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Gamma World - Disappointment
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<blockquote data-quote="Gallo22" data-source="post: 1185392" data-attributes="member: 11325"><p>Basicly mutations hvae been broken down in to different "sections". You have mutations, nano tech changes, cyborg/robot/android tech stuff, pionics, etc. Each secton has a handfull of "mutation" feats for you to choose from. The basic way the book tells you to do is choose 3 minor positive, 1 major positive and one minor negative. There other are a few variant ways. I just think they left out alot of "mutations" you previously could do. I.E. when you took a heightened strength mutation (called ability enhancement in the new GW)...you really got heightened strength! Now you get like a +1 to your stat. That's kind of boring to me. Improved hearing give a +3 to all listen checks...so what!, thats nothing. Strong grip gives +2 to grappling?? Many of the mutations/FX are like this, nothing more than simple feats.</p><p></p><p>Some of the negative mutations are: malformed mouth which gives negative to speaking, bum leg, cowardice. Not very exciting.</p><p></p><p>I don't want to get too negative. Please judge the book for yourself. I don't want to be negative or mean, but I just don't think alot of creativity went in to some of the FX material with the exception of the nanite stuff which while different and cool, went too far.</p><p></p><p>Gallo22</p></blockquote><p></p>
[QUOTE="Gallo22, post: 1185392, member: 11325"] Basicly mutations hvae been broken down in to different "sections". You have mutations, nano tech changes, cyborg/robot/android tech stuff, pionics, etc. Each secton has a handfull of "mutation" feats for you to choose from. The basic way the book tells you to do is choose 3 minor positive, 1 major positive and one minor negative. There other are a few variant ways. I just think they left out alot of "mutations" you previously could do. I.E. when you took a heightened strength mutation (called ability enhancement in the new GW)...you really got heightened strength! Now you get like a +1 to your stat. That's kind of boring to me. Improved hearing give a +3 to all listen checks...so what!, thats nothing. Strong grip gives +2 to grappling?? Many of the mutations/FX are like this, nothing more than simple feats. Some of the negative mutations are: malformed mouth which gives negative to speaking, bum leg, cowardice. Not very exciting. I don't want to get too negative. Please judge the book for yourself. I don't want to be negative or mean, but I just don't think alot of creativity went in to some of the FX material with the exception of the nanite stuff which while different and cool, went too far. Gallo22 [/QUOTE]
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