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<blockquote data-quote="grimwell" data-source="post: 3127568" data-attributes="member: 3694"><p>Ask the parents if you can invite him. If you ask them first and let them decide if the kid is free to play in the game. Then you are keeping the parents not only informed, but empowered. I'd also suggest being ready to explain the basics of the game if they really don't know.</p><p></p><p>I'm starting a game for my kids this winter (ages 9, 6, and 4) and talked to the neighbor boys parents (he's also 9) and just told them in a matter of fact that I my children wanted me to play D&D with them and wanted to know if the neighbor could play too. Yes, I felt an ounce of trepidation, but I didn't let it stop me. You can't break stereotypes if you live within them. They answered that yes they would love it and their kid is very welcome to play on the weekend.</p><p></p><p>My next step is to invite the rest of the homeschool kids to play. We run a "Games Week" party in November, but stay away from RPG's because it takes too much time to play them (and we get a lot of board games in on that day), but I intend to offer the familes a chance to see roleplay in action (through participation). They are mostly Christian, conservative, and don't like things like video games, but I'm not going to let that stop me.</p><p></p><p>One key thing to remember is that 'roleplay' is a mainstream word. Not just for nerds and shrinks -- I've had to roleplay in more than one corporate environment. People understand the value of it, so you don't have to sell roleplaying as a fun positive option... you just have to not sell yourself as an evil corrupter of children. Make it safe, have other adults around (invite the parents to watch for instance), and kid friendly. From there you are gold and anyone who has a problem, does so in a literal sense. The problem is them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="grimwell, post: 3127568, member: 3694"] Ask the parents if you can invite him. If you ask them first and let them decide if the kid is free to play in the game. Then you are keeping the parents not only informed, but empowered. I'd also suggest being ready to explain the basics of the game if they really don't know. I'm starting a game for my kids this winter (ages 9, 6, and 4) and talked to the neighbor boys parents (he's also 9) and just told them in a matter of fact that I my children wanted me to play D&D with them and wanted to know if the neighbor could play too. Yes, I felt an ounce of trepidation, but I didn't let it stop me. You can't break stereotypes if you live within them. They answered that yes they would love it and their kid is very welcome to play on the weekend. My next step is to invite the rest of the homeschool kids to play. We run a "Games Week" party in November, but stay away from RPG's because it takes too much time to play them (and we get a lot of board games in on that day), but I intend to offer the familes a chance to see roleplay in action (through participation). They are mostly Christian, conservative, and don't like things like video games, but I'm not going to let that stop me. One key thing to remember is that 'roleplay' is a mainstream word. Not just for nerds and shrinks -- I've had to roleplay in more than one corporate environment. People understand the value of it, so you don't have to sell roleplaying as a fun positive option... you just have to not sell yourself as an evil corrupter of children. Make it safe, have other adults around (invite the parents to watch for instance), and kid friendly. From there you are gold and anyone who has a problem, does so in a literal sense. The problem is them. :) [/QUOTE]
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