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General Tabletop Discussion
*TTRPGs General
"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Balesir" data-source="post: 5788430" data-attributes="member: 27160"><p>You are reading the "reason" somewhat backward to the way I had taken it - and this might explain the sinister intent you see.</p><p></p><p>Instead of "they were calling the GM a referee for the reason that they wanted to promote or encourage gamism", I read it as "what they were engaging in (and assuming as the "natural" way of things) was gamism; for that reason the word 'referee' seemed a natural one to use for the GM".</p><p></p><p>One of the most revealing and useful things I have read on The Forge in this respect is the idea that the rewards that really tell you what agenda is being pursued are not those in the game system; they are the rewards of kudos and approbation given and received between the players.</p><p></p><p>When I want to figure out what agenda is engaging my players, I don't look at the rules or the in-game action - I look at the high fives, the compliments, the laughter, the applause, even. That tells me far more than any game-related factors ever will about what the players are looking for out of the game.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5788430, member: 27160"] You are reading the "reason" somewhat backward to the way I had taken it - and this might explain the sinister intent you see. Instead of "they were calling the GM a referee for the reason that they wanted to promote or encourage gamism", I read it as "what they were engaging in (and assuming as the "natural" way of things) was gamism; for that reason the word 'referee' seemed a natural one to use for the GM". One of the most revealing and useful things I have read on The Forge in this respect is the idea that the rewards that really tell you what agenda is being pursued are not those in the game system; they are the rewards of kudos and approbation given and received between the players. When I want to figure out what agenda is engaging my players, I don't look at the rules or the in-game action - I look at the high fives, the compliments, the laughter, the applause, even. That tells me far more than any game-related factors ever will about what the players are looking for out of the game. [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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