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<blockquote data-quote="Kichwas" data-source="post: 34629" data-attributes="member: 891"><p>1. Mutant plants, animals, and humans.</p><p></p><p>I'd do this in a "build your race" like rules setup. Rather than premade races for each animal type... Because the potential list is just too large.</p><p></p><p>2. What does this do? Rules for exploring lost technology and getting eaten by it (or other suprises <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>3. Radiation.</p><p></p><p>4. Rules for your personal technology familiarity. All the way from 'barbaric' to 'lives in Alpha Complex'. A trade off system I'd wager. The more you know tech, the less you can deal with the ravages of the outside world.</p><p></p><p>For instance when I was a kid I used to read a european comic called Axa. It took place in a wild post-cataclysm world full of mutants and such. But Axa herself was an escapee from a domed city of people hiding away from the truth of the world. That's a common theme of the genre it seems. Those domed cities full of techno-madmen.</p><p></p><p>5. Something for building robots and other nasty devices to hunt down PCs with.</p><p></p><p></p><p>Gamma World was an old favorite of mine...</p><p></p><p>I'd really like to see this one be OGC so other publishers could take what WotC does and expand it out further.</p><p></p><p>A mini game might not be able to have enough in it to recreate all my old Gamma World PCs. And the thing I've liked the least about the mini games so far has been the lack of OGC which effectively stops them dead for future growth.</p><p></p><p>MUST NOTS:</p><p></p><p>1. Making all the mutations and such from character generation random. I'd go for a system of pick up to 3 or 5 good traits and pick one bad one for each good one you pick. Or a point buy system where they have costs and the bad ones negative costs... BUT, also include a random table for those who want it.</p><p></p><p>Perhaps the mutations are feats.</p><p>And the bad mutations are 'anti-feats' that by taking give you one more feat (or two more for very bad stuff).</p><p></p><p>The racial ability of a mutant of any kind could then simply be 'X bonus feats'. This wrapping up race design and mutations in one stroke. Providing good thought is put into how to balance out the number of mutation-feats of both the good and bad variety.</p><p></p><p>This would also allow you to evolve as you level.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 34629, member: 891"] 1. Mutant plants, animals, and humans. I'd do this in a "build your race" like rules setup. Rather than premade races for each animal type... Because the potential list is just too large. 2. What does this do? Rules for exploring lost technology and getting eaten by it (or other suprises :D ) 3. Radiation. 4. Rules for your personal technology familiarity. All the way from 'barbaric' to 'lives in Alpha Complex'. A trade off system I'd wager. The more you know tech, the less you can deal with the ravages of the outside world. For instance when I was a kid I used to read a european comic called Axa. It took place in a wild post-cataclysm world full of mutants and such. But Axa herself was an escapee from a domed city of people hiding away from the truth of the world. That's a common theme of the genre it seems. Those domed cities full of techno-madmen. 5. Something for building robots and other nasty devices to hunt down PCs with. Gamma World was an old favorite of mine... I'd really like to see this one be OGC so other publishers could take what WotC does and expand it out further. A mini game might not be able to have enough in it to recreate all my old Gamma World PCs. And the thing I've liked the least about the mini games so far has been the lack of OGC which effectively stops them dead for future growth. MUST NOTS: 1. Making all the mutations and such from character generation random. I'd go for a system of pick up to 3 or 5 good traits and pick one bad one for each good one you pick. Or a point buy system where they have costs and the bad ones negative costs... BUT, also include a random table for those who want it. Perhaps the mutations are feats. And the bad mutations are 'anti-feats' that by taking give you one more feat (or two more for very bad stuff). The racial ability of a mutant of any kind could then simply be 'X bonus feats'. This wrapping up race design and mutations in one stroke. Providing good thought is put into how to balance out the number of mutation-feats of both the good and bad variety. This would also allow you to evolve as you level. [/QUOTE]
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