Bonus + 9 Wis + 1 Luck + 5 Draconic Vision + 9 Insight)
Listen +53 (43 Ranks + 9 Wis + 1 Luck)
Tumble +74 (43 Ranks + 20 Competence Bonus + 10 Dex + 1 Luck)
Balance +69 (34 Ranks + 10 Dex + 20 Competence + 1 Luck + 4 Synergy)
Sense Motive +63 (43 Ranks + 9 Wis + 1 Luck + 10 Insight)
Perform Dance: +44 (43 Ranks + 0 Cha + 1 Luck)
Escape Artist: +54 (43 Ranks + 10 Dex + 1 Luck)
Bluff: +44 (43 Ranks + 0 Cha + 1 Luck)
Intimidate: +44 (43 Ranks + 0 Cha + 1 Luck)
Gather Information: +53 (43 Ranks (48 Skill points spent) + 9 Wis + 1 Luck)
Perform Oratory: 6/+6 (43 Ranks + 9 Wis + 1 Luck)
Hide +46 (0 Ranks + 30 Competence Bonus + 10 Dex 1 Luck + 5 Anonymity)
Move Silently +41 (0 Ranks + 30 Competence Bonus + 10 Dex + 1 Luck )
Jump +72 (0 Ranks + 17 Str + 20 Speed + 20 Competence + 1 Luck + 4 Synergy + 10 Racial)
Climb +38 (0 Ranks + 17 Str + 20 Competence + 1 Luck)
Skill Tricks: Acrobatic Backstab, Clarity of Vision, Easy Escape, Escape Attack, Extreme Leap, Listen to This, Point it Out, Quick Escape, Slipping Past, Spot the Weak Point, Twisted Charge[/sblock]
[sblock=Equipment]
[sblock=Grafts and Skins: 632,000]
Chitin Plating +5: 100,000
Healing Blood: 182,000
Silthilar Muscles: 110,000
Silthilar Bones: 110,000
Silthilar Tendons: 110,000[/sblock]
[sblock=Weapons: 2,289,093]
+10 Adamantine, Aquatic (MiC, 2,000, pg 28), Everbright (MiC, 2,000, pg 34), Prismatic Burst (MiC, 30,000, pg 40), Shadowstrike (MiC, 5,000, pg 43), Slowburst (MiC, 5,000, pg 43), Sizing (MiC, 5,000, pg 43), Vanishing (MiC, 8,000, pg 45) Scythe: 2,060,018

+5 Adamantine Defending, Warning (+1, MiC, pg 46), Eager (+1, MiC, pg 34), Skillful (+2, Complete Arcane, pg 144), Broadbladed Shortsword (75, Complete Adventurer, pg 117: 203,075

Demolition Crystal: 6,000
Fiendslaying Crystal: 5,000
Revelation Crystal: 5,000
Truedeath Crystal: 10,000[/sblock]
[sblock=Main Gear: 10,053,230]
Throat: Flesh Ring of Scorn (8,000, MiC, pg 100) of Fortune Prevailing (5,000, MiC, pg 69), Word Twisting (6,000, MiC, pg 71), Chronocharm of the Celestial Wanderer (500, MiC, pg 85), Chronocharm of the Horizon Walker (500, MiC, pg 86), Scentblinder (8,000, MiC, pg 132), Warning (4,000, MiC, pg 118) Health +6 (36,000), Planes (80,000), Glory (8,000), Adaption (9,000), Wisdom +6 (36,000), Protection (38,000), Golembane (2,500), Dragon's Eye (55,000, MiC, pg 95) Retributive (9,000, MiC, pg 121), Invulnerability (40,000, MiC, pg 132), Titans (3,300, MiC, pg 143): 483,200

Feet: Boots of Agile Leaping (600, MiC, pg 76), Translocation (1,400, MiC, pg 71), Battle Charger (2,000, MiC, pg 76), Big Stepping (6,000, MiC, pg 76), Jumping (2,500, MiC, pg 77), Landing (500, MiC, pg 77), Sidestepping (6,000, MiC, pg 78), Swift Passage (5,000, MiC, pg 78), Tracklessness (11,000, MiC, pg 79), Tremorsense (5,000, MiC, pg 79), Dimension Striding (2,000, MiC, pg 94), Quicksilver (3,500, MiC, pg 119), Skirmisher (6,200, MiC, pg 136), Swiftness (256,000), Speed (12,000), Teleportation (49,000), Spiderclimbing (4,800), Steadfast (1,400, MiC, pg 138): 433,350

Waist: Belt of Battle (12,000, MiC, pg 73), Ultimate Athleticism (3,600, MiC, pg 75), Monks (13,000), Giant Strength +14 (1,960,000): 2,002,900

Torso: Bolt Shirt (5,000, MiC, pg 75) of Rogue's (18,000, MiC, pg 130), Sepulchral (2,000, MiC, pg 133), Resistance +15 (2,250,000): 2,287,500

Ring 1: Ring of Mystic Defiance (7,500, MiC, pg 125), Sustenance (2,500), Spell Turning (98,280), Avoidance (10,000, pg 122, MiC): 128,280

Ring 2: Ring of Sequestering (300,000), Vanishing (30,000, MiC, pg 128), Feather Falling (2,200): 348,300

Ring 3 (Hand of Glory): Ring of Universal Elemental Resistance (180,000, MiC, pg 128), Protection +5 (50,000), Negative Protection (36,000, MiC, pg 126), : 309,000

Arms: Bracers of Accuracy (4,000, MiC, pg 79), Might (4,100, MiC, pg 72), Great Collision (1,500, MiC, pg 80), Brawler's (1,000, MiC, pg 82), Brute (500, MiC, pg 83), Counterstrike (2,500, MiC, pg 90), Great Reach (2,000, MiC, pg 108), Reciprocal Bracers (5,000, MiC, pg 120), Strongarm (6,000, MiC, pg 139), Deathstrike (5,000, MiC, pg 93), Armor +18 (3,240,000): 3,287,400

Hands: Casting Gloves (40,000, MiC, pg 84) of Agile Striking (2,200, MiC, pg 105), Arrow Reflection (2,000, MiC, pg 101), Weaponry Arcane (6,000, MiC, pg 104), Fortunate Striking (2,000, MiC, pg 105), Manual Prowess (3,000, MiC, pg 106), Titan's Grip (14,000, MiC, pg 107), Truestrike (3,500, MiC, pg 144): 89,050

Face: Crystal Mask of Detection (10,000, MiC, pg 90), Discernment (10,000, MiC, pg 90), Insight (20,000, MiC, pg 91), Mindarmor (10,000, MiC, pg 92), Visual Insight (10,000, MiC, pg 92), Dragon (4,000, MiC, pg 94), Truth (5,500, MiC, pg 99), Foefinding (2,500, MiC, pg 108), Lifesight (2,000, MiC, pg 108), Third Eye Clarity (3,000, MiC, pg 141), Third Eye Conceal (120,000, MiC, pg 141), Third Eye Surge (2,100, MiC, pg 143), Draconic Vision (16,000, MiC, pg 107): 262,650

