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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="SSquirrel" data-source="post: 5787986" data-attributes="member: 5202"><p>No worries. Just the way that particular statement was phrased made it sound like any competitive gaming was bad. I remember the Paranoia, but I hadn't been paying attention to who had said it, b/c I didn't have anything to comment about in that specific post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Definitely agree about the irrelevancy, but comments I have pop into mind about that would fall under edition warring, so I'll keep them to myself heh.</p><p></p><p></p><p></p><p></p><p>I think it was a matter of he used an absolute when he didn't really mean to. Reading his actual statement, I could only read it the way I did. It's fine tho, we're good. I wasn't responding to the OP in my post, I was targeting the comments I saw.</p><p></p><p></p><p></p><p>I never said GNS said anything bad about competitive play. That was all related to Neonchameleon's post. My "this thread is an example" bit was just that if you bring up GNS Theory, all you get is a long argument w/no resolution and a bunch of discussion that makes me think we should all log off and go do something else for awhile. Which I am right now. bedtime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>PS Actually, he was saying that saying the Gamism factor is the largest factor of a RPG is wrong and that doesn't seem crazy to me. When the understood definition of gamism is a competition (with a chance of winning) against the game. His example of pure gamism would have you ignoring the social aspects of the game and group dynamic and basically sounds like someone who would not be a lot of fun to game with. Pure gamism and not trying to work with your group at all is just someone being an asshat and trying to ruin a roleplaying session 99 times out of 100. Even people who are playing very confrontational characters who are maybe even trying to kill other party members actively are still playing within certain limits and guidelines the group has. Hence, not pure gamism.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5787986, member: 5202"] No worries. Just the way that particular statement was phrased made it sound like any competitive gaming was bad. I remember the Paranoia, but I hadn't been paying attention to who had said it, b/c I didn't have anything to comment about in that specific post :) Definitely agree about the irrelevancy, but comments I have pop into mind about that would fall under edition warring, so I'll keep them to myself heh. I think it was a matter of he used an absolute when he didn't really mean to. Reading his actual statement, I could only read it the way I did. It's fine tho, we're good. I wasn't responding to the OP in my post, I was targeting the comments I saw. I never said GNS said anything bad about competitive play. That was all related to Neonchameleon's post. My "this thread is an example" bit was just that if you bring up GNS Theory, all you get is a long argument w/no resolution and a bunch of discussion that makes me think we should all log off and go do something else for awhile. Which I am right now. bedtime :) PS Actually, he was saying that saying the Gamism factor is the largest factor of a RPG is wrong and that doesn't seem crazy to me. When the understood definition of gamism is a competition (with a chance of winning) against the game. His example of pure gamism would have you ignoring the social aspects of the game and group dynamic and basically sounds like someone who would not be a lot of fun to game with. Pure gamism and not trying to work with your group at all is just someone being an asshat and trying to ruin a roleplaying session 99 times out of 100. Even people who are playing very confrontational characters who are maybe even trying to kill other party members actively are still playing within certain limits and guidelines the group has. Hence, not pure gamism. [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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