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Gamma World.....craft pharmaceutical and drugs Q
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<blockquote data-quote="cdsaint" data-source="post: 1197081" data-attributes="member: 1617"><p>Ok,</p><p> So every now and then I go a little flaky and come up with a character concept that is a little out there (for me anyway). So in an upcoming GW game I'll be playing a 3rd level stock human dedicated, who is dedicated to a slightly, or more than slightly twisted version of the newly deified Timothy Leary. </p><p></p><p> My still unnamed character was raised by nomadic descendants of hippies, drug users all, who made drugs sort of a religion. Unfortunately they met up with the Red Death, my character (Moonbeam maybe?) made a narrow escape, but was left homeless and alone. He has since been adopted by an old healer who discovered (Dweazel?)'s extensive knowledge of drugs and healing. He (She?) isn't a pacifist, but prefers non lethal soloutions when possible, namely drugged darts from an air pistol or rifle.</p><p></p><p>Important skills are</p><p>craft pharmaceutical +18</p><p>craft chemical (cross class) +7</p><p>knowledge earth & life sciences +10</p><p>knowledge theology and philosophy +10</p><p>treat injury +16</p><p>(yes, I'm working those synergies, and took the medical expert feat)</p><p></p><p> Anyway, I'm asking for 2 specific types of help. </p><p></p><p> One, I need help with Hippie sounding names. Male, female, non-gender oriented, it doesn't matter.</p><p></p><p> Two, any brainstorming ideas for drugs. Beneficial drugs, detrimental drugs, Its all the same. I'm kind of looking for a poison format type of thing I guess. Please include a name, cost, save dc, manufacture dc, effects (primary and secondary if any), side effects, Whether it is contact, ingested, or injury activated, and any other info you would like to add. Come on folks, help me stock my medecine bag. By the way, My GM actually approved the concept, I'm not springing it on him as a surprise.</p><p></p><p>Thanks, Chris</p></blockquote><p></p>
[QUOTE="cdsaint, post: 1197081, member: 1617"] Ok, So every now and then I go a little flaky and come up with a character concept that is a little out there (for me anyway). So in an upcoming GW game I'll be playing a 3rd level stock human dedicated, who is dedicated to a slightly, or more than slightly twisted version of the newly deified Timothy Leary. My still unnamed character was raised by nomadic descendants of hippies, drug users all, who made drugs sort of a religion. Unfortunately they met up with the Red Death, my character (Moonbeam maybe?) made a narrow escape, but was left homeless and alone. He has since been adopted by an old healer who discovered (Dweazel?)'s extensive knowledge of drugs and healing. He (She?) isn't a pacifist, but prefers non lethal soloutions when possible, namely drugged darts from an air pistol or rifle. Important skills are craft pharmaceutical +18 craft chemical (cross class) +7 knowledge earth & life sciences +10 knowledge theology and philosophy +10 treat injury +16 (yes, I'm working those synergies, and took the medical expert feat) Anyway, I'm asking for 2 specific types of help. One, I need help with Hippie sounding names. Male, female, non-gender oriented, it doesn't matter. Two, any brainstorming ideas for drugs. Beneficial drugs, detrimental drugs, Its all the same. I'm kind of looking for a poison format type of thing I guess. Please include a name, cost, save dc, manufacture dc, effects (primary and secondary if any), side effects, Whether it is contact, ingested, or injury activated, and any other info you would like to add. Come on folks, help me stock my medecine bag. By the way, My GM actually approved the concept, I'm not springing it on him as a surprise. Thanks, Chris [/QUOTE]
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