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Gamist, Narrativist, and Simulationist
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<blockquote data-quote="Argyle King" data-source="post: 5814508" data-attributes="member: 58416"><p>That helped me to further realize I don't identify with the Gamist mindset. (I think so anyway; the beginning didn't sound like how I'd view it, but the end part potentially is.)</p><p></p><p>However, I can honestly see myself asking either of the questions for the other two; quite possibly considering both in my head at the same time. In the situation you presented about covering up the crime, which way I'd look at it would heavily depend upon the character I'm playing. </p><p></p><p>The funny thing is that I once played a D&D character who would have "covered up the crime," but done so in a way that -in the event it did get discovered- somebody else would take the fall for it. The same character BSed his way into an authority position in a kingdom of the game I was playing in. There were a lot of situations in which he committed crimes, but made no effort to cover them up, yet he didn't openly profess to having done them either. Instead, I allowed other players and NPCs to draw their own conclusions and played both ends against the middle so as to distract themselves from my character not being a rightful ruler. By your definitions and how you presented them, that sounds like the viewpoint of Gamism, but I feel it was a product of the mind of the character; not a motivation for me as a player. </p><p></p><p>The character was a selfish (actually stopping once in the middle of a battle to get loot) and conniving jerk with a huge ego. To give an example, I'll say that he was also a Charisma based Warlord, and his version of 'inspiring word' was to verbally berate the party fighter by saying things like "that's the worst fake death cough I've ever heard; get back up and do something." My point being -as already said- that all three of the ways of handling the crime scenario would be valid to me depending on the personality of the character I'm playing.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5814508, member: 58416"] That helped me to further realize I don't identify with the Gamist mindset. (I think so anyway; the beginning didn't sound like how I'd view it, but the end part potentially is.) However, I can honestly see myself asking either of the questions for the other two; quite possibly considering both in my head at the same time. In the situation you presented about covering up the crime, which way I'd look at it would heavily depend upon the character I'm playing. The funny thing is that I once played a D&D character who would have "covered up the crime," but done so in a way that -in the event it did get discovered- somebody else would take the fall for it. The same character BSed his way into an authority position in a kingdom of the game I was playing in. There were a lot of situations in which he committed crimes, but made no effort to cover them up, yet he didn't openly profess to having done them either. Instead, I allowed other players and NPCs to draw their own conclusions and played both ends against the middle so as to distract themselves from my character not being a rightful ruler. By your definitions and how you presented them, that sounds like the viewpoint of Gamism, but I feel it was a product of the mind of the character; not a motivation for me as a player. The character was a selfish (actually stopping once in the middle of a battle to get loot) and conniving jerk with a huge ego. To give an example, I'll say that he was also a Charisma based Warlord, and his version of 'inspiring word' was to verbally berate the party fighter by saying things like "that's the worst fake death cough I've ever heard; get back up and do something." My point being -as already said- that all three of the ways of handling the crime scenario would be valid to me depending on the personality of the character I'm playing. [/QUOTE]
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