Shoulders: Mantle of Second Chances (12,000, MiC, pg 115), Transposer (6,000, MiC, pg 144), Wings of Flying (54,000), Great Stealth (242,000): 350,000

Head: Scout's Headband (3,400, MiC, pg 132), of Fiendhelm (10,000, MiC, pg 99), Intelligence +6 (36,000), Disguise (1,800), Comperhend Languages and Read Magic (5,200): 66,500
Body: Ghostshroud (5,000, MiC, pg 104): 5,000 [/sblock]
[sblock=Slotless Items: 702,000]
Manual of Bodily Health +4: 110,000
Manual of Gainful Exercise +5:137,500
Manual of Quickness of Action +5: 137,500
Tome of Clear Thought +5: 137,500
Tome of Understanding +5: 137,500
Tome of Leadership and Influence +5: 137,500
Heward's Handy Haversack: 2,000
Portable Hole: 20,000
Luckstone: 20,000
23,677gp [/sblock][/sblock]
[sblock=Attacks]
Attacks: +64 = +29 BAB, + 5 Dervish, +1 Feats, +1 Weapon Master, +17 Str, +10 Magic + 1 Haste
Full Round Attack: +64/+64/+59/+54/+49 2d6+40 17-20 x4
[/sblock]
[sblock=Times/Day Effects]
Third Eye Surge: add insight bonus to damage (3 charges/day) (swift)
Third Eye Clarity: negates dazed, confused, fascinate, or stunned (1/day) (immediate)
Skirmisher's Boots: make an attack as a swift action (2/day) (swift)
Scout's Headband: darkvision, see invisibility or true seeing (3 charges/day) (standard)
Sepulchral Vest: +5 sacred bonus to saves against undead effects (3/day) (immediate)
Ring of Vanishing: greater invisibility for 2 rounds and cannot be sensed by natural senses (blindsight ect) (3/day) (swift)
Boots of Teleportation: teleport (3/day) (standard)
Quicksilver Boots: move action as a swift action (2/day) (swift)
Ring of Spellturning: spellturning for 9 spell levels (3/day) (standard)
Boots of Swiftness: haste for 20 rounds (3/day) (standard)
Mantle of Second Chances: gain effect of luck domain (1/day) (none)
Transposer Cloak: switch positions with another creature within 30ft (3/day) (swift)
Goggles of Lifesight: see if target is alive/undead/construct (3/day) (standard)
Gloves of Manual Prowess: competance bonus to sleight of hand (3 charges/day) (swift)
Gloves of Fortunate Striking: reroll attack roll (1/day) (immediate)
Gloves of Agile Striking: increase ranged attack by 1d6, or skirmish by 2d6 (2/day) (swift)
Gauntlets of Infinite Blades: create +3 bane dagger of seeking (1/day) (swift)
Gauntlet of Arrow Reflection: reflect range attack at attacker (3/day) (immediate)
Flesh Ring of Scorn: critical hit automatically confirms (3/day) (none)
Eyes of Truth: true seeing for 1 round (1/day) (swift)
Dragon Mask: see invisibility for 5 minutes (2/day) (swift)
Dimension Stride Boots: teleport short disances (5 charges/day) (standard)
Deathstrike Bracers: crit oozes, constructs, elemental, plants, and undead in melee for 1 round (3/day) (swift)
Chronocharm of the Horizon Walker: move half speed as a swift action (1/day) (swift)
Chronocharm of the Celestial Wanderer: reroll spot or listen check (1/day) (immediate)
Bracers of Accuracy: ignore miss chance or concielment (3 charges/day) (swift)
Amulet of Fortune Prevailing: reroll a saving throw (1/day) (immediate)
Belt of Battle: gain an extra action (3 charges/day) (swift)
Bolt Shirt: teleport up to 60ft as a move action (1/day) (move)
Bone Ring: prevents ability drain (3 charges/day) (none)
Boots of Big Stepping: teleport 60ft (3/day) (standard)
Boots of Sidestepping: take an additional 5ft step (3/day) (swift)
Belt of Ultimate Athleticism: take 20 on a jump, tumble, climb, swim, or balance check (1/day) (swift)
Boots of Swift Passage: teleport 20ft as a move action (5/day) (move)
Boots of Tremorsense: gain tremorsense for 5 rounds (3/day) (swift)
Boots of Tracklessness: use greater invisibility for 7 rounds (1/day) (standard)
Fiendhelm: cast Dispel Good, Inflict Critical Wounds and Protection from Energy (electricity or fire) 1/day each
Gloves of the Titan's Grip: +8 enhancement bonus on grapple checks for 7 rounds (3/day, free when grapples)
Truestrike Gauntlets: cast truestrike 1/day
Brawler's Gauntlets: gain +2 bonus on strength checks and unarmed damage for 1 round (3/day, swift)
Brute Gauntlets: gain morale bonus on strength checks, strength based skill checks and melee weapon damage (3 charges/day) (swift)
Counterstrike Bracers: when an opponent misses a melee attack against you, take an attack of opportunity (2/day, Immediate)
Great Reach Bracers: increase reach by 10ft for 1 round (3/day, swift)
Reciprocal Bracers: if an opponent crits you or sneak attacks you, your next hit is automatically a crit threat (2/day, Immediate)
Ring of Avoidance: Gain +20 Deflection bonus to AC for 1 round (3/day, Standard)
Boots of the Battle Charger: charge as a standard action (2/day, swift)
Torc of the Titans: gain +5 morale bonus on strength checks, strength based skill checks and melee weapon damage (3/day, swift)
Scarab of Invulnerability: become immune to damage for 1 round (1/day, swift)
Retributive Amulet: When dealt damage by a melee attack, deal half that damage back to the attacker (3/day, Immediate)
Anklet of Translocation: teleport 10ft (2/day) (swift) [/sblock]
[sblock=Immunities]
Third Eye Conceal: mind-affecting, scrying, detect effects, read emotions or thoughts, information gaining effects.
Ring of Negative Protection: negative levels
Necklace of Adaption: All harmful vapors and gases
Scentblinder: Scent[/sblock]

[sblock=Backstory]
Elle has spent the vast majority of her life as a slave. Her parents were slain when she was a year old, and she was taken and sold off. Raptorans were rare in the region so she was a very valuable show piece. She bounced around owners for the first ten years of her life until she ended up being the property of the Pristmatic Dragon Yakuza clan. When she was 14, she saved the yakuza boss' life life by ambushing an assassin and by a stroke of luck killing him before he realized what hit him. It was at this point that she gained a new role in life.

She was trained to be a hidden bodyguard, and served to protect the leaders of her clan. She was trained to be quick with a blade, defensive and untouchable, so she could shield her wards while aid could come. After turning 16, she was sent to fight in a large war that washed over their nation. The Yakuza determined that the confict was bad for business since the good and righteous side was winning, and tossed their hat in with the corrupt rebels that wished to wrest control for their own personal gain. It was during this war that Elle was trained in a much more powerful, if dangerous, method of fighting. Pure offense with no regard for ones personal safety could allow a weaker fighter to get the drop on much stronger foes, and Elle finally crossed over from the boundary of bodyguard to a tried and true killer.

