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Gaming with children without changing the game (much)
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<blockquote data-quote="Lehrbuch" data-source="post: 7270774" data-attributes="member: 6811402"><p>Yes, I agree. </p><p></p><p>The main thing to do is to not introduce any adult scenarios. But hopefully no one allowed near children would be thinking that was a good idea.</p><p></p><p>In my experience, no reason to change any rules. Start them at level 1 and let them develop their PCs and understanding as they go. </p><p></p><p>Don't give any expectation to the players that a character "build" should be planned/designed. Just let them pick their options as they advance.</p><p></p><p>Also, if you are the DM don't be vicious about taking advantage of any stupid mistakes the players make. You can still make mistakes cost the players, but do so in a fun way, that gives the players plenty of space to realise and correct what has gone wrong, and thus feel good about "getting" the game. Which is good advice for adult players too.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 7270774, member: 6811402"] Yes, I agree. The main thing to do is to not introduce any adult scenarios. But hopefully no one allowed near children would be thinking that was a good idea. In my experience, no reason to change any rules. Start them at level 1 and let them develop their PCs and understanding as they go. Don't give any expectation to the players that a character "build" should be planned/designed. Just let them pick their options as they advance. Also, if you are the DM don't be vicious about taking advantage of any stupid mistakes the players make. You can still make mistakes cost the players, but do so in a fun way, that gives the players plenty of space to realise and correct what has gone wrong, and thus feel good about "getting" the game. Which is good advice for adult players too. [/QUOTE]
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