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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Neonchameleon" data-source="post: 5787372" data-attributes="member: 87792"><p>And that's what <em>Tomb of Horrors</em> for all practical purposes is. Except that a DM is far more flexible and responsive than any AI anyone has ever come up with. And can take ideas and run with them.</p><p></p><p></p><p></p><p>Why? <em>Dungeons and Dragons</em> got there first. Tomb of Horrors was published in <strong>1975</strong>. D&D <em>developed out of tabletop skirmish games</em>. If you don't like that people stay close to the roots of D&D, fine. But given that this has been part of the RPG hobby for <em>more than 35 years</em>, who the hell are you to try to enforce another name on this group and kick them out of the RPG hobby?</p><p></p><p>If you want to call what you do "non-gamist roleplaying" then fine. But if you don't like D&D having prior claim, then you are the one who needs to change.</p><p></p><p></p><p></p><p>Flexibility. In a tabletop RPG you can literally try anything you can think of and are (a) bound only by your imagination and the physics of the world and (b) not pulling the results out of your ass. You need someone with the flexibility of a good DM to cope with genuinely innovative plans that undercut the assumptions of the game. And teamwork. Firing ideas off each other. Always good.</p><p></p><p>To take one famous scene, there is no boardgame or computer game in existance that will allow you to make a plan involving using a wheelbarrow and a storm cloak to pretend to be the Dread Pirate Roberts <em>unless it has been set up to let you pretend to be the Dread Pirate Roberts using a wheelbarrow and a storm cloak</em>. D&D or other tabletop roleplaying game? Not a problem.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5787372, member: 87792"] And that's what [I]Tomb of Horrors[/I] for all practical purposes is. Except that a DM is far more flexible and responsive than any AI anyone has ever come up with. And can take ideas and run with them. Why? [I]Dungeons and Dragons[/I] got there first. Tomb of Horrors was published in [B]1975[/B]. D&D [I]developed out of tabletop skirmish games[/I]. If you don't like that people stay close to the roots of D&D, fine. But given that this has been part of the RPG hobby for [I]more than 35 years[/I], who the hell are you to try to enforce another name on this group and kick them out of the RPG hobby? If you want to call what you do "non-gamist roleplaying" then fine. But if you don't like D&D having prior claim, then you are the one who needs to change. Flexibility. In a tabletop RPG you can literally try anything you can think of and are (a) bound only by your imagination and the physics of the world and (b) not pulling the results out of your ass. You need someone with the flexibility of a good DM to cope with genuinely innovative plans that undercut the assumptions of the game. And teamwork. Firing ideas off each other. Always good. To take one famous scene, there is no boardgame or computer game in existance that will allow you to make a plan involving using a wheelbarrow and a storm cloak to pretend to be the Dread Pirate Roberts [I]unless it has been set up to let you pretend to be the Dread Pirate Roberts using a wheelbarrow and a storm cloak[/I]. D&D or other tabletop roleplaying game? Not a problem. [/QUOTE]
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