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Gamma World - Disappointment
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<blockquote data-quote="Darrin Drader" data-source="post: 1190943" data-attributes="member: 7394"><p>As you point out, every incarnation of Gamma World has been drastically different. As such, it is practically impossible to nail down any particular one as being core. How can you stay true to a core that doesn't exist? If you're worried about there being too much emphasis on nanotech and not enough on radiation, then change it or deemphasize it. I don't see how this is such a big deal though, because the end result is still Gamma World, not AI. </p><p></p><p>The book I read says that AI still exists in pockets here and there and with the synthetics, but the final wars destroyed most of the things that once existed. A world like the one in AI may have been the starting point before the wars, but it is certainly not the ending point. If all you want is more radiation, according to the book, large portions of the world were in fact nuked. All this simply leads to a setting that has more potential for adventure, not less. Also, like the book says, you can choose to set this later than the timeline they establish, thus reducing the amount of knowledge of the old world that remains.</p><p></p><p></p><p></p><p>Why in the world would I want yet another book redefining the core rules of the game? Why would we want to consume all those pages just to give us the system that we already have? Sure, its not self contained. I have no problem with that since my bookshelves only hold so many books. I'm bothered by redundancy. This book is an add-on for D20 Modern and it works quite well in that capacity. If you don't want to use D20 Modern you're going to lose out on a lot of worthwhile options. Reinventing the wheel does not make it roll any better.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1190943, member: 7394"] As you point out, every incarnation of Gamma World has been drastically different. As such, it is practically impossible to nail down any particular one as being core. How can you stay true to a core that doesn't exist? If you're worried about there being too much emphasis on nanotech and not enough on radiation, then change it or deemphasize it. I don't see how this is such a big deal though, because the end result is still Gamma World, not AI. The book I read says that AI still exists in pockets here and there and with the synthetics, but the final wars destroyed most of the things that once existed. A world like the one in AI may have been the starting point before the wars, but it is certainly not the ending point. If all you want is more radiation, according to the book, large portions of the world were in fact nuked. All this simply leads to a setting that has more potential for adventure, not less. Also, like the book says, you can choose to set this later than the timeline they establish, thus reducing the amount of knowledge of the old world that remains. Why in the world would I want yet another book redefining the core rules of the game? Why would we want to consume all those pages just to give us the system that we already have? Sure, its not self contained. I have no problem with that since my bookshelves only hold so many books. I'm bothered by redundancy. This book is an add-on for D20 Modern and it works quite well in that capacity. If you don't want to use D20 Modern you're going to lose out on a lot of worthwhile options. Reinventing the wheel does not make it roll any better. [/QUOTE]
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