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General Tabletop Discussion
*Pathfinder & Starfinder
Gamist, Narrativist, and Simulationist
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<blockquote data-quote="Argyle King" data-source="post: 5814690" data-attributes="member: 58416"><p>I get the idea, and that's how I understand the terms from what I've read. All I can really say is that I value both equally. </p><p></p><p>I know this is a D&D related thread, but I suppose the best example for me to give is to explain why I enjoy GURPS as one of the games I play. </p><p></p><p>As far as Sim goes, the 'physics engine' of the game is capable of providing an experience for me which feels real, and that helps me to experience the game's fiction as if it were real. </p><p></p><p>On the Nar front, I like that I can use things such as allies, patrons, enemies, social stigmas, and various other advatages/disadvantages to build plot hooks into my character.</p><p></p><p>From a DM's perspective, I like those things even more for the same reasons. I like to world build, and I enjoy building worlds which feel real -even in spite of elements such as dragons, orcs, and etc. I also like that characters can have built in reasons to care about the world which are a little more specific than alignment.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5814690, member: 58416"] I get the idea, and that's how I understand the terms from what I've read. All I can really say is that I value both equally. I know this is a D&D related thread, but I suppose the best example for me to give is to explain why I enjoy GURPS as one of the games I play. As far as Sim goes, the 'physics engine' of the game is capable of providing an experience for me which feels real, and that helps me to experience the game's fiction as if it were real. On the Nar front, I like that I can use things such as allies, patrons, enemies, social stigmas, and various other advatages/disadvantages to build plot hooks into my character. From a DM's perspective, I like those things even more for the same reasons. I like to world build, and I enjoy building worlds which feel real -even in spite of elements such as dragons, orcs, and etc. I also like that characters can have built in reasons to care about the world which are a little more specific than alignment. [/QUOTE]
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