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Gamma World: Did it have a "Core Story"?
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<blockquote data-quote="Raelcreve" data-source="post: 2347036" data-attributes="member: 7083"><p><strong>Gamma World</strong></p><p></p><p>Hey Eric, it's Kevin...</p><p></p><p>Just to throw in my two cents...one of the main reasons I loved Gamma World (3rd Ed) was because of it's ease of play. It's a much simpler game to play mechanicly than D&D of that era was. Also, Marvel Super Heroes was similar in its mechanics. They both used a table/chart system that took all the dice rolling out and allowed for smoother game play. Also the flexibility of character creation...if I recall correctly, there weren't really "classes" (in either system), you just had levels (in GW not in Marvel). Character development was a bit different...not necessarily the focus of the game, but there was nothing restricting it either.</p><p></p><p>The core story of that era of GW was really survival. It was very easy to die in a Post Apoc Earth with technology still in play...technology that you didn't understand. The back story was the world came to an end (sort of) and hundreds (if not thousands) of years later, civilization was trying to re-establish itself. 3rd Ed did try the "tried and true" formula of publishing modules to create a campaign, but it wasn't really successful.</p><p></p><p>I've never been real thrilled with the 4th and subsequent editions. They never really had the flavor of 3rd.</p><p></p><p>Man I miss the Death Machine.</p></blockquote><p></p>
[QUOTE="Raelcreve, post: 2347036, member: 7083"] [b]Gamma World[/b] Hey Eric, it's Kevin... Just to throw in my two cents...one of the main reasons I loved Gamma World (3rd Ed) was because of it's ease of play. It's a much simpler game to play mechanicly than D&D of that era was. Also, Marvel Super Heroes was similar in its mechanics. They both used a table/chart system that took all the dice rolling out and allowed for smoother game play. Also the flexibility of character creation...if I recall correctly, there weren't really "classes" (in either system), you just had levels (in GW not in Marvel). Character development was a bit different...not necessarily the focus of the game, but there was nothing restricting it either. The core story of that era of GW was really survival. It was very easy to die in a Post Apoc Earth with technology still in play...technology that you didn't understand. The back story was the world came to an end (sort of) and hundreds (if not thousands) of years later, civilization was trying to re-establish itself. 3rd Ed did try the "tried and true" formula of publishing modules to create a campaign, but it wasn't really successful. I've never been real thrilled with the 4th and subsequent editions. They never really had the flavor of 3rd. Man I miss the Death Machine. [/QUOTE]
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