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Gamma Mutants
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<blockquote data-quote="the Jester" data-source="post: 3873046" data-attributes="member: 1210"><p>How bout a sample gamma mutant? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><strong></strong></p><p><strong>HULK DOG--- CR 5</strong></p><p>Gamma mutant riding dog</p><p>N large aberrations (augmented animals)</p><p><strong>Init </strong>+2; <strong>Senses</strong> low-light vision, scent; Listen +5, Spot +5</p><p> </p><p><strong>AC</strong> 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19</p><p><strong>Hit Dice</strong> 2d8+34 (47 hp); Fast Healing 10</p><p><strong>Resist</strong> cold 10, electricity 10, fire 10</p><p><strong>Immune</strong> exhaustion, fatigue, pain, paralyzation, poison and radiation</p><p><strong>Fort</strong> +20, <strong>Ref</strong> +5, <strong>Will</strong> +1</p><p><strong>Vulnerability </strong>calm emotions</p><p> </p><p><strong>Speed</strong> 40 ft. (8 squares) </p><p><strong>Melee</strong> slam +17 (2d8+17) and bite +12 (1d8+8)</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +22</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft. </p><p><strong>Atk Options</strong> Improved Sunder </p><p></p><p><strong>Str</strong> 45, <strong>Dex</strong> 15, <strong>Con</strong> 45, <strong>Int</strong> 1, <strong>Wis</strong> 12, <strong>Cha</strong> 6</p><p><strong>Feats</strong> Alertness, Improved Sunder (B), Track (B)</p><p><strong>Skills</strong> Jump +23, Listen +5, Spot +5, Swim +18, Survival +1 (+5 when tracking by scent)</p><p></p><p><u><em>Vulnerability to Calm Emotions:</em></u> A hulk dog that is targeted by a calm emotions spell reverts to its normal riding dog form, and cannot ‘hulk out’ again for the duration of the spell.</p><p> </p><p>***</p><p></p><p>Here are the end notes from the encounter in the Y271 Campaign in which these guys appeared (which uses my Cling to Life variant, in which you don't die at -10, but instead at a negative hp total equal to your con score + HD):</p><p></p><p><em></em></p><p><em>Note that the hulk dogs do not die until they reach -47 hp; this means that they can take quite a pounding and still come back for more. This should leave them as terrifying, almost unkillable opponents. The characters can fight, seek refuge in one of the intact buildings (see L6C), or flee.</em></p><p><em></em></p><p></p><p>(I include this just as to underscore the way I planned on using them. Of course, the pcs managed to take them down much more quickly than I expected, but then again, they also had over a dozen npcs with them, which I had not expected either.)</p><p></p><p>As to adding the Shapechanger subtype- that seems appropriate. I guess I overlooked it; I always think of (shapechanger) things as monsters who have shapechanging as their shtick, and gamma mutants definitely do. Good suggestion! I'll update my notes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(Actually, though, looking at the subtype description, it seems like (shapechangers) can be any creature that can change shape; I guess it <em>doesn't</em> have to be their main shtick.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 3873046, member: 1210"] How bout a sample gamma mutant? :) [B] HULK DOG--- CR 5[/B] Gamma mutant riding dog N large aberrations (augmented animals) [B]Init [/B]+2; [B]Senses[/B] low-light vision, scent; Listen +5, Spot +5 [B]AC[/B] 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 [B]Hit Dice[/B] 2d8+34 (47 hp); Fast Healing 10 [B]Resist[/B] cold 10, electricity 10, fire 10 [B]Immune[/B] exhaustion, fatigue, pain, paralyzation, poison and radiation [B]Fort[/B] +20, [B]Ref[/B] +5, [B]Will[/B] +1 [B]Vulnerability [/B]calm emotions [B]Speed[/B] 40 ft. (8 squares) [B]Melee[/B] slam +17 (2d8+17) and bite +12 (1d8+8) [B]Base Atk[/B] +1; [B]Grp[/B] +22 [B]Space[/B] 10 ft.; [B]Reach[/B] 5 ft. [B]Atk Options[/B] Improved Sunder [B]Str[/B] 45, [B]Dex[/B] 15, [B]Con[/B] 45, [B]Int[/B] 1, [B]Wis[/B] 12, [B]Cha[/B] 6 [B]Feats[/B] Alertness, Improved Sunder (B), Track (B) [B]Skills[/B] Jump +23, Listen +5, Spot +5, Swim +18, Survival +1 (+5 when tracking by scent) [u][I]Vulnerability to Calm Emotions:[/I][/u] A hulk dog that is targeted by a calm emotions spell reverts to its normal riding dog form, and cannot ‘hulk out’ again for the duration of the spell. *** Here are the end notes from the encounter in the Y271 Campaign in which these guys appeared (which uses my Cling to Life variant, in which you don't die at -10, but instead at a negative hp total equal to your con score + HD): [I] Note that the hulk dogs do not die until they reach -47 hp; this means that they can take quite a pounding and still come back for more. This should leave them as terrifying, almost unkillable opponents. The characters can fight, seek refuge in one of the intact buildings (see L6C), or flee. [/I] (I include this just as to underscore the way I planned on using them. Of course, the pcs managed to take them down much more quickly than I expected, but then again, they also had over a dozen npcs with them, which I had not expected either.) As to adding the Shapechanger subtype- that seems appropriate. I guess I overlooked it; I always think of (shapechanger) things as monsters who have shapechanging as their shtick, and gamma mutants definitely do. Good suggestion! I'll update my notes... ;) (Actually, though, looking at the subtype description, it seems like (shapechangers) can be any creature that can change shape; I guess it [i]doesn't[/i] have to be their main shtick.) [/QUOTE]
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