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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Neonchameleon" data-source="post: 5786875" data-attributes="member: 87792"><p>OK. I'm going to try to disprove this one by counter example.</p><p> </p><p>Old School Tomb of Horrors. It is a RPG scenario and something that can only really be run in a RPG.</p><p> </p><p>However it's pure gamism and all about Step On Up. That stuff about staying in character? Unnecessary and not used by many groups for that module. After all, PCs won't survive. About the story? The story is barely there. It's <em>all</em> about Step On Up in an absurd situation.</p><p> </p><p>So you can have an RPG without many narrativist trappings. Tomb of Horrors demonstrates how.</p><p> </p><p>On the other hand an RPG is an RP<em>G</em>. The game is part of the name. And you can only get rid of the game by getting rid of the rules (not that there's anything wrong with freeform).</p><p> </p><p>I'd therefore argue that Narrativists like RPGs because they are Gamist - i.e. they provide an arena for conflict and a mechanism for conflict resolution. And this is more fundamental than Gamists liking RPGs because they are Narrativist.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5786875, member: 87792"] OK. I'm going to try to disprove this one by counter example. Old School Tomb of Horrors. It is a RPG scenario and something that can only really be run in a RPG. However it's pure gamism and all about Step On Up. That stuff about staying in character? Unnecessary and not used by many groups for that module. After all, PCs won't survive. About the story? The story is barely there. It's [I]all[/I] about Step On Up in an absurd situation. So you can have an RPG without many narrativist trappings. Tomb of Horrors demonstrates how. On the other hand an RPG is an RP[I]G[/I]. The game is part of the name. And you can only get rid of the game by getting rid of the rules (not that there's anything wrong with freeform). I'd therefore argue that Narrativists like RPGs because they are Gamist - i.e. they provide an arena for conflict and a mechanism for conflict resolution. And this is more fundamental than Gamists liking RPGs because they are Narrativist. [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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