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Gaming W/Jemal: World of Darkness Vampires (Recruiting)
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<blockquote data-quote="Jemal" data-source="post: 6119488" data-attributes="member: 9026"><p>Alright, so unfortunately, my SCI FI game didn't garner enough interest, so I'm going to be trying something else instead : </p><p>Who likes WOD?</p><p></p><p>New World of Darkness & Vampire:Requiem specifically.. though really, still calling it 'new' when it's been out for almost a Decade is rather amusing.. </p><p></p><p>Anyways, I have a setting in mind, and I'd like to get some prospective player feedback before I post too much detail about what's happening.</p><p></p><p>If I can find players that are willing and able, I'd PREFER to try the game as follows: </p><p>[sblock=Player Driven]This is a style of game that I've tried several times in the past - and will continue trying until it works - that I've come to think perhaps could work in WoD. </p><p></p><p>I love the idea of a mostly player-driven story with a reactive GM/Storyteller. Essentially I would set up the setting, NPC's, etc, and instead of telling you guys "This is your goal, these are the ways you can achieve it", I ask you "What's your goal and how are you going to achieve it?"</p><p></p><p>I think that in a Vampire game it will work out better, what with the scheming and plotting that is inherent to the system.</p><p>This type of story, however, would REQUIRE that all the Players are proactive and have plans, goals, machinations for their characters. Nobody'll get anything out of the game if they wait for stuff to happen.</p><p></p><p>Now, of course that's not to say that the PC's are the ONLY people doing anything. NPC's have their own plans, but the driving force of the campaign would be the PC's actions. If you sit at home and wait for something to happen.. it probably won't.</p><p>[/sblock]</p><p></p><p>If people don't want to do that, though, the more standard game style is possible. What I want to know right away is if there are any players who wish to try the more player driven chronicle.</p><p></p><p>Either way, Both games would be the same setting and similar overall stories (Though obviously with differences due to Player driven vs NPC driven story threads).</p><p></p><p>[sblock=Setting Info]</p><p>Welcome to Las Sangrienta, home to 5 million humans, and over a thousand vampires - the largest collection of bloodsuckers in the world, due in large part to the massive tourist travel in the city.</p><p>*Las Sangrienta is basically a Los Angeles/Las Vegas mashup. It is a coastal city, with lots of shipping traffic, an international airport, Film-making enterprise, large casinos, and 50 Million tourists a year.*</p><p></p><p>Brief History: in the late 19th century a coterie of vampires set up in a town east of Los Angeles, and due in no small part to their machinations, the city of Las Sangrienta became a booming metropolis over the early 20th century. By 1910, not only had the city grown to include the nearby Los Angeles and Hollywood, but there were several large movie companies operating in the city. By the 20's, most of the world's film industry was concentrated in L.S. In 1931, the population passed its first million, and with the legalization of gambling that same year, popularized Casino Hotels to further cement its hold over Soutern California. </p><p></p><p>By the start of world war 2, the city had become inundated with the undead, and the original coterie was having trouble holding their territory. By the time WW2 had ended, the vampiric 'War of Blood' was just hitting its peak, with over a hundred kindred (And many more human servants) dead. In the end a truce was forged, with the only three remaining members of the original coterie ceding much of their territory but maintaining Nominal control over the region.</p><p>Jemal Priscus of the Ventrue being reaffirmed as Prince, with the leader of each of the other factions forming his Primogen council. </p><p>Since then, the city has continued to grow as any Kindred dominated city might.</p><p></p><p></p><p>The PC's themselves would be Up-and-Coming vampires who've either been around for several years, or had connections/resources/knowledge in their lives that they've managed to retain in Unlife. Whether they're new to the city or were sired here a decade ago is players choice. </p><p>Character rules will be standard starting with 50 XP. Please ask about anything that's usually optional or may be controversial. Also, I'd prefer concepts at first rather than full fledge characters, I'm just posting the stats so people can start planning. </p><p></p><p>[/sblock]</p><p></p><p>What I want from you all right now is threefold: </p><p>A) Interest, </p><p>B) whether you're good for the Player Driven Campaign or would be more comfortable with a more standard campaign, and </p><p>C) Basic Character concept.