Upon returning from the war victorious, she was given a new job as assassin for the Yakuza, and proceeded to gain a name for herself in the underworld as "Diablo", a ferocous demon that would stop at nothing to accomplish its mission. Over the years, she managed to merge her two fighting styles into one smooth mixture of ultimate defense and ultimate offense, allowing her to remain one step ahead of her foes in a dance of death that became legend.

When the Gods began to war with each other, the Yakuza tried keeping their heads low, not wanting to get involved. But soon Hextor brought an army into their country, preparing for battle against his brother Heironeous. After many months of fighting, it was Heironeous who won out in the end. Hextor pulled out of the area, his army shashed and in shambles. In the aftermath, Heironeous claimed all the lands for the dieties of good, and the yakuza was forced to defend itself. Lumped in as simply more servants of Hextor, Heironeous ordered the Primatic Dragon Yakuza Clan annihilated, with Elle being the only survivor. Just before the last stand, her boss had ordered her to leave and granted her freedom. Standing within the aftermath of that battle, she swore revenge against Heironeous. He had left the land to his retainers and ventured off elsewhere to pursue his crusade. And Elle was determined to track him down and see her vendatta fulfilled.
[/sblock] [/sblock]
 
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[sblock=Duvalis the "Valkyrie"]Name: Duvalis [Do-Vaal-s] the "Valkyrie"
Race: Paragon [+16 LA] Winged [+2 LA] Human
Class: Scout 14/Ranger1/Dervish 6/Monk 1
Alignment: TN
ECL: 40
Gender: Male
Height/Weight: 6'1"/210 lbs.
Hair/Eyes: Bright Blue/Silver

[sblock=Abilities]
Str: 55 +22 (18 Pts, +15 Paragon, +5 Inherent, +5 Level, +12 Enhancement)
Dex: 48 +19 (18 Pts, +15 Paragon, +5 Inherent, +4 Template, +6 Enhancement)
Con: 50 +20 (18 Pts, +15 Paragon, +5 Inherent, +12 Enhancement)
Int: 31 + 10 (10 Pts, +15 Paragon, +6 Enhancement)
Wis: 44 +17 (16 Pts. +15 Paragon, +5 Inherent, +2 Template, +6 Enhancement)
Cha: 41 +15 (10 Pts, +15 Paragon, +5 Inherent, +6 Enhancement)
Points Unspent: 0[/sblock]

[sblock=Combat Stats]
BAB: +17/+12/+7/+2 [+16/+11/+6/+1 Base, +1 Epic Progressing]
HP: 112[Scout]+8[Monk]+70[Dervish]+440[Con Mod]+264[Paragon]= 894
AC: 87 (10 Base, +19 Dex, +17 Wis, +12 Insight, +12 Luck, +5 Natural, +10 Deflection +2 Dervish) *+4/6 when Skirmishing*
Init: +27 (+19 Dex, +2 Scout, +2 Dervish, +4 Feat)
Speed: 30(50 Fly, Perfect) [90(150 Fly, Perfect)][/sblock]

[sblock=Saves]
Fort: +49 (7 Base, +20 Con, +10 Paragon, +2 Scout, +10 Enhancement)
Refl: +55 (15 Base, +19 Dex, +10 Paragon, +2 Feat, +10 Enhancement)
Will: +45 (8 Base, +17 Wis, +10 Paragon, +10 Enhancement)[/sblock]

[sblock=Attacks]
+10 Vicious Adamantine Ghost Strike Glaive +75 (+75 [Haste]/+75/+70/+65/+60 Full) (+17 BAB, +22 Str, +25 Paragon, +10 Weapon, +1 WF] to hit / 1d10+63+2d6[1d6 to self] dmg (33[1.5xStr]+10[Weapon]+20[Paragon]+2d6[Vicious]+1d6 [To Self]) {+6d6 dmg w/Skirmish, +5 vs favored enemies} 19-20/X3 Crit[/sblock]

[sblock=Racial/Special Abilities:]
Paragon:
*A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.
*A paragon creature’s speed triples, for all movement types.
*Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus
*A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
*A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.
*A paragon creature’s special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.
*Fire and cold resistance 10.
*Damage reduction 15/epic.
*Spell resistance equal to the paragon creature’s HD+26 [48].
*Fast healing 20.
*A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
*Spell-Like Abilities (Sp): Paragon also gains; greater dispel magic, haste, and see invisibility three times per day, 15th caster level.
*The paragon creature gains a +10 insight bonus on all its saving throws.
*All ability scores are 15 points higher than those of the base creature.
*The paragon creature gains a +10 competence bonus on all its skill checks.
* Feats: Same as the base creature, plus one bonus feat.
Winged:
* +4 Dex, +2 Wis, Fly = Land Speed +20 ft, Perfect Manuv.
Scout:
*Skirmish (+4d6, +4 AC)
*Blindsense 30 ft.
*Battle Fort. +2 (+2 Fort Checks, +2 Init)
*Hide in Plain Sight
*Camouflage
*Flawless stride
*Fast Movement
*Uncanny Dodge
*Trapfinding
Ranger:
*Favored Enemy[X4] (Constructs, Humans, Dragons, Undead)
*Track
*Wild Empathy
Dervish:
*Dervish Dance 3/day(+2 atk/dmg)
*Fast Move
*Spring Attack
*Dance of Death(Gain Cleave while Dancing)
*Improved Reaction(+2 Initiative)
Monk:
*Ac Bonus (Wis to AC when wearing light or no armor, +2 From Dervish)
*Flurry of Blows
*Unarmed Strike[/sblock]

[sblock=Skills] Scout 1st (8+8)x4 Scout 2nd-14th (8+8)x14, Dervis 1st-6th(4+8)X6, Ranger 1st(6+8), Monk 1st(4+8) = 385
Scout: 288
Balance (Dex) +49 (20 Ranks, +19 Dex, +10 Comp)
Climb (Str) +42 (10 Ranks, +22 Str, +10 Comp)
Escape Artist (Dex) +49 (20 Ranks, +19 Dex, +10 Comp)
Hide (Dex) +54 (25 Ranks, +19 Dex, +10 Comp)
Jump (Str) +37 (5 Ranks, +22 Str, +10 Comp)
Knowledge [Dungeoneering] (Int) +35 (15 Ranks, +10 Int, +10 Comp)
Knowledge [Geography] (Int) +35 (15 Ranks, +10 Int, +10 Comp)
Knowledge [Nature] (Int) +35 (15 Ranks, +10 Int, +10 Comp)
Listen (Wis) +47 (20 Ranks, +17 Wis, +10 Comp)
Move Silently (Dex) +54 (25 Ranks, +19 Dex, +10 Comp)
Search (Int) +45 (25 Ranks, +10 Int, +10 Comp)
Sense Motive (Wis) +52 (25 Ranks, +17 Wis, +10 Comp)
Spot (Wis) +52 (25 Ranks, +17 Wis, +10 Comp)
Survival (Wis) +40 (13 Ranks, +17 Wis, +10 Comp)
Swim (Str) +37 (5 Ranks, +22 Str, +10 Comp)
Tumble (Dex) +64 (25 Ranks, +19 Dex, +20 Comp)
Dervish: 72
Perform [Dance] (Cha) +49 (24 Ranks, +15 Cha, +10 Comp)
*Knowledge [Nobility/Royalty] (Int) +32 (12CC Ranks, +10 Int, +10 Comp)
*Knowledge [Religion] (Int) +32 (12CC Ranks, +10 Int, +10 Comp)
Ranger: 14
Heal (Wis) +41 (14 Ranks, +17 Wis, +10 Comp)
Monk: 12
Concentration (Con) +42 (12 Ranks, +20 Con, +10 Comp)
[/sblock]

