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"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Zelda Themelin" data-source="post: 5802015" data-attributes="member: 167"><p>Hehe, that clarifies it quite much. Still, not useful. I think whole Forge thing is to gloryfy some "Narrativism" (horrible word) - style, that very few normal rolepleyers like. I think that is easily seen in their lack of sales. Gllory to ideas where money goes, so sorry, but no matter how original or "Indie" piece of art (movie, game, book) is, it lacks value if idea is not attractive to somewhat large group of people.</p><p></p><p>Classical rpg:s have always consisted of some rolemaster/keeper/dm/gm/equal with really silly name, group story-telling is classic too (I did it when I was kid) but not part of classic rpg style. You can bet artsy-fartsy people to come up with something weird. Yet there aren't many lady-gaga:s out there. </p><p></p><p>It might just be I am anti-narsist... sorry narrativism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>But seriously I pretty much oppose idea of rpg:s having equal gamemaster rights. And forge game themes are so un-fun, though few were rather clever too I must admit. </p><p></p><p>Wait I once played with friends some vampire/beyond the supernatural/torg games where we were playing ourselves (3 different itmes). Kinda ourselves. And took turns running the plot and npcs, I was the evil "gm". Usual arguments about our stats etc. I can't imagine that being popular either.</p><p></p><p></p><p>But as you present those ideas here, seem to be summed up by all regular rpg:s I know. People play rpg:s so many different way, but Forge games way, </p><p>I've only seen it once and as to my experience of people themselves... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>I'd be curious to know, do anyone here reflect this philosophical pondering (not in sense if this current theory is right but how you see it) into your actual gaming? Well few have given examples of their "gamist" (hate that word too) moments, but can you kinda foretell how players will react to different things etc. based on these or similar theories. I know some metathinking is required when making game for other people to exist but do most of you here believe into complex game-theories or do you use your gutt-feeling? If you are just making your gaming system you fancy I don't think it counts.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5802015, member: 167"] Hehe, that clarifies it quite much. Still, not useful. I think whole Forge thing is to gloryfy some "Narrativism" (horrible word) - style, that very few normal rolepleyers like. I think that is easily seen in their lack of sales. Gllory to ideas where money goes, so sorry, but no matter how original or "Indie" piece of art (movie, game, book) is, it lacks value if idea is not attractive to somewhat large group of people. Classical rpg:s have always consisted of some rolemaster/keeper/dm/gm/equal with really silly name, group story-telling is classic too (I did it when I was kid) but not part of classic rpg style. You can bet artsy-fartsy people to come up with something weird. Yet there aren't many lady-gaga:s out there. It might just be I am anti-narsist... sorry narrativism. :P But seriously I pretty much oppose idea of rpg:s having equal gamemaster rights. And forge game themes are so un-fun, though few were rather clever too I must admit. Wait I once played with friends some vampire/beyond the supernatural/torg games where we were playing ourselves (3 different itmes). Kinda ourselves. And took turns running the plot and npcs, I was the evil "gm". Usual arguments about our stats etc. I can't imagine that being popular either. But as you present those ideas here, seem to be summed up by all regular rpg:s I know. People play rpg:s so many different way, but Forge games way, I've only seen it once and as to my experience of people themselves... :( I'd be curious to know, do anyone here reflect this philosophical pondering (not in sense if this current theory is right but how you see it) into your actual gaming? Well few have given examples of their "gamist" (hate that word too) moments, but can you kinda foretell how players will react to different things etc. based on these or similar theories. I know some metathinking is required when making game for other people to exist but do most of you here believe into complex game-theories or do you use your gutt-feeling? If you are just making your gaming system you fancy I don't think it counts. [/QUOTE]
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