Folks,
Let's pretend that a major RPG gaming magazine was planning to run a huge Gamma World d20 mini-game. What FIVE elements of the past incarnations of the setting MUST, in your opinion, appear in that game to make it a "valid" interpretation of the beloved Gamma World? What two such things that have appeared in the past absolutely MUST NOT appear in the game?
I'm interested in hearing from informed folks who consider themselves Gamma World "fans," though if you just want to chime in with general suggestions, that's ok, too.
Your comments are very much appreciated.
Thanks,
Erik Mona
Editor, Polyhedron Magazine
Let's pretend that a major RPG gaming magazine was planning to run a huge Gamma World d20 mini-game. What FIVE elements of the past incarnations of the setting MUST, in your opinion, appear in that game to make it a "valid" interpretation of the beloved Gamma World? What two such things that have appeared in the past absolutely MUST NOT appear in the game?
I'm interested in hearing from informed folks who consider themselves Gamma World "fans," though if you just want to chime in with general suggestions, that's ok, too.
Your comments are very much appreciated.
Thanks,
Erik Mona
Editor, Polyhedron Magazine