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<blockquote data-quote="pemerton" data-source="post: 5814384" data-attributes="member: 42582"><p>It's interesting how different descriptions speak to different people. I find the Storyteller, Method Actor etc stuff from Laws and the 4e DMGs close to useless - I don't game with strangers these days, and I know my players well - whereas The Forge essays (and some of the better posts that I've read there) have been the best thing for my GMing since an article about alignment in Dragon 101 and the original Oriental Adventures (both some time in the mid-80s).</p><p></p><p>Just one example of the sort of insight I think the Forge has to offer (and, in this case, not especially GNS-related): on General there is a thread on social skills, which has turned to a discussin of perception - is it better to have the player say "I look under the furniture?", or to say "I rolled 18 for my Perception check - what do I see?". In my view, what the first situation involves is roleplaying - the player engaging the fiction via the PC. What the second involves is really a metagame move - the player is asking the GM to refram the scene, into one in which his/her player sees whatever is interesting/worthwhile in the room. The two mechanical approaches are therefore about doing completely different things.</p><p></p><p>That analysis doesn't tell us which is better - because that would depend on how we want our game to work, and what the merits or demerits are of having the player or the GM having the power to call for, and to frame, scenes. But it's an analysis I probably couldn't have made but for reading stuff at the Forge, and for me at least it helps make sense of what is at stake in the debate over different resolution systems.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5814384, member: 42582"] It's interesting how different descriptions speak to different people. I find the Storyteller, Method Actor etc stuff from Laws and the 4e DMGs close to useless - I don't game with strangers these days, and I know my players well - whereas The Forge essays (and some of the better posts that I've read there) have been the best thing for my GMing since an article about alignment in Dragon 101 and the original Oriental Adventures (both some time in the mid-80s). Just one example of the sort of insight I think the Forge has to offer (and, in this case, not especially GNS-related): on General there is a thread on social skills, which has turned to a discussin of perception - is it better to have the player say "I look under the furniture?", or to say "I rolled 18 for my Perception check - what do I see?". In my view, what the first situation involves is roleplaying - the player engaging the fiction via the PC. What the second involves is really a metagame move - the player is asking the GM to refram the scene, into one in which his/her player sees whatever is interesting/worthwhile in the room. The two mechanical approaches are therefore about doing completely different things. That analysis doesn't tell us which is better - because that would depend on how we want our game to work, and what the merits or demerits are of having the player or the GM having the power to call for, and to frame, scenes. But it's an analysis I probably couldn't have made but for reading stuff at the Forge, and for me at least it helps make sense of what is at stake in the debate over different resolution systems. [/QUOTE]
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