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General Tabletop Discussion
*TTRPGs General
"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="UngainlyTitan" data-source="post: 5790531" data-attributes="member: 28487"><p>This thread is getting the root of some issues that have always buged me about GNS but about your use of "Exploration", cannot every thing about rpg's be reduced to "Exploration".</p><p>Is not the addressing of premise in Narrativist play and challange in gamist play also exploration?</p><p>I think my issue is that is Gamist, Narrative or Sim are not competing priorities but for many people they want Purist for System mechanics to support what is Gamist play or High Concept Simulation to pursue Narrative play or either to support dramatic/story play. </p><p>In other words it is an interesting theory but does not reflect actual practise.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5790531, member: 28487"] This thread is getting the root of some issues that have always buged me about GNS but about your use of "Exploration", cannot every thing about rpg's be reduced to "Exploration". Is not the addressing of premise in Narrativist play and challange in gamist play also exploration? I think my issue is that is Gamist, Narrative or Sim are not competing priorities but for many people they want Purist for System mechanics to support what is Gamist play or High Concept Simulation to pursue Narrative play or either to support dramatic/story play. In other words it is an interesting theory but does not reflect actual practise. [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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