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General Tabletop Discussion
*TTRPGs General
"Gamism," The Forge, and the Elephant in the Room
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<blockquote data-quote="Bedrockgames" data-source="post: 5802701" data-attributes="member: 85555"><p>I am not sure this is that wide spread. Personally I have had many fruitful conversations here about adventure structures and approaches to running games. I have found that people use widely different vocabularies (normakky descriptive enough that you know what the person is saying most of the time). There will always be people who just see the two extremes if the spectrum: sandbox and railroad. I am not sure this stems from ignorance of alternatives. My conclusion is this comes from the fact that these two are the most concrete in terms of prep and concept. So i think most people are aware of other techiques (heck you can't read most gm sections without being exposed to alternatives to sandbox and railroad)</p><p></p><p> I dont run either. I run what i call character driven adventures mixed with invesrigative elements. It is very similar to what Clash Bowley calls situational GMing. So my approach involves making characters, power groups, locations and events. It would be easy to mistake this for sandbox, but in my mind it isn't that. I suspect plenty of folks at the forge employ this style as well. But i also employ railroad and sandbox as techniques here and there. For instance the initial set uo if my adventure may be a railroad, but after that players have total control. </p><p></p><p>Another thing to keep in mind is age. You rarely know the age of a poster or how long they have played rpgs. Usually when I enciunter a poster who doesn't undeerstand the range of techniques or styles out there, it turns out to be someone who started gaming recently (usually beginning on 3e, pathfinder or 4e).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5802701, member: 85555"] I am not sure this is that wide spread. Personally I have had many fruitful conversations here about adventure structures and approaches to running games. I have found that people use widely different vocabularies (normakky descriptive enough that you know what the person is saying most of the time). There will always be people who just see the two extremes if the spectrum: sandbox and railroad. I am not sure this stems from ignorance of alternatives. My conclusion is this comes from the fact that these two are the most concrete in terms of prep and concept. So i think most people are aware of other techiques (heck you can't read most gm sections without being exposed to alternatives to sandbox and railroad) I dont run either. I run what i call character driven adventures mixed with invesrigative elements. It is very similar to what Clash Bowley calls situational GMing. So my approach involves making characters, power groups, locations and events. It would be easy to mistake this for sandbox, but in my mind it isn't that. I suspect plenty of folks at the forge employ this style as well. But i also employ railroad and sandbox as techniques here and there. For instance the initial set uo if my adventure may be a railroad, but after that players have total control. Another thing to keep in mind is age. You rarely know the age of a poster or how long they have played rpgs. Usually when I enciunter a poster who doesn't undeerstand the range of techniques or styles out there, it turns out to be someone who started gaming recently (usually beginning on 3e, pathfinder or 4e). [/QUOTE]
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"Gamism," The Forge, and the Elephant in the Room
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