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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="innerdude" data-source="post: 5795729" data-attributes="member: 85870"><p>I heartily disagree--there are definitive elements of the RPG game as a form and genre that differentiate it from other "games" (and hence other "Gamist" pursuits). </p><p></p><p>When a group sits down and agrees, "Let's play a roleplaying game," they're agreeing to play a particular type of game, one that at least marginally follows and inherits the aspects of a game that could be considered a "roleplaying game."</p><p></p><p>How far inside the genre convention the group wants to go is up to them, but it doesn't change the fact that the genre itself has real boundaries. And it's my observation that Gamism, when approached as its own "pure" pursuit, very, very quickly pushes up against the boundaries of the RPG genre in ways that Narrativism and Simulationism don't.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5795729, member: 85870"] I heartily disagree--there are definitive elements of the RPG game as a form and genre that differentiate it from other "games" (and hence other "Gamist" pursuits). When a group sits down and agrees, "Let's play a roleplaying game," they're agreeing to play a particular type of game, one that at least marginally follows and inherits the aspects of a game that could be considered a "roleplaying game." How far inside the genre convention the group wants to go is up to them, but it doesn't change the fact that the genre itself has real boundaries. And it's my observation that Gamism, when approached as its own "pure" pursuit, very, very quickly pushes up against the boundaries of the RPG genre in ways that Narrativism and Simulationism don't. [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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