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<blockquote data-quote="leonegri" data-source="post: 33746" data-attributes="member: 2532"><p>Gamma World in D20, Huzzah.</p><p></p><p>Here's my two domars worth.</p><p></p><p>Five things that must remain:</p><p></p><p>1) Mutants, mutants, and more mutants. Animals, plants, former humans, all of 'em.</p><p>2) Cryptic Alliances</p><p>3) Hoops (The flopsies of Moonsee will one day dominate the world, if we can ever get our expedition equipped that is.</p><p>4) The Unknown-ness of the tech of the ancients (i.e. GM [playing an examiner when handed a revolver] "I believe that this is what the ancientes refered to as a Fist-ol, for it's ability to punch specially made pieces of metal through other things and beings.")</p><p>5) And here we have a tie; The Glow and Live Metal. Loose radiation and wild robots are a must.</p><p></p><p>And the two things That have just got to go the way of the ancients are:</p><p></p><p>1) Random Mutations (A good Idea in theory but ultimately far, far to unbalancing in practice. . .)</p><p>2) Any grimly serious overtones. This was my one major problem with the Alternity version of the setting; it was just too grim. 1st though 3rd editions managed to be both serious, and whimsical; while the 4th edition was a little heavy on the whimsy. I realize that I am in the minority here (just as I am with spelljammer), but I like the cartoony, comic-booky feel of the Gamma World Setting.</p><p></p><p>That's all. The BlaQ Lion</p></blockquote><p></p>
[QUOTE="leonegri, post: 33746, member: 2532"] Gamma World in D20, Huzzah. Here's my two domars worth. Five things that must remain: 1) Mutants, mutants, and more mutants. Animals, plants, former humans, all of 'em. 2) Cryptic Alliances 3) Hoops (The flopsies of Moonsee will one day dominate the world, if we can ever get our expedition equipped that is. 4) The Unknown-ness of the tech of the ancients (i.e. GM [playing an examiner when handed a revolver] "I believe that this is what the ancientes refered to as a Fist-ol, for it's ability to punch specially made pieces of metal through other things and beings.") 5) And here we have a tie; The Glow and Live Metal. Loose radiation and wild robots are a must. And the two things That have just got to go the way of the ancients are: 1) Random Mutations (A good Idea in theory but ultimately far, far to unbalancing in practice. . .) 2) Any grimly serious overtones. This was my one major problem with the Alternity version of the setting; it was just too grim. 1st though 3rd editions managed to be both serious, and whimsical; while the 4th edition was a little heavy on the whimsy. I realize that I am in the minority here (just as I am with spelljammer), but I like the cartoony, comic-booky feel of the Gamma World Setting. That's all. The BlaQ Lion [/QUOTE]
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