[sblock=Feats]
Human: Dodge [+1 Dodge Bns to AC Against Selected Foes]
Paragon Bonus: Blind-Fight
Monk 1st: Stunning Fist
1st: Mobility [+4 dodge bns to AC against AoO when you move out of threatened area]
3rd: Weapon Focus (Glaive)
Scout 4th: Combat Expertise [Up to -5 to attk for +5 dodge bns to AC]
Ranger 1: Track
6th: Swift Hunter [Ranger and Scout stack for Skirmish and Favored Enemy; Skirmish dmg applies to Favored Enemies even if they're immune to Crits]
Scout 8th: Improved Skirmish [+2d6 dmg, +2 AC if moved more than 20 feet from start]
9th: Improved Favored Enemy [+3 dmg vs favored enemies]
12th: Improved Initiative
Scout 12th: Short Haft
15th: Improved Critical (Glaive)
Dervish 3rd: Spring Attack
18th: Bounding Assault [Pick two Targets, Make two attacks w/ Spring attack]
21st[Epic]: Dire Charge If you charge a foe during the first round of combat/surprise round, you can make a full attack against the opponent charged.[/sblock]

[sblock=Items:] 307,645 gold left
Tomes/Manuals: Str +5, Dex+5, Con+5, Wis+5, Cha+5: 687,500
+10 Vicious [+1] Adamantine Ghost Strike [+1, pg 35 MIC] Glaive 2,883,305 gp
Wraps (Cloak) of Epic Resistance +10 and Charisma +6 1,054,000 gp
Ring of Epic Protection +10 and Universal Energy Resistance 2,270,000 gp
Torc (Periapt) of Wis +6 36,000 gp
Bracers of Relentless Might (+12 Str and Con, Count as 2 size categories larger for Combat Effects) 4,384,000 gp
Winged Helm (Helm) of Teleportation, Intelligence +6, and Comp. Langs and Read Magic 135,300 gp
Ring of Freedom of Movement, Feather Fall, and Sustenance 47,050 gp
Gate Key 378,000 gp
Goggles of Draconic Vision [pg 107 MIC] (Low Light/Darkvision 60 ft.) 16,000 gp
Boots of Swiftness, Spider Climbing, and Speed [+6 Enh to Dex, Doubles Speed, Evasion, Jump not Limited, +20 comp bns to Balance, Climb, Jump, Tumble, 3/day Haste (Lasts 20 rounds) 281,000 gp
Robe of Eyes: (See in all directions/DarkVision/See Invisible/Ethereal 120', Dex to AC, Can't Be Flanked, Cannot avery eyes on gaze attack, Light or Continual Flame spells cast on robe blinds for 1d3 mins, Daylight spell on robe blinds for 2d4 mins) 120,000 gp[/sblock]

[sblock=Stat Block]HP: 894/894
AC: 87 / Flat Footed: 87 / Touch: 79 (*+4/6 when Skirmishing*)
Init: +27
Saves: Fort: +49 / Refl: +55 / Will: +45
Attacks: +75[Hasted]/+75/+70/+65/+60 to Hit / 1d10+63+2d6[1d6 to self] Damage (+6d6 Skirmish +5 Favored Enemy) / 19-20x3 Crit
Movement: 90 Land, 150 Fly, Perfect / Freedom of Movement / Tumble +64, Perform (Dance)+49 / Feather Fall / Teleportation 3/day / Flawless Stride
Sight/Vision: 360' Vision (Can't Be Flanked, Dex to AC, See Invis. and Ethereal at will) / Darkvison 120' / Low Light Vision 60 ' / Blindfight / Blindsense 30'
DR: 15/Epic
DR Bypass: Epic/Magic/Adamantine
Crit Bypass: Undead
SR: 48
Immunities/Resistances: Fire, Cold, Electricity, Acid, Sonic 30
Spells/Class Traits/Other
Track
Dervish Dance 3/3 per day
Haste (Boots of Speed) 10/10 Rounds per day (Free Action)
Haste (Boots of Swiftness) 3/3 per Day (Standard Action, Lasts 20 rounds)
Haste (Paragon) 3/3 per day (Standard Action, Lasts 15 Rounds)
Skills of Note:
Spot: +52
Search +45
Listen +47
Hide +54
Move Silently + 54
Sense Motive +52[/sblock]

Duvalis stood before the alter, his eyes were closed and his chest heaved as his breathing started to calm. Slowly the large mans huge dull brown and spotted black wings closed in behind him as he mumbled to himself, his words nearly silent as if speaking to himself within his own mind. kneeling to one knee the tall man bowed his head to the alter and as he picked his head back up his bright blue eyes glimmered in the torch light. Silent for a long moment, Duvalis rose and turned, his head looking back to the alter before him as he spat on it's surface. "To those who stood before me... I have laid them to waste. For those in my way to come, may they be forewarned. The gods have taken the one thing from me that kept me tied to the morals of this plane and all the others with it. You have unleashed me, and I will find the one who has taken my wife from me, and you will suffer the same fate, that much I vow on my life itself." Duvalis uttered as he turned and faced a portal that now rested before him, stepping through it was time to finish what he started, even if it meant he had to vanquish the deity responcible for allowing his wife to be taken from him.

Duvalis met his wife Harah at the age of 17, he himself was taken aback by her beauty and her grace as he watched her dance for the first time on leave from his military service. He and those under his command had decided to take in dinner and entertainment at a local inn and theater, where his soon to be wife headlined the show. She was an exotic dancer from a lands far off, her skin was much darker than his which only added to her allure and her mystery. Her dark eyes glimmered in the torchling as the curtain came up for the final act, her vales fluttered about her as her hips so seductively swayed to the drum beat in the background.

Duvalis' lips and mouth were dry and parched as he gazed upon the ravishing beauty before him as she started to bounce from one end of the stage to the other in an elaborate dance of vales and sways. The curtain came down and all the man could do was watch the blue wall of fabric for minutes after the show has ended not able to believe anything in this harsh and crule would could be so beautiful.

After the show Duvalis made his way backstage, he had to meet this wonder of both dance and beauty, and with his stature and his rank was able to meet Harah and her trainers that night. At first she was not impressed with Duvalis' brute strenght and typical manly personal, however something told her to at least give him a shot and after several dates and outings she was able to bring out the man behind the military mask and see the real true caring man underneith. Duvalis' had only known for so long the hard life of a man in a leadership role and could not show his softer side for fear loosing the loyalty of his men. It was Harah that again was able to bring to bare the real Duvalis, the man he truely was.

