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Gamma World - Disappointment
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<blockquote data-quote="redkobold" data-source="post: 1186245" data-attributes="member: 2585"><p>I have yet to read through it, just three skims through the book. I like what I see. I only wish there was more illustrations, especially of critters and mutations. I am going to copy some illustrations out of my old GW books and paste them into this one. Also, even in my skiming through I noticed a few silly editing errors like spelling, etc. </p><p></p><p>I am really happy about the town rules and if anything is missing in the mutations I am sure I can get it from Darwins World (another excellent product) and Omega World (which was excellent also). Either way, the players books seems to be a good base core book. I am eagerly awaiting the follow-ups. </p><p></p><p>As far as sci-fi versus science-fantasy, that all comes from how the Game Master runs the campaign and the feel of the world. I am really happy to have all of this new stuff in a hardbound book. D20 is so modular that you can custom build a great setting with anything in it that you want.</p><p></p><p></p><p>Bruce did a wonderful job. I wrote an article a few months back for the EN World Players journal and am writing a new one for submittal soon and it is a lot of work to write and edit and pull things together even for a short article. Pulling together and writing for multiple books must be a herculean task.</p></blockquote><p></p>
[QUOTE="redkobold, post: 1186245, member: 2585"] I have yet to read through it, just three skims through the book. I like what I see. I only wish there was more illustrations, especially of critters and mutations. I am going to copy some illustrations out of my old GW books and paste them into this one. Also, even in my skiming through I noticed a few silly editing errors like spelling, etc. I am really happy about the town rules and if anything is missing in the mutations I am sure I can get it from Darwins World (another excellent product) and Omega World (which was excellent also). Either way, the players books seems to be a good base core book. I am eagerly awaiting the follow-ups. As far as sci-fi versus science-fantasy, that all comes from how the Game Master runs the campaign and the feel of the world. I am really happy to have all of this new stuff in a hardbound book. D20 is so modular that you can custom build a great setting with anything in it that you want. Bruce did a wonderful job. I wrote an article a few months back for the EN World Players journal and am writing a new one for submittal soon and it is a lot of work to write and edit and pull things together even for a short article. Pulling together and writing for multiple books must be a herculean task. [/QUOTE]
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