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Gaming Without Alignment
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<blockquote data-quote="Voadam" data-source="post: 1775859" data-attributes="member: 2209"><p>No alignment whatsoever, some problems with paladins since detect evil and smite evil class powers work based on alignment but can only lose powers then based on gross violation of paladin code.</p><p></p><p>Other consequences, no ex-classes for alignment reasons or restrictions, some class combos become viable, raging barbarian paladin for example.</p><p></p><p>Some spells either must be eliminated or modified to be alignment neutral, detect, protection from, chaos hammer, unholy blight, etc.</p><p></p><p>All clerics can now cast all alignment descriptor spells that still exist, for example animate dead.</p><p></p><p>Some items work based on alignment, either modify or remove from the game, i.e. helm of alignment change, holy/unholy weapons, etc.</p><p></p><p>Anybody can be a cleric of any god.</p><p></p><p>Villain clerics can choose to channel positive energy.</p><p></p><p>SO a few spells and paladins must be eliminated or redone and not much else.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1775859, member: 2209"] No alignment whatsoever, some problems with paladins since detect evil and smite evil class powers work based on alignment but can only lose powers then based on gross violation of paladin code. Other consequences, no ex-classes for alignment reasons or restrictions, some class combos become viable, raging barbarian paladin for example. Some spells either must be eliminated or modified to be alignment neutral, detect, protection from, chaos hammer, unholy blight, etc. All clerics can now cast all alignment descriptor spells that still exist, for example animate dead. Some items work based on alignment, either modify or remove from the game, i.e. helm of alignment change, holy/unholy weapons, etc. Anybody can be a cleric of any god. Villain clerics can choose to channel positive energy. SO a few spells and paladins must be eliminated or redone and not much else. [/QUOTE]
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