With this marriage of military might and soft compassion came a cost though, facing his hardest mission yet, Duvalis had to face an opposing general known more for mind and agility, than brute force like all the rest. As Duvalis locked horns with this worthy advasiary he was seriously wounded in battle and his opponent escaped barely clinging to life himself. Shipped back home to Harah the general Duvalis was well looked after, a spear wound to the side was a reminder to him and she that he was in fact still human and still not invincible, wings and supernatural ability or not.

Weeks past and the wound healed nicely however, his pride has taken a mortal blow. In the weeks to follow Duvalis slipped further into a depression and Harah grew increasingly more worried at his state by the day. Neither he nor she knew what or when if ever he would regain what he had lost that day in battle.

Not able to take anymore of his own state one hot summer day Duvalis stepped out on his porch to take in the sunlight on his face and his body hoping it might lighten his mood even a little and give him time to think on what could be done for his state, he saw his wife Harah practicing her dance routine on the patio below. Her body gleaming with sweat from her movements in the glaring summer sun and as he watched her movements he started to mimic some of them from his position above her. At first he was one giant akward ball of movement but slowly after a few weeks of secretly watching her practice his movement became more and more fluid and graceful. Day after day his depression started to lift as he learned agility and grace of his own, and once his wife learned he was secretly trying to learn from her she and he would routinely practice together and together he learned to dance. In the coming months Duvalis learned to combine his combat prowess with dancing agility to create something new and infinately more useful to him in battle.

Soon though Duvalis was called back to service and in doing so 'the Valkyrie' as his men called him dominated his opposition after returning to command. Battle after battle the man lifted in ledgend, sending scores of men to either their deaths or running routed and scared from the battlefield. It seemed nothing could stop his forward momentum, yet after every battle all he wished to do was be back at home again with his wife and his life he missed and loved so much. Duvalis vowed one more victory to crush the opposition and he was done with military life forever, he told his superiors this would be his last stand and after this he was done for good, he was heading back home where he belonged. There were enough men under his command to take his place, though to fill those boots, more than one would have to step forward. True to his word he slain the commander of the opposition, and in turn winning the war for his faction, and afterwards held true his word one last time as he gave up his title and his rank and spread his huge wings to fly home to his beloved.

When he arrived home though Duvalis' life would be changed forever. The Valkyrie stood before his plot of land he called home, only to see a colissial ring of scroched and barren earth. It was as if the world itself ceased to exsist in this ring, save for the blankened remains of a housing foundation and sparing ashed remains of tree trunks. As he slowly stepped into the ring of destruction he could feel the life energy trying to leave his body but through shear force of will he took one pained step after another for the center of the primal carnage. Looking from one spanse to the other on either side of him, there was nothing, no life, just complete and total death and destruction. Looking down all that remained of his beloved was a pile of bones, skelatal hands covinging now empty eye sockets and Duvalis could almost feel the fear and panic in her stance. Falling to his knees, his head hit the ground before the ash and bone before him as he weapt and bellowed screams of complete destrought fustation and anger.

His grief sent the powerhouse of a man over the edge, for months he wandered the world below as he hovered above it on sorrowed wings vowing never to touch the earth below that took his love and his life, and forsaken the gods above who *dared* take from him the *one* thing he ever wanted or asked for for his service. Nearly a year to the day after his feet left the land he called cursed the Valkyrie caught a glimpse of an alter below and after a long thought the man swooped and landed with forcefull thud to the earth just before it.

Duvalis stood before the alter, his eyes were closed and his chest heaved as his breathing started to calm. Slowly the large mans huge dull brown and spotted black wings closed in behind him as he mumbled to himself, his words nearly silent as if speaking to himself within his own mind. kneeling to one knee the tall man bowed his head to the alter and as he picked his head back up his bright blue eyes glimmered in the torch light. Silent for a long moment, Duvalis rose and turned, his head looking back to the alter before him as he spat on it's surface. "To those who stood before me... I have laid them to waste. For those in my way to come, may they be forewarned. The gods have taken the one thing from me that kept me tied to the morals of this plane and all the others with it. You have unleashed me, and I will find the one who has taken my wife from me, and you will suffer the same fate, that much I vow on my life itself." Duvalis uttered as he turned and faced a portal that now rested before him, stepping through it was time to finish what he started, even if it meant he had to vanquish the deity responcible for allowing his wife to be taken from him[/sblock]
 
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Not totally finalized, but darn close.

Name: Pending
Human Druid 17 (2 planar druid substitution levels) / Monk 2 / Ranger (Wildshape) 3 / Master of Many Forms 10 / Warshaper 3 / Nature's Warrior 5

Description:

Str 10/24 +4 inherent +10 enh
Dex 10/26 +1 level +5 inherent +10 enh
Con 18/30 +1 level +5 inherent +6 enh
Int 16
Wis 18/40 +7 level +5 inherent +10 enh
Cha 18/30 +1 level +5 inherent +6 enh

AC: 61 (10 + 15wis +8 dex +10 nat +8 armor +10 def), Touch 43, FF 53
Fort: +43 (+23 +10con +10res)
Ref: +36 (+18 +8dex +10res)
Will: +46
Hit Points: 754/754
Move: 30'
Init: +8

Base Attack: +30

Feats:
-------
1 Alertness
1 Combat Reflexes
3 Weapon Finesse
6 Weapon Focus: Bite
9 Weapon Focus: Claws
12 Flyby Attack
15 Hover
18 Multiattack
B Tracking
B Endurance
B Improved Grappling
B Deflect Arrows

21 Exceptional Deflection
24 Infinite Deflection
27 Fast Healing
30 Improved Natural Strike (Epic)
33 Epic Prowess
36 Magical Beast Wild Shape
39 Dragon Wild Shape

Race Traits: Human
---------------
Extra Feat
Extra Skill Point
Etc

Class Traits:
-----------------
Druid
Animal Companion (Druid level 17)
Wild Empathy
Nature Sense
Woodland Stride
Trackless Step
Resist Planar Might (Planar substitution level, +2 vs abilities of outsiders)
Wildshape 5/day
Planar Tolerance (Planar substitution level, immune to planar traits)
1000 Faces
Timeless Body
DRUID POWERS!
- Natural Strike (Silver)
- Natural Strike (Good)
- Natural Strike (Cold Iron)
- Natural Strike (Adamantine)
- Natural Strike (Evil)

Ranger
Favored Enemies
- Evil Outsiders +2
Track
Wild Empathy
Endurance

Monk
Bonus Feats
- Improved Grapple
- Deflect Arrows
Flurry of Blows
Unarmed strike (1d6)
Evasion

Master of Many Forms
Improved Wildshape 16/day (gargantuan through dimunitive, up to 35HD)
- Humanoid, Monstrous Humanoid, Giant, fey, vermin, abberation, plant, ooze, elemental, dragon
Shifters Speech
Fast Wildshape
Extraordinary Wildshape
Evershifting Form (shapechanger subtype, immune to transmutations)

Warshaper
Morphic Immunities (Stuns, crits)
Morphic Weapons (+1 size level natural weapons)
Morphic Body (+4 str, +4 Con)
Morphic Reach +5'`

