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Gaming with children without changing the game (much)
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<blockquote data-quote="Irda Ranger" data-source="post: 7279486" data-attributes="member: 1003"><p>I gave my eight-year-old a "D&D Starter Box" for his birthday in September. It included the "Dungeonesque Red Box" PHB and DMG with simplified rule options with just one version of Fighter, Cleric, Wizard, and Thief and one version of Elf, Dwarf, Human, and Halfling. </p><p></p><p>(Essentially what Dungeonesque does is rolls up the most common sub-class and sub-race into the main class/race rules and presents it as a unified option)</p><p></p><p>The main thing that helps him is "worksheets" I made for characters, monsters, dungeons, and overland areas. They're like the One Page Dungeon sheets, with spots for encounter tables and the like. Also we always play with a grid rather than theatre of the mind.</p><p></p><p>But he has already absorbed the simple version of the game and has recently started making characters with the "grown-up rules" (my PHB) and he's doing fine. I think the simplified rules were a nice introduction but he's got it figured out already and likes have sub-race and sub-class choices (just like I do!). And his birthday was only two months ago.</p><p></p><p>Kids can totally handle 5E's rules. The main thing is to keep the quests simple. Clear the dungeon. Go room to room. Don't worry about big meta-plots more complicated than you'd fine in a Voltron cartoon.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7279486, member: 1003"] I gave my eight-year-old a "D&D Starter Box" for his birthday in September. It included the "Dungeonesque Red Box" PHB and DMG with simplified rule options with just one version of Fighter, Cleric, Wizard, and Thief and one version of Elf, Dwarf, Human, and Halfling. (Essentially what Dungeonesque does is rolls up the most common sub-class and sub-race into the main class/race rules and presents it as a unified option) The main thing that helps him is "worksheets" I made for characters, monsters, dungeons, and overland areas. They're like the One Page Dungeon sheets, with spots for encounter tables and the like. Also we always play with a grid rather than theatre of the mind. But he has already absorbed the simple version of the game and has recently started making characters with the "grown-up rules" (my PHB) and he's doing fine. I think the simplified rules were a nice introduction but he's got it figured out already and likes have sub-race and sub-class choices (just like I do!). And his birthday was only two months ago. Kids can totally handle 5E's rules. The main thing is to keep the quests simple. Clear the dungeon. Go room to room. Don't worry about big meta-plots more complicated than you'd fine in a Voltron cartoon. [/QUOTE]
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