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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5792300"><p>I too am enjoying the discussion Pemerton. Instead of engage in an endless back and forth I will give you the lastvword on my last post your quoted and respond to the apple cart essay (which, full disclosure, I read very quickly because I am in the middle of a number of things).</p><p></p><p>I think Edwards is romanticizing the designer in that essay. I run a small indie company, but I am also a professional writer in my daily life. The truth is, being a one man show doesn't make you a craftsman In fact it often leads to bad writing and bad design. Most major rpg companies are still small compared with other industries. But like publishing it helps the writer make a better finisshed manuscript if he must go through the editorial process. When an rpg company is set up so there is a manager of the process with editors, designers and writers beneath him, I think you usually end upnwith a superior end product than the designer making and producing his own game (and again I say that as an indepedent designer). The things edwards says in the essay are the same thing you hear from failed writers who resort to vanity press. A one man show is his own crrative director, editor, designer, etc. That can lead to a lot of bad habits.</p><p></p><p>I would also add that big rpg companies spending large amounts on advertising, which ron discusses, is a good thing for their games and the hobby. We can barely afford 200 dollars in ads for each of our games, but marketing is critical if you want people to know about your game and hive it a chance.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5792300"] I too am enjoying the discussion Pemerton. Instead of engage in an endless back and forth I will give you the lastvword on my last post your quoted and respond to the apple cart essay (which, full disclosure, I read very quickly because I am in the middle of a number of things). I think Edwards is romanticizing the designer in that essay. I run a small indie company, but I am also a professional writer in my daily life. The truth is, being a one man show doesn't make you a craftsman In fact it often leads to bad writing and bad design. Most major rpg companies are still small compared with other industries. But like publishing it helps the writer make a better finisshed manuscript if he must go through the editorial process. When an rpg company is set up so there is a manager of the process with editors, designers and writers beneath him, I think you usually end upnwith a superior end product than the designer making and producing his own game (and again I say that as an indepedent designer). The things edwards says in the essay are the same thing you hear from failed writers who resort to vanity press. A one man show is his own crrative director, editor, designer, etc. That can lead to a lot of bad habits. I would also add that big rpg companies spending large amounts on advertising, which ron discusses, is a good thing for their games and the hobby. We can barely afford 200 dollars in ads for each of our games, but marketing is critical if you want people to know about your game and hive it a chance. [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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