Nature's Warrior
- Claws of the Grizzly (+3 dmg w/natural weapons), Wilding
- caster level increase (Druid CL 18)
- Armor of the Crocadile (+5 natural armor in wildshape)
- Caster level increase (druid CL 19)
- Wings of the Hurricane (+30' fly speed, +1 maneuvering class)

Skills 160d+30r+16m+80mmf+18w+30ng
Handle Animal 20r
Heal 20r
Knowledge: Nature 40r
Knowledge: Planes 2ccr
Knowledge: Religion 10ccr
Listen 35r
Spellcraft 18r
Spot 35r
Survival 40r
Swim 30r
Hide 17r
Move Silently 17r
Sense Motive 8r
Disguise 30r

Languages: Common, Giant, Draconic, Sylvan, Druidic

Equipment
Cash: 379,800

Unity of Threes: Amulet of Mind, Body, and Spirit - 4.073
- +10 Natural Armor, 2mil
- +10 Epic Wisdom, 1.5mil
- +5 Mighty Fists, .225
- +6 Constitution, 54k
- +6 Charisma, 54k
- Concealment (as 3rd Eye of Conceal), .24
- Wilding Clasp

Belt of Epi6c Strength +10, 1mil
- Wilding Clasp

Gloves of Epic Dexterity +10 Dexterity, 1mil
- Wilding Clasp

Ring of Iron Flesh, 862
- Ironskin, .4
- Universal Greater Energy Resistance, .462
- Wilding Clasp

Ring of Refliective Force, 2.1472
- Epic Protection +10, 2mil
- Spell Turning, .147420
- Wilding Clasp

Vest of Epic Resistance +10, 1mil
- Wilding Clasp

Bracers of Armor +8, 64k
- Wilding Clasp

Boots of
- Teleportation, 49k
- Time Stop (2 rnds), 64k
- Wilding Clasp

Stone of Good Luck, 20k
- Wilding Clasp

10 Wilding Clasps, 40k

Handy Haversack, 2k
- Wilding Clasp

Cubic Gate, 164k
- 1 Material Plane
- 2 Ethereal Plane
- 3 Astral Plane
- 4 Plane of Shadow
- 5 Plane of Neutrality
- 6 Limbo
Gem of Seeing, 75k

Stronghold - The Gatekeeper's Grove, 1million

Tomes,
- +4 Strength, 110,000
- +5 Charisma, 137,500
- +5 Dexterity, 137,500
- +5 Wisdom, 137,500
- +5 Constitution, 137,500
---------------------
Preferred Shapes
---------------------
Juvenile Force Dragon (gargantuan)
60' move, Fly 330 Avg
+36 Str, 0 Dex,+14 Con
+39 natural AC, -4 size AC, SR33, DR15/magic
Breath Weapon: 20d12 Force DC 44 in 60' cone, Fright DC37
Reach 20', Bite: 4d8+30, 2 Claws 4d6+17, 2 Wings 2d8+17, Tail 4d6+30, Crush 4d8+30, Sweep 2d8+17
Immune to Sleep, Paralysis and Force, Deflecting Force (+10), Blur (20% miss)
Blindsense 60', darkvision, low light vision

Tayella
Magical Beast (gargantuan)
100' move
+26 Str, +38 Dex, +20 Con
+15 insight AC, +9 natural AC, -4 size AC, SR34, DR10/epic
Reach 20', 2 Claws +60 4d6+21, 3 Bites +58 2d8+12, Sting +57 3d8+12+poison (DC49, 2d10Con)
Pounce, Improved Grab, Rake 4d8+21
 
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Aussir Molik

Aussir Molic
White dragon wyrmling (3hd +2LA) +3 halfdragon x3 (Red, bronze, copper) 7 barbarian, 8 fighter, 1 exotic weapons master, 10 frenzied berserker= 29 hd +11 LA

Tiny Dragon (cold)

Str=82 [+36] (18+24 racial +5 book +7 level + 26 enhancment +2 graft)
con= 38 [+14] (17 +8 racial +5 book +6 enhancment +2 graft)
dex=28 [+9] (17+5 book +6 enhancment)
int= 24 [+6] (18 +2 racial +4 book)
wis= 20 [+5] (10 +4 book +6 enhancement)
cha= 12 [+1] (10 +2 racial)

Saves
fort +51 (23+4+14+10)
Ref +33 (10+4+9+10)
will+29 (10+4+5+10)

Hp: 736, fast heal 2
Ac: 73-105(10base +24Nac +5deflection +12Armour +7shield +6dex +2size +5defending) (+0/4 softcover +0/3defensive +0-20combat expt+ 0/4 giant bane -1/0/+1 size 0/-2 raging)
static ac 76 (10base +24Nac +5deflection +17Armour +7shield +6dex +2size +5defending)
Static touch ac 28 (10base +5deflection+6dex +2size +5defending)
static flat footed 70 (10base +24Nac +5deflection +17Armour +7shield+2size +5defending)
static flat footed/touch ac 22 (10base +5deflection +2size +5defending)
Base attack bonus: 20
attack +71 = +20BAB+5EBAB+36STR+4magic+4feat+2size -(0-24)
Init: 13
attack: +71/+66/+61+/+56/+63 Frenzy +76/+76/+71/+66/+61/+68 (+2 for rage, +1 /-1 for size)
damage 1d8+78/1d8+78/1d8+78/1d8+78/1d3+25 frenzy 1d8+88/1d8+88/1d8+88/1d8+88/1d8+88/1d3+27 (+2 for rage, +2/-2 for size)
Speed: 140ft land, 60ft burrow, 300ft fly (perfect), 120ft swim

Special qualities:Blindsense 60Ft, darkvision 120, keen senses, Fast movement,rage 2/day, improved uncanny dodge, trap sense+2, Dr 1/-, Uncanny Blow, frenzy 5/day, supreme cleave, deathless frenzy, Inspire frenzy 3/day, Greater frenzy, tireless frenzy, supreme power attack, Icewalking, evasion

Breath attacks: Dc25 (10+1+14)
cone Cold: 2d4 1/d4 rounds 15'
cone fire: 7d8 1/day 15'
line electric: 7d8 1/day 30'
line acid: 7d8/1day 30'

Feats: exotic weapon proff(katana), Weapon focus (Katana), weapon spec (katana), melee weapon specialation (slashing), Cleave, Destructive rage, intimidating rage, power attack, under foot combat, confound the big folk, Giant bane, combat expertise, die hard, Improved combat expertise. Penertrate DR, Epic weapon focus (katana)

Immunities: fire, cold, electric, acid, sleep, paralysis, critical hits, 30/sonic

times per day effects: haste(20 rounds)3/day
languages: common, draconic, kobold, undercommon, giant, goblin, whinter wolf
skills:
tumble:45 ((32/2=16)+9+20)
Climb:88 (32+36+20)
intimidate: 33(tiny)29(small)25(med)21(large)17(huge)13(garg)9(collossal)5(collossal+) (32+1-size difference)
Spot 37 (32(58 points)+5) dragons x4 distance
listen 37 (32(58 points)+5)
craft(weapons): 30 (24+6)
perform(Wind instrments): 21 (15+1+5)
jump 56 (0+36+20)
Balance 29 (0+9+20)

