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Gaming with children without changing the game (much)
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<blockquote data-quote="Li Shenron" data-source="post: 7279446" data-attributes="member: 1465"><p>Mmm... I just realized I have been doing something controversial (to put it mildly)... </p><p></p><p>I have been keeping track of monsters HP on a scrap paper during the encounters, and as my kids noticed it already in first session, so since then I actually didn't hide it but instead I put it pretty much in the open and let them see the HP remaining. I know this takes away some mystery in combat, but for the time being I think it's fine. I have even started to tell them a monster's AC. In the last battle they faced an Ogre and I flat out told them it was a "level 2" monster because I wanted to emphasize the risk of attacking it (they were still level 1). I am however keeping the special abilities hidden because I think they can deliver a more interesting surprise.</p><p></p><p>So all in all this feels a bit like playing a game with cards on the table (they are still learning after all), but revealing the stats definitely doesn't guarantee victory! It might however help them decide to retreat if things go badly. </p><p></p><p>I know a lot of people are against this, but I just wanted to share that for us it seems to be fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7279446, member: 1465"] Mmm... I just realized I have been doing something controversial (to put it mildly)... I have been keeping track of monsters HP on a scrap paper during the encounters, and as my kids noticed it already in first session, so since then I actually didn't hide it but instead I put it pretty much in the open and let them see the HP remaining. I know this takes away some mystery in combat, but for the time being I think it's fine. I have even started to tell them a monster's AC. In the last battle they faced an Ogre and I flat out told them it was a "level 2" monster because I wanted to emphasize the risk of attacking it (they were still level 1). I am however keeping the special abilities hidden because I think they can deliver a more interesting surprise. So all in all this feels a bit like playing a game with cards on the table (they are still learning after all), but revealing the stats definitely doesn't guarantee victory! It might however help them decide to retreat if things go badly. I know a lot of people are against this, but I just wanted to share that for us it seems to be fine :) [/QUOTE]
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