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Gamma World - Disappointment
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<blockquote data-quote="Gallo22" data-source="post: 1185265" data-attributes="member: 11325"><p>Well! I finally got my book and stayed up all night reading and digesting the material. I know I'm going to get alot of slack for this, but the book is a little disappointing. I don't even know where to begin. It's pretty much a PA setting like most with alittle bit of this and alittle bit of that. It's now science fiction as opposed to science-fantasy. Everything has to have a reason to exist and I really think that takes away from the feel of a true Gamma World setting. </p><p></p><p>I think some of the new ideas are really good, like adding robot/androids as player characters, the nanite stuff if cool, but over used, being in everything?, The background material on "blowing up your neighborhood" and similar mateial is very good and will be useful...</p><p></p><p>However, I think they really missed the boat. The list of mutations is so few I thought I was missing something and had to read over this section many times before realizing, "this is it?". I think there are something like 20 or so mutations and many of them are very weak and almost worthless to have and some of the major ones are very "strange" and have little affect on the game. Previous editions have close to 200 mutations (I counted last night). I purchased the D20 Modern rules awhile back in preparation of the GW D20. I never realized the dumb weath system they created. Very boring and unimaginative! What ever happened to roleplaying?? The equipment list is nothing more than a few pages and then nothing new or wonderous as pervious editions have had. Yes! I know they have a book coming out with tons of equipment but the core book should have some good material as well. There are no lists of treasures or "babbles" that have excited GW'ers for years with the past editions. There's more, but you get the idea.</p><p></p><p>I'm glad the book was released for it brings back to life an "old friend." And with a mix of GW D20, Darwin's World and Omega World (perfect!! I wish you guys had been involved with the project) I'll be able to put together what I think GW should be!!</p><p></p><p>I know I'm going to get alot of rough responses, but this is just my opinion and my opinion only. I do not have a problem with other liking this book or loving it for that matter. Everyone has their own idea of what they like and dislike and I hope most of you will respect my opinion as well. </p><p></p><p>I basicly wanted to find out if there were other GW fans who felt the same way or if I was being unreasonable??</p><p></p><p>Gallo22</p></blockquote><p></p>
[QUOTE="Gallo22, post: 1185265, member: 11325"] Well! I finally got my book and stayed up all night reading and digesting the material. I know I'm going to get alot of slack for this, but the book is a little disappointing. I don't even know where to begin. It's pretty much a PA setting like most with alittle bit of this and alittle bit of that. It's now science fiction as opposed to science-fantasy. Everything has to have a reason to exist and I really think that takes away from the feel of a true Gamma World setting. I think some of the new ideas are really good, like adding robot/androids as player characters, the nanite stuff if cool, but over used, being in everything?, The background material on "blowing up your neighborhood" and similar mateial is very good and will be useful... However, I think they really missed the boat. The list of mutations is so few I thought I was missing something and had to read over this section many times before realizing, "this is it?". I think there are something like 20 or so mutations and many of them are very weak and almost worthless to have and some of the major ones are very "strange" and have little affect on the game. Previous editions have close to 200 mutations (I counted last night). I purchased the D20 Modern rules awhile back in preparation of the GW D20. I never realized the dumb weath system they created. Very boring and unimaginative! What ever happened to roleplaying?? The equipment list is nothing more than a few pages and then nothing new or wonderous as pervious editions have had. Yes! I know they have a book coming out with tons of equipment but the core book should have some good material as well. There are no lists of treasures or "babbles" that have excited GW'ers for years with the past editions. There's more, but you get the idea. I'm glad the book was released for it brings back to life an "old friend." And with a mix of GW D20, Darwin's World and Omega World (perfect!! I wish you guys had been involved with the project) I'll be able to put together what I think GW should be!! I know I'm going to get alot of rough responses, but this is just my opinion and my opinion only. I do not have a problem with other liking this book or loving it for that matter. Everyone has their own idea of what they like and dislike and I hope most of you will respect my opinion as well. I basicly wanted to find out if there were other GW fans who felt the same way or if I was being unreasonable?? Gallo22 [/QUOTE]
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