</p><p></p><p>Will post up more details on what's going on when I've gotten some replies.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6119488, member: 9026"] Alright, so unfortunately, my SCI FI game didn't garner enough interest, so I'm going to be trying something else instead : Who likes WOD? New World of Darkness & Vampire:Requiem specifically.. though really, still calling it 'new' when it's been out for almost a Decade is rather amusing.. Anyways, I have a setting in mind, and I'd like to get some prospective player feedback before I post too much detail about what's happening. If I can find players that are willing and able, I'd PREFER to try the game as follows: [sblock=Player Driven]This is a style of game that I've tried several times in the past - and will continue trying until it works - that I've come to think perhaps could work in WoD. I love the idea of a mostly player-driven story with a reactive GM/Storyteller. Essentially I would set up the setting, NPC's, etc, and instead of telling you guys "This is your goal, these are the ways you can achieve it", I ask you "What's your goal and how are you going to achieve it?" I think that in a Vampire game it will work out better, what with the scheming and plotting that is inherent to the system. This type of story, however, would REQUIRE that all the Players are proactive and have plans, goals, machinations for their characters. Nobody'll get anything out of the game if they wait for stuff to happen. Now, of course that's not to say that the PC's are the ONLY people doing anything. NPC's have their own plans, but the driving force of the campaign would be the PC's actions. If you sit at home and wait for something to happen.. it probably won't. [/sblock] If people don't want to do that, though, the more standard game style is possible. What I want to know right away is if there are any players who wish to try the more player driven chronicle. Either way, Both games would be the same setting and similar overall stories (Though obviously with differences due to Player driven vs NPC driven story threads). [sblock=Setting Info] Welcome to Las Sangrienta, home to 5 million humans, and over a thousand vampires - the largest collection of bloodsuckers in the world, due in large part to the massive tourist travel in the city. *Las Sangrienta is basically a Los Angeles/Las Vegas mashup. It is a coastal city, with lots of shipping traffic, an international airport, Film-making enterprise, large casinos, and 50 Million tourists a year.* Brief History: in the late 19th century a coterie of vampires set up in a town east of Los Angeles, and due in no small part to their machinations, the city of Las Sangrienta became a booming metropolis over the early 20th century. By 1910, not only had the city grown to include the nearby Los Angeles and Hollywood, but there were several large movie companies operating in the city. By the 20's, most of the world's film industry was concentrated in L.S. In 1931, the population passed its first million, and with the legalization of gambling that same year, popularized Casino Hotels to further cement its hold over Soutern California. By the start of world war 2, the city had become inundated with the undead, and the original coterie was having trouble holding their territory. By the time WW2 had ended, the vampiric 'War of Blood' was just hitting its peak, with over a hundred kindred (And many more human servants) dead. In the end a truce was forged, with the only three remaining members of the original coterie ceding much of their territory but maintaining Nominal control over the region. Jemal Priscus of the Ventrue being reaffirmed as Prince, with the leader of each of the other factions forming his Primogen council. Since then, the city has continued to grow as any Kindred dominated city might. The PC's themselves would be Up-and-Coming vampires who've either been around for several years, or had connections/resources/knowledge in their lives that they've managed to retain in Unlife. Whether they're new to the city or were sired here a decade ago is players choice. Character rules will be standard starting with 50 XP. Please ask about anything that's usually optional or may be controversial. Also, I'd prefer concepts at first rather than full fledge characters, I'm just posting the stats so people can start planning. [/sblock] What I want from you all right now is threefold: A) Interest, B) whether you're good for the Player Driven Campaign or would be more comfortable with a more standard campaign, and C) Basic Character concept. Will post up more details on what's going on when I've gotten some replies. [/QUOTE]
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