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Gaming Without Alignment
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<blockquote data-quote="Methos of Aundair" data-source="post: 1775580" data-attributes="member: 21764"><p>I typically don’t stress alignment in my games though I do ask for the player to choose an alignment at character creation. This is mainly for the player to get an idea of the morality of their character.</p><p></p><p>Once the campaign is in progress I don’t care if the players begin acting differently than their alignment after all my beliefs and moral code has definitely changed since I was a teenager, or even in my 20’s! It’s typical during life experiences that your beliefs will be changed, adjusted, or modified due to those experiences. I see no reason to penalize the players for this. As in the changing alignment rules.</p><p></p><p>When instances come up when an alignment is required (as in a fiendish creature attempting a smite good on a player) I just make a decision on their alignment based off of their actions. If the player disagrees with my decision we discuss his/her past actions as well as get the input from the rest of the players. (Honestly, this can be quite an interesting conversation and sometimes leads to small breaks).</p><p></p><p>On a class that specifies a certain alignment (exp. Paladin) I still do not stress alignment. Instead, in the instance of the paladin, I pay attention on whether the player is follow his code or moral beliefs, kind of his own code. So long as he stays consistent or follows his preferred code I have no problem with it. If he strays I either mention it to him or require him to make some sort of appropriate check to use that ability. This is my way of stating you are beginning to stray. Great for roleplaying too.</p><p></p><p>Simply put, I only use alignment during specific circumstances and even then lightly.</p></blockquote><p></p>
[QUOTE="Methos of Aundair, post: 1775580, member: 21764"] I typically don’t stress alignment in my games though I do ask for the player to choose an alignment at character creation. This is mainly for the player to get an idea of the morality of their character. Once the campaign is in progress I don’t care if the players begin acting differently than their alignment after all my beliefs and moral code has definitely changed since I was a teenager, or even in my 20’s! It’s typical during life experiences that your beliefs will be changed, adjusted, or modified due to those experiences. I see no reason to penalize the players for this. As in the changing alignment rules. When instances come up when an alignment is required (as in a fiendish creature attempting a smite good on a player) I just make a decision on their alignment based off of their actions. If the player disagrees with my decision we discuss his/her past actions as well as get the input from the rest of the players. (Honestly, this can be quite an interesting conversation and sometimes leads to small breaks). On a class that specifies a certain alignment (exp. Paladin) I still do not stress alignment. Instead, in the instance of the paladin, I pay attention on whether the player is follow his code or moral beliefs, kind of his own code. So long as he stays consistent or follows his preferred code I have no problem with it. If he strays I either mention it to him or require him to make some sort of appropriate check to use that ability. This is my way of stating you are beginning to stray. Great for roleplaying too. Simply put, I only use alignment during specific circumstances and even then lightly. [/QUOTE]
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