Gear 13,000,000/
books; str+5, dex+5, con+5, int+4, wis +4: 632,500
Chitin Plating +5: 100,000
Flexible Spine: 91,000
Healing Blood: 182,000
Silthilar Bones: 110,000
Silthilar muscles: 110,000
dragon breath tail bands of might +26: 6,763,000 (belt)
pectoral of greater manueverablity: 90,000
Gemstone of fortification, greater: 35,000
swift boots of the mountain king; 258,250 (boots)
strongarm bracers of might: 12,150 (arms)
easy traveling, deep dwelling Mithril chain shirt of landing+15: 2,271,700 (armour)
Crystal of aquatic action, greater: 3,000 (armour crystal)
Adamantine +5 Defending Armour Spikes: 75,350 (weapon)
called Heavy steel shield +5 Animated: 51,170 (shield)
ring of protection +5: 50,000 (ring)
ring of shrinking and energy resistance, greater sonic: 76,400 (ring)
+5 mage amulet of natural adaption: 314,850 (amulet)
+4 briliant energy, everbright, sizing, shadowstriking, transmuting Katana: 212,335 (weapon)
+4 everbright, warning, ethereal reaver, sizing, shadowstriking, transmuting Katana: 212,335 (weapon)
+6 con: 36,000 vest
+6 bear helm of wis: 38,250 head
2x gloves of storing: 20,000 hands
masterwork cooking set: 100
cloak resistance +10 1,000,000
exploding spike x100: 150,000
blast disk x100: 90,000
chime of opening: 3,000
haunting sounding sewer pipes of frenzied revelry: 15,075
bag of holding T4: 10,000
tiny house inside bag: 112,535 (it's a very nice tiny house)

In the distant past there once was this group of adventurers. They were not really ... adventurer material. After a disasterous attempt at raiding a dragon's lair they found themselves back at their usual seedy tavern staring at their only piece of loot. An egg of unusual colouring and size that they just barely managed to get out of the lair. As they sat wondering what they wanted to do with this strange piece of loot they argued about it. Selling it to the mages, raising it and adding it to the party, just bringing it to the kitchen and adding to it seasonings. As they argued it started to hatch, with their breath in their throats they watched... an Oddly coloured, winged kobold break free of the egg. With great disapointment they "adopted" the little creature. When he was old enough he started asking questions about his life. Upon hearing the tale one night when the adventures were drunk he came to belive that he was a baby white dragon and took the name Aussir Molik which means "White Hide" in Draconic. After years of terrible treatment the little one escaped the adventures and found his way to "The School". He never mentions much about where or what the school is only that he spent many a year there. At he does mention though that at some point he realised that he never was a dragon. He was what was called a Dragon Wrought Kolbold, nothing more. Should he have been born with his people he would have been greatly honored and respected, but out in the world he was just a freak. Shortly after this realisation he appears to have died, but was shortly reincarnated in his current form. Now that he was indeed a White dragon, among others, he began to suffer the delusion that he was a baby prismatic dragon. No amount of sense would persuad him. He seems to be here in this world as part of his "Final Exam".
 
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Kilikak Hunzak
Large sized Male Dwarf
Fighter 10/Dwarven Defender 30

Str 46(+18) [18 base +9 level +5 inherent +12 Enchantment +2 size] *+4 Defensive*
Dex 26(+8) [17 base +5 inherent +6 Enchantment -2 size]
Con 38(+14) [18 base +1 level +2 racial +5 inherent +12 Enchantment] *+6 Defensive*
Int 14 [10 base + 4 inherent]
Wis 28(+9) [17 base +5 inherent +6 Enhancement]
Cha 8 [10 base -2 racial]

AC: 59 (10 + 3 dex + 9 nat + 18 armor +5 shield + 10 defender +5 Spikes -1 size)
*+6 Defensive Stance=59
Touch 22, FF 43
Damage Reduction: 51/-
Fort: + 45 (14 +14 con +10 res +10 Epic +1 luck)
Ref: +35 (6 +8 dex +10 res +10 Epic +1 luck)
Will: +44 (10 + 9 Wis +10 res +10 Epic +1 luck +4 Insight)
Hit Points: 1020 (10d10+30d12 +560 Con)
Move: 40' (50 when hasted) 60 Fly(90 Hasted)
Init: +8

Base Attack: +30
Grapple: +62
Trip: +38 (+42 to resist)

Attacks:
MELEE:
Huge Glaive: +64/59/54/49: 3d8+46 Crit: X3 Reach: 15', Overcomes DR Epic/Adamantine/Silver
Hasted Huge Halberd: +65/65/60/55/50; 3d8+46
Defensive Stance: +2 attack, +3 damage
Armor spikes: +49/+44/+39/+34: 1d8+25 Crit 20x2 (assuming -4 for grapple)
RANGED:
Huge Bow: +43/38/33/28, 3d6+28 dmg, Force effect

Feats:
-------
1 Power Attack
3 Combat Expertise
6 Endurance
9 Improved Toughness
12 Improved Trip
15 Elusive Target

F1 Weapon Focus(Halberd)
F2 Dodge
F4 Weapon Specialization (Halberd) +2 damage
F6 Mobility
F8 Greater Weapon Focus (Halberd)
F10 Melee Weapon Mastery (Slashing) +2 to hit, +2 damage


21 Bulwark of Defense
24 Epic Weapon Focus (Greataxe) +2 attack
27 Epic Weapon Specialization (Greataxe) +4 damage
30 Damage Reduction
33 Damage Reduction
36 Damage Reduction
39 Damage Reduction

DD13 Damage Reduction
DD16 Damage Reduction
DD19 Damage Reduction
DD22 Damage Reduction
DD25 Damage Reduction
DD28 Damage Reduction

Skills:172

Intimidate +39 (40-1)
Listen +49 (40+9)
Sense Motive +49 (40+9)
Spot +49 (40+9)

Class Traits:
-----------------
Dwarven Defender
Defensive Stance 15/day (+4 Str, +6 Con, +4 Resistance bonus to all Saves, +6 Dodge Bonus on AC)
Damage Reduction 21/-
+4 AC Bonus
Trap sense +2
Uncanny Dodge
Improved Uncanny Dodge
Mobile Defense

EQUIPMENT
Staring Gold: 13,600,000
Current Gold: 14,260

Permanencied Tenacious Enlarge Person(CL21): 3,760 GP
Tomes: +5 Strength, +5 Dexterity, +5 Wisdom, +5 Constitution, +4 Intelligence: 660,000

Mithril Full plate +10: 1,010,500
Adamantine +5 Defending Armour Spikes: 75,350
Heavy steel shield +3 Animated, Heavy Fort 100,170

Huge Halberd +11, Blur Strike(+2), Shadowstrike(+5000) 3,385,310
Long bow +XX Str +5 Collision, Force, *+1 more Enhancements* (bow made from the ribs bones of an ancient red dragon) 200,000 +????
Weapon Crystal: Greater Truedeath(10,000 GP)

