Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Gamism," The Forge, and the Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 5804441" data-attributes="member: 23240"><p>With full-time work and family I have much less time than I had 10 years ago, but the effect on my gaming is opposite to what you experienced. I have varied needs that no single game satisfies and I don't have time to play several times a week, as I used to do. So I play less campaigns and more one-shots (each in a different system), and I favor thematically-intense games over generic ones. </p><p></p><p></p><p>Currently, I run Nobilis (that's where the title comes from) and play Exalted. We'll also start a Mistborn campaign soon.</p><p></p><p>But that's just now; I like to mix things. I played several indie games, from Dogs in the Vineyard to Polaris and 3:16. But I also played two D&D (3e) campaigns, some Warhammer, Pathfinder, Call of Cthluhu, Mouse Guard, Savage Worlds, Wolsung and old World of Darkness (Vampire, Werewolf, Mage).</p><p></p><p>I also created several homebrew systems (one of which we played in two campaigns, over 3 years total) and played in my friends' homebrews.</p><p></p><p></p><p>I'm not a native English speaker. In Polish, "Hollyhock god" sounds just as strange and is definitely not as natural for me as "Game master". </p><p>But it is not stupid. I understand where this name came from. In a game where everyone plays, essentially, a god of something, and where flower symbolism is an important theme, calling the person who runs the game a god of hollyhock (fruitfulness, abundance, fertility, potential for growth) brings exactly the meaning it's supposed to.</p><p></p><p></p><p>If the rules or the setting details just are there - I agree. But there are game that are "system heavy" or "setting-heavy" in a planned and directed way. They require greater investment to work, but also bring rewards that a simple, casual game can't offer. </p><p></p><p>For example, if you try to play Dogs in the Vineyard without understanding lives and mindset of the Faithful, or without understanding how the mechanics is to be used, the game will, most probably, be a catastrophe, even with a good GM and experienced players. But DitV,, with its thematic focus and system designed to support it, leads to session much more intense and interesting than if one tried to play a similar story in a more traditional rpg.</p></blockquote><p></p>
[QUOTE="steenan, post: 5804441, member: 23240"] With full-time work and family I have much less time than I had 10 years ago, but the effect on my gaming is opposite to what you experienced. I have varied needs that no single game satisfies and I don't have time to play several times a week, as I used to do. So I play less campaigns and more one-shots (each in a different system), and I favor thematically-intense games over generic ones. Currently, I run Nobilis (that's where the title comes from) and play Exalted. We'll also start a Mistborn campaign soon. But that's just now; I like to mix things. I played several indie games, from Dogs in the Vineyard to Polaris and 3:16. But I also played two D&D (3e) campaigns, some Warhammer, Pathfinder, Call of Cthluhu, Mouse Guard, Savage Worlds, Wolsung and old World of Darkness (Vampire, Werewolf, Mage). I also created several homebrew systems (one of which we played in two campaigns, over 3 years total) and played in my friends' homebrews. I'm not a native English speaker. In Polish, "Hollyhock god" sounds just as strange and is definitely not as natural for me as "Game master". But it is not stupid. I understand where this name came from. In a game where everyone plays, essentially, a god of something, and where flower symbolism is an important theme, calling the person who runs the game a god of hollyhock (fruitfulness, abundance, fertility, potential for growth) brings exactly the meaning it's supposed to. If the rules or the setting details just are there - I agree. But there are game that are "system heavy" or "setting-heavy" in a planned and directed way. They require greater investment to work, but also bring rewards that a simple, casual game can't offer. For example, if you try to play Dogs in the Vineyard without understanding lives and mindset of the Faithful, or without understanding how the mechanics is to be used, the game will, most probably, be a catastrophe, even with a good GM and experienced players. But DitV,, with its thematic focus and system designed to support it, leads to session much more intense and interesting than if one tried to play a similar story in a more traditional rpg. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Gamism," The Forge, and the Elephant in the Room
Top