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<blockquote data-quote="JonWake" data-source="post: 5814053" data-attributes="member: 95255"><p>Quite true.</p><p>Also it helps to have low bar to pass when you're playing in the different modes. Which is why AD&D's weird design worked well for this, and why 4e's very refined design does not. (I could just as easily say "why Apocalypse World design does not".)</p><p></p><p>I actually had a complete GNS catastrophe in my most recent game. We're playing a VERY modified version of Pathfinder, and the PCs had just stalked a killed a collection of zombies in a very Sim way-- thinking about how little they wanted to touch them, one character didn't want to piss off the villagers by carving up their unburied dead, etc. I, and the party, was having a great time. When the 'dungeon' shows up, I did possibly the largest screw up I've done in ages: I broke out the battlemat.</p><p></p><p>After thinking of the game in terms of weather and political relationships and how bad the undead stink, I actually heard the player's brains grind gears when the 10 bazillion rules for movement and terrain PF has came into play. I actually called game after ten minutes of the players getting frustrated an not knowing why. Not something I'll do again.</p></blockquote><p></p>
[QUOTE="JonWake, post: 5814053, member: 95255"] Quite true. Also it helps to have low bar to pass when you're playing in the different modes. Which is why AD&D's weird design worked well for this, and why 4e's very refined design does not. (I could just as easily say "why Apocalypse World design does not".) I actually had a complete GNS catastrophe in my most recent game. We're playing a VERY modified version of Pathfinder, and the PCs had just stalked a killed a collection of zombies in a very Sim way-- thinking about how little they wanted to touch them, one character didn't want to piss off the villagers by carving up their unburied dead, etc. I, and the party, was having a great time. When the 'dungeon' shows up, I did possibly the largest screw up I've done in ages: I broke out the battlemat. After thinking of the game in terms of weather and political relationships and how bad the undead stink, I actually heard the player's brains grind gears when the 10 bazillion rules for movement and terrain PF has came into play. I actually called game after ten minutes of the players getting frustrated an not knowing why. Not something I'll do again. [/QUOTE]
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