Bracers of Awesomeness: Relentless Might + Might + Opportunity + Counterstrike + Greatreach + Reciprocal + Strongarm: 4,386,850
Steadfast Boots of Swiftness & Speed: 276,100 GP
Amulet of +9 Natural Armor/+6 Wisdom/Torc of the Titans: 1,678,950
Helm of Battle/Mindarmor 13,000 GP
Wings of Flying: 54,000 GP
Vest of Resistance +10 1,000,000
Ring of Protection +5/Universal Resistance 30: 255,000
Ring of Healing (Regeneration/Fast Healing) 435,000
Belt of Battle 12,000
Brute Gauntlets of Arcane Weaponry & Storing : 29,750

[sblock=Magic deconstructed]
Armbands of Might: 4,100gp; +2 str checks/skills, Power attack +2 dmg(Minimum -2 atk)
Belt of Battle: 12,000 GP; 3/day: (1charge=move, 2 charge=standard,3 charge=Full)
Bracers of Opportunity: 2,300 GP; 2/day Additional AoO.
Brute Gauntlets: 500 GP; 3/day Morale bonus to Str checks/skills (1 = +2, 2 = +3, 3 = +4)
Counterstrike Bracers: 2,500 GP; 2/day Free AoO when opponent misses you in melee.
Gauntlets of Weaponry Arcane: 6,000 GP; wielded weapon overcomes DR silver&Magic
Greatreach Bracers: 2,000 GP; 3 rounds/day Extend reach by 10'
Helm of Battle: 2,000 GP; 3/day +2 Attack or Ability check for combat manuever.
Reciprocal Bracers: 5,000 GP; 2/day when crit/sneak attacked, next attack auto-threats
Steadfast boots: 1,400 GP; 2-handed weapon in hand always treated as set vs charge.
Strongarm Bracers: 6,000 GP; Wield weapons as if you were 1 size category larger.
Torc of the Titans: 3,300 GP; +5 morale bonus to str checks/skills/melee damage 3 rounds/day
Crystal Mask of Mindarmor: 10,000 GP; +4 Insight bonus to Will Saves
Weapon Crystal: Greater Truedeath: 10,000 gp; +1d6 dmg vs Undead, Can Crit Undead, Ghost Touch.

weapon enhancements:
Force: +2 enhancement; turns your projectile into a Force effect, completely ignoring DR and Incorporeal miss chance.
Blur Strke: +2 enhancement; 10/day first attack in a round strikes flat-footed AC.
Shadow Strike: +5,000 GP; 1/day add 5' to reach for single attack, target is denied dex. [/sblock]
 
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Mizore
Mid sized female Elf

levels 2Monk/2Barb/3swashbuckler/3Tempest/30Dervish
Str 8/8/-1 HD10 HP:760 Current:760
Dex 20/54/+22 AC:86/111 Flat:64/83 Touch:51/70
Con 15/28/+9 Speed:180ft/flightSpeed:220ft
Int 18/38/+14 Fort:45+ Reflex:60+ Will:46+
Wis 17/28/+9 BAB:54+/74+ Init:28+
Cha 12/12/+1

Skills: 60+40+16+24+18+240
Balance:43/93
Hide:43/65
Jump43/131
Listen:43/52
Move Siltenly:43/65
Perform(Dance):43/44
Spot:43/52
Tumble:43/93

Feats:
Combat Expertise
Expeditious Dodge
Mobility
Weapon Focus(Kama)
Two-Weapon Fighting
Improved Two-Weapon Fighting
Greater Two-weapon Fighting
Perfect Two-weapon Fighting
Power Attack
Keenerd Scout
Epic Skill focus(Listen)
Combat Reflexes
Improved Grapple
Weapon Finess
Hand of Osomao-wo
Epic Weapon Focus(kama)
Spring Attack
Pen DR
Combat Insight
Epic Prowessx2
Run

Attacks:
1D6+34
74+/74+/74+/74+/74+/74+/69+/69+/64+/64+/59+/59+

Special:
Dervish Dance 15/day
Movement Mastery
Slashing Blades
Fast Movement +50
Spring Attack
Dance of Death
Improved Reaction
Elaborate Parry
Tire Dance
A Thousand Cuts
Trap Finding
Evasion
Uncanny Dodge

Gear: Gold: 564,296
Ring of Prot(+5) 50,000
Ring of Freedom of Movement 40,000
Tome of Dex(5+) 137,500
Tome of Con(5+) 137,500
Tome of Int(5+) 137,500
Tome of Wis(5+) 137,500
Chitin Plating(5+) Nat 100,000
Silfilar Bones Con(2+) 110,000
flexible spine (4+ Init,balance,tumble,EA) 91,000
Silfilar Tendons Dex(2+) 110,000
Healing Blood (FH2) 91,000
Bracers of Armour (20+) 4,000,000
Boots of Swiftness 256,000
Casters Glove 30,000
Rod of Invulnerability 600,000
Amulet of Natural Armour(5+) 50,000
Wings of FLying 54,000
Monks Belt 13,000
Amulet of Con (6+) 36,000
Kama(5+)(collision)2,(Transmute)2,(magebane)1,Adam antine 203,002
Kama(5+)(Defending)3.(Speed)1,(Mercy)1,Adamantine 203,002
Gloves of Dex (18+) 3,240,000
Vest of Resistance(10+) 1,000,000
Hand of Glory 12,000
Ring of Universal Resistance 180,000
Hat of Disguise 2,700
Headband of Int (14+) 1,960,000
Amulet of Wis (+6) 54,000

AC=10+5(nat)+5(Nat)+20(Brac)+5(Ring)+22(dex)+7(Der v)+1(Mon)+10(Wis)+1(Temp)=86
AC=10+5(nat)+5(nat)+20(Brac)+5(Ring)+22(Dex)+7(Der v)+1(Mon)+9(wis)+2(Temp)+5(Defend)+5(CombatEx)+4( Mob)+2(ExpedD)+9(Elab)=111

Flat=10+5(nat)+5(nat)+20(brac)+5(Ring)+7(Derv)+1(M on)+10(wis)+1(temp)=64
Flat=10+5(nat)+5(nat)+20(brac)+5(Ring)+7(Derv)+1(M on)+10(wis)+1(temp)+5(defend)+5(combatEx)+9(elab)= 83

Touch=10+7(derv)+22(dex)+1(mon)+10(Wis)+1(temp)=51
Touch=10+7(Derv)+22(dex)+1(Monk)+10(wis)+1(Temp)+5 (Defend)+5(CombatEx)+9(elab)=70

Fort=8(Con)+9(derv)+3(barb)+4(fight)+3(monk)+3(tem p)+5(Rod)+10(vest)=45
Reflex=22(dex)+17(derv)+1(fight)+3(monk)+5(rod)+10 (vest)=58
Will=10(wis)+17(derv)+1(fight)+3(monk)+5(Rod)+10(v est)=46

Bab=+1(monk)+2(monk)+4(fighter)+2(tempest)+10(derv ish)+10(epic)+22(fines)+1(weapon Focus)+2(epic WF)+2(MWM)=56
Combat Hit=56+15(Dd)+5(weapon)=76

Damage=14(Int)+15(dd)+5(weapon)+14(insightful Strike)